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# cSimulation Member List

This is the complete list of members for cSimulation, including all inherited members.

- addModule(cModule *mod)
- callFinish()
- className() const `[virtual]`
- cmpbyname(cObject *one, cObject *other) `[static]`
- cObject(const cObject &obj)
- cObject()
- cObject(const char *name) `[explicit]`
- contextModule() const `[inline]`
- contextSimpleModule() const
- copyNotSupported() const `[protected]`
- cSimulation(const cSimulation &r)
- cSimulation(const char *name) `[explicit]`
- defaultOwner() const `[virtual]`
- deleteModule(int id)
- deleteNetwork()
- destruct() `[inline]`
- discard(cObject *object) `[inline, protected]`
- doOneEvent(cSimpleModule *m)
- drop(cObject *object) `[inline, protected]`
- dup() const `[inline, virtual]`
- endRun()
- eventNumber() const `[inline]`
- findObject(const char *name, bool deep=true)
- forEach(ForeachFunc f) `[virtual]`
- fullName() const `[inline, virtual]`
- fullPath() const `[virtual]`
- fullPath(char *buffer, int bufsize) const `[virtual]`
- info(char *buf) `[virtual]`
- isName(const char *s) const `[inline]`
- lastModuleId() const `[inline]`
- localList() `[inline]`
- module(int id) const `[inline]`
- moduleByPath(const char *modulepath) const
- name() const `[inline]`
- netInterface() const `[inline]`
- netPack() `[virtual]`
- netUnpack() `[virtual]`
- networkType() const `[inline]`
- operator new(size_t m)
- operator=(const cSimulation &) `[inline]`
- cObject::operator=(const cObject &o)
- operator[](int id) const `[inline]`
- owner() const `[inline]`
- runningModule() const `[inline]`
- runNumber() const `[inline]`
- selectNextModule()
- setContextModule(cModule *p)
- setGlobalContext() `[inline]`
- setLocalList(cHead *p) `[inline]`
- setName(const char *s) `[inline]`
- setNetIfCheckFreq(int f) `[inline]`
- setNetInterface(cNetMod *netif)
- setOwner(cObject *newowner)
- setSystemModule(cModule *p) `[inline]`
- setupNetwork(cNetworkType *net, int run_num)
- simTime() const `[inline]`
- snapshot(cObject *obj, const char *label)
- startRun()
- storage() const `[inline]`
- systemModule() const `[inline]`
- take(cObject *object) `[inline, protected]`
- takeOwnership(bool tk) `[inline]`
- takeOwnership() const `[inline]`
- transferTo(cSimpleModule *p)
- transferToMain()
- writeContents(ostream &os) `[virtual]`
- writeTo(ostream &os) `[virtual]`
- ~cObject() `[virtual]`
- ~cSimulation() `[virtual]`