// This makes the pits work...
PitsKill


// This initializes music and goes away
tmpargument = 24
tmpturn = IGSECRET
tmpdistance = 0
SetMusicPassage

tmpargument = 25
tmpturn = IGSECRET
tmpdistance = 2
SetMusicPassage

tmpargument = 26
tmpturn = IGSECRET
tmpdistance = 2
SetMusicPassage

tmpargument = 27
tmpturn = IGSECRET
tmpdistance = 3
SetMusicPassage

tmpargument = 28
tmpturn = IGSECRET
tmpdistance = 2
SetMusicPassage

tmpargument = 29
tmpturn = IGSECRET
tmpdistance = 3
SetMusicPassage

tmpargument = 30
tmpturn = IGCOMBAT
tmpdistance = 4
SetMusicPassage

tmpargument = 31
tmpturn = IGCOMBAT
tmpdistance = 0
SetMusicPassage

tmpargument = 32
tmpturn = IGCOMBAT
tmpdistance = 2
SetMusicPassage

tmpargument = 33
tmpturn = IGCOMBAT
tmpdistance = 0
SetMusicPassage

tmpargument = 34
tmpturn = IGCOMBAT
tmpdistance = 3
SetMusicPassage

tmpargument = 35
tmpturn = IGCOMBAT
tmpdistance = 3
SetMusicPassage

tmpargument = 36
tmpturn = IGCOMBAT
tmpdistance = 0
SetMusicPassage

tmpargument = 37
tmpturn = IGCOMBAT
tmpdistance = 4
SetMusicPassage


GoPoof
End					// All done
