\section{khtml::Render\-Flow Class Reference}
\label{classkhtml_1_1RenderFlow}\index{khtml::RenderFlow@{khtml::RenderFlow}}
all geometry managing stuff is only in the block elements.  


{\tt \#include $<$render\_\-flow.h$>$}

Collaboration diagram for khtml::Render\-Flow:\begin{figure}[H]
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\includegraphics[width=105pt]{classkhtml_1_1RenderFlow__coll__graph}
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\subsection*{Public Member Functions}
\begin{CompactItemize}
\item 
{\bf Render\-Flow} (DOM::Node\-Impl $\ast$node)\label{classkhtml_1_1RenderFlow_a0}

\item 
virtual const  char $\ast$ {\bf render\-Name} () const \label{classkhtml_1_1RenderFlow_a2}

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virtual void {\bf set\-Style} (Render\-Style $\ast$style)\label{classkhtml_1_1RenderFlow_a3}

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virtual bool {\bf is\-Flow} () const \label{classkhtml_1_1RenderFlow_a4}

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virtual bool {\bf children\-Inline} () const \label{classkhtml_1_1RenderFlow_a5}

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virtual bool {\bf is\-Rendered} () const \label{classkhtml_1_1RenderFlow_a6}

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void {\bf make\-Children\-Non\-Inline} ({\bf Render\-Object} $\ast$box2Start=0)\label{classkhtml_1_1RenderFlow_a7}

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virtual void {\bf paint} ({\bf QPainter} $\ast$, int x, int y, int w, int h, int tx, int ty)\label{classkhtml_1_1RenderFlow_a8}

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virtual void {\bf paint\-Object} ({\bf QPainter} $\ast$, int x, int y, int w, int h, int tx, int ty)\label{classkhtml_1_1RenderFlow_a9}

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void {\bf paint\-Special\-Objects} ({\bf QPainter} $\ast$, int x, int y, int w, int h, int tx, int ty)\label{classkhtml_1_1RenderFlow_a10}

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virtual void {\bf layout} ()\label{classkhtml_1_1RenderFlow_a11}

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virtual void {\bf close} ()\label{classkhtml_1_1RenderFlow_a12}

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virtual void {\bf add\-Child} ({\bf Render\-Object} $\ast$new\-Child, {\bf Render\-Object} $\ast$before\-Child=0)\label{classkhtml_1_1RenderFlow_a13}

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virtual short {\bf line\-Width} (int y) const \label{classkhtml_1_1RenderFlow_a14}

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virtual int {\bf lowest\-Position} () const \label{classkhtml_1_1RenderFlow_a15}

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virtual int {\bf rightmost\-Position} () const \label{classkhtml_1_1RenderFlow_a16}

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int {\bf right\-Offset} () const \label{classkhtml_1_1RenderFlow_a17}

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int {\bf right\-Rel\-Offset} (int y, int fixed\-Offset, int $\ast$height\-Remaining=0) const \label{classkhtml_1_1RenderFlow_a18}

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int {\bf right\-Offset} (int y) const \label{classkhtml_1_1RenderFlow_a19}

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int {\bf left\-Offset} () const \label{classkhtml_1_1RenderFlow_a20}

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int {\bf left\-Rel\-Offset} (int y, int fixed\-Offset, int $\ast$height\-Remaining=0) const \label{classkhtml_1_1RenderFlow_a21}

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int {\bf left\-Offset} (int y) const \label{classkhtml_1_1RenderFlow_a22}

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virtual void {\bf print\-Tree} (int indent=0) const \label{classkhtml_1_1RenderFlow_a23}

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virtual void {\bf dump} ({\bf QText\-Stream} $\ast$stream, {\bf QString} ind=\char`\"{}\char`\"{}) const \label{classkhtml_1_1RenderFlow_a24}

\item 
virtual Find\-Selection\-Result {\bf check\-Selection\-Point} (int \_\-x, int \_\-y, int \_\-tx, int \_\-ty, DOM::Node\-Impl $\ast$\&, int \&offset)\label{classkhtml_1_1RenderFlow_a25}

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virtual bool {\bf node\-At\-Point} (Node\-Info \&info, int x, int y, int tx, int ty)\label{classkhtml_1_1RenderFlow_a26}

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int {\bf float\-Bottom} () const \label{classkhtml_1_1RenderFlow_a27}

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int {\bf left\-Bottom} ()\label{classkhtml_1_1RenderFlow_a28}

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int {\bf right\-Bottom} ()\label{classkhtml_1_1RenderFlow_a29}

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bool {\bf check\-Clear} ({\bf Render\-Object} $\ast$child)\label{classkhtml_1_1RenderFlow_a30}

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void {\bf insert\-Special\-Object} ({\bf Render\-Object} $\ast$o)\label{classkhtml_1_1RenderFlow_a31}

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void {\bf remove\-Special\-Object} ({\bf Render\-Object} $\ast$o)\label{classkhtml_1_1RenderFlow_a32}

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void {\bf position\-New\-Floats} ()\label{classkhtml_1_1RenderFlow_a33}

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void {\bf clear\-Floats} ()\label{classkhtml_1_1RenderFlow_a34}

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virtual void {\bf calc\-Min\-Max\-Width} ()\label{classkhtml_1_1RenderFlow_a35}

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virtual bool {\bf contains\-Special} ()\label{classkhtml_1_1RenderFlow_a36}

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virtual bool {\bf has\-Overhanging\-Floats} ()\label{classkhtml_1_1RenderFlow_a37}

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void {\bf add\-Over\-Hanging\-Floats} ({\bf Render\-Flow} $\ast$flow, int xoffset, int yoffset, bool child=false)\label{classkhtml_1_1RenderFlow_a38}

\item 
void {\bf bidi\-Reorder\-Line} (const  Bidi\-Iterator \&start, const  Bidi\-Iterator \&end)\label{classkhtml_1_1RenderFlow_a39}

\item 
Bidi\-Iterator {\bf find\-Next\-Line\-Break} (Bidi\-Iterator \&start)\label{classkhtml_1_1RenderFlow_a40}

\end{CompactItemize}
\subsection*{Protected Member Functions}
\begin{CompactItemize}
\item 
virtual void {\bf new\-Line} ()\label{classkhtml_1_1RenderFlow_b0}

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void {\bf layout\-Block\-Children} (bool relayout\-Children)\label{classkhtml_1_1RenderFlow_b1}

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void {\bf layout\-Inline\-Children} (bool relayout\-Children)\label{classkhtml_1_1RenderFlow_b2}

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void {\bf layout\-Special\-Objects} (bool relayout\-Children)\label{classkhtml_1_1RenderFlow_b3}

\end{CompactItemize}
\subsection*{Protected Attributes}
\begin{CompactItemize}
\item 
{\bf QSorted\-List}$<$ Special\-Object $>$ $\ast$ {\bf special\-Objects}\label{classkhtml_1_1RenderFlow_p0}

\end{CompactItemize}


\subsection{Detailed Description}
all geometry managing stuff is only in the block elements. 

Inline elements don't layout themselves, but the whole paragraph gets layouted by the surrounding block element. This is, because one needs to know the whole paragraph to calculate bidirectional behaviour of text, so putting the layouting routines in the inline elements is impossible. 



Definition at line 43 of file render\_\-flow.h.

The documentation for this class was generated from the following files:\begin{CompactItemize}
\item 
render\_\-flow.h\item 
bidi.cpp\item 
render\_\-flow.cpp\end{CompactItemize}
