X-Moto 0.1.11 (alpha) 2006-02-05
--------------------------------

 * Major optimization of collision detection. The framerate should be
   many-doubled when playing geometry-heavy levels.
 * Game no longer quits if a level specified by the user or a replay
   isn't found.
 * Made a change that hopefully should make mouse movement less 
   inresponsive on some systems.
 * Integrated a patch by Eric Piel that makes the game play more 
   smooth, most notable on lower end systems.
 * Added a (hopefully) better set of build configuration scripts, also
   by Eric Piel. Please notify me if some compatibility is broken by
   this, and I'll try to fix it as fast as possible.
 * New -benchmark option to play with.
 * The user is now warned if he's entering a level with geometrical
   errors.
 * The -replay option now accepts replays regardless of their
   location.   
 * It should now longer be possible to move head through level 
   geometry at high speed or by flipping.
 * A couple of new built-in levels.
 * Level limits are now not invisible when using -ugly.
 * Various minor changes and several small bugs fixed.

X-Moto 0.1.10 (alpha) 2005-12-03
--------------------------------

 * Nasty (and very stupid) bug that prevented new replays from being
   shown, has been fixed.
 * Spamming your console is no longer default behaviour. If you want
   to enable it, use the new -v command-line option.
 * Log messages are now written to xmoto.log (also on Windows, so 
   there's no longer a stdout.txt).
 * Fixed an bug that prevented the game from compiling on Mac OS X
   (thanks again Maxime Biais).
 * The game now defaults to listing all replays, not only the ones
   made by the current player.

X-Moto 0.1.9 (alpha)  2005-12-01
--------------------------------

 * Added a level information viewing user interface, including in-menu
   shortcuts to best times and replays for a specific level.
 * Fixed a bug that caused the game to misbehave if escape was pressed
   while entering the name of a replay to save.
 * Better handling of events in replays (for instance, picked-up 
   strawberries are no longer gone when rewinding).
 * Applied MacOS X patch by Maxime Biais.
 * Replays can no longer be recorded for levels that include 
   scripting.
 * Older releases will not be able to read the new replays, but this
   version can read old replays without any problems (in which case
   the new event features will be missing).
 * Faster building procedure on Windows.
 * New built-in levels, one of them by Clive Crous.
 * New tutorial levels. These are now considered external levels, so
   you'll find them under that tab.
 * Smoother playback of replays.
 * Note that I have given up ordering the built-in levels by 
   difficulty. The current order will be kept until beta.
 * Thanks to Petter Reinholdtsen for pointing out that
   SDL/SDL_opengl.h fixes all of the OpenGL problems. :)

X-Moto 0.1.8 (alpha)  2005-11-06
--------------------------------

 * 6 new (difficult) built-in levels by CoW.
 * Very limited sounds (only menu buttons, when picking up 
   strawberries, and a very minimalistic bike engine sound).
 * Uses SDL_mixer for sound playback.
 * No longer directly dependant on the Ogg Vorbis 
   libraries.
 * Now direclty dependant on zlib, although that propably won't mean
   much, as X-Moto have used zlib indirectly through libpng all the 
   time.
 * Replays supported.
 * Non-windows release with a more intelligent configure script.
 * New -ugly option for computers without a proper OpenGL video card.
 * Custom mouse cursor, the standard SDL one caused some problems for
   some people.
 * Major code clean up and several bug-fixes.
 * Much more program documntation in README.
 * List columns are now clipped properly.

X-Moto 0.1.7 (alpha)  2005-10-27
--------------------------------

 * Game is no longer slow if Vertical Sync limits the 
   framerate.
 * 5 new (easier) built-in levels by Pasi Kallinen.
 * Configurable controls.
 * Experimental (!) joystick support.
 * Double-clicking in lists to activate items.
 * Non-windows release now dynamically linked with ODE and
   LUA libraries.
 * Paul Nettle's MMGR no longer included in the non-windows release. 
   Apparantly its (custom) license conflicted with the Debian Free 
   Software Guideline #6 (No Discrimination Against Fields of 
   Endeavor) by stating:
   
    - "You may not use this software to directly or indirectly cause
       harm to others."
      
   So this is good news if you want to burn X-Moto unto a CD and kill
   someone with it! :)
 * Main menu no longer eats all of the CPU cycles.

X-Moto 0.1.6 (alpha)  2005-10-05
--------------------------------

 * New built-in levels.
 * Now with sound back on (still no effects, though).
 * Fixed bug that allowed disabled user interface buttons to be 
   selected with the keyboard.
 * PgUp/PgDown now works in scroll lists.
 * Clearified some error messages.
 * Slight user interface adjustments.
 * Removed GLU dependency.
 * User interface scaling is now disabled, enabling better support 
   of resolutions higher than 800x600.
 * Resolutions below 800x600 are no longer supported.
 * Updated particle effects.

X-Moto 0.1.5 (alpha)  2005-10-03
--------------------------------

Game:

 * Loading screen at start-up.
 * New particle effects.
 * Built-in level 15 is now less difficult.
 * Mouse wheel support.
 * Fixed bug that caused most mouse events to be processed as left 
   button clicks.
 * Updated user interface.
 * Some code clean-up.

X-Moto 0.1.4 (alpha)  2005-09-29
--------------------------------

Game:

 * The -level option is now handled right.
 * New -fps option.
 * Built-in level 14 is no longer impossible.
 * New built-in levels.
 * New graphics.
 * Scroll lists can actually scroll now.
 * Nicer menu font.
 * Minor changes and bug-fixes.
 
Windows specific:

 * Fewer statically linked libraries, more DLLs instead.

X-Moto 0.1.3 (alpha)  2005-08-21
--------------------------------

Game:

 * Partial sound support disabled.
 * Higher framerate in built-in level "Burning Caves".
 * Mouse cursor now hidden when playing.
 * Internal data file packaging.
 * New built-in levels.
 * Minor changes and bug-fixes.
 
Editor:
 
 * Minor changes and bug-fixes.
 
Windows specific:

 * DLLs no longer packed with UPX, as it caused problems for some 
   people. 

X-Moto 0.1.2 (alpha)  2005-06-13
--------------------------------

Game:

 * Major rendering pipeline optimizations.
 * Replay support is only partially implemented, so it is now hidden.
 * Renderer now obeys graphical quality settings.
 * New configuration options.
 * New built-in levels.

X-Moto 0.1.1 (alpha)  2005-06-08
--------------------------------

Game:

 * Now possible to control the menus by keyboard.
 * Screenshot by pressing F12. The image is then saved in the user 
   directory as a .png file.
 * New built-in levels.
 * Built-in level "Floating Bricks" is no longer impossible.
 * Larger flower/strawberry radius (i.e. you touch them from a longer
   distance).
 * Minor driving model adjustments: Left and right keys more 
   effective, less wheel rolling resistance, and more brake power.
 * Two new command-line options for xmoto: -listreplays lists all 
   stored replays, and -listlevels lists all installed levels.
 * No longer sound in -nogfx mode.
 * Bug in UI code that could cause memory corruption fixed.
 * Many minor bugs fixed.

Editor:

 * Levels are now saved in the right directory regardless of where
   the program is run from.

Linux specific:

 * Now you can install the game locally by using the --prefix option
   for ./configure.
 * No longer dependant on access to /dev/dsp.
 * Various compatibility issues fixed.
      
Windows specific:
 
 * Uninstall now also removes the start menu items proberly.
 * Added missing run-time DLL to distribution.
   
X-Moto 0.1.0 (alpha)  2005-05-29
--------------------------------

First official release.