DEFINE(SECT,readme_linux)

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# Win9x usage

### Installation

If you have the installer version, just run the executable, select a directory to install armagetron into and enjoy.

If you have an update version, just run the executable. It should find and update the previous version automatically.

If you have the .zip-version, unpack it to the place you want Armagetron Advanced to be (using WinZip, for example) and create the desktop/startmenu shortcuts manually by right-dragging armagetronad.exe from the installation directory.

### OpenGL Driver

If you have two cards (a normal 3D card AND a VooDoo addon card) choose one of the two methods below: Way 1 will use your normal card, way two your VooDoo card.

#### All "normal" 3D-Cards:

Open the ArmageTron directory in an explorer window and double click on the file "armagetronad.exe". The program will use your normal OPENGL32.DLL from your windows system folder. (Make sure it supports hardware acceleration!) You may drag the icon "armagetronad.exe" to your desktop or start menu to create a shortcut. If you have problems with OpenGL, install GLSetup from www.glsetup.com.

On some cards, there are a number of display problems when Armagetron Advanced runs in fullscreen mode. If you experience slow graphics, weird textures or similar, try the windowed mode. See the FAQ to see how you can activate windowed mode even if Armagetron Advanced crashes before you can get to the menu.

#### VooDoo addon cards (i.e. VooDoo 1,VooDoo 2):

A small problem here: the standard OPENGL32.DLL has no hardware accelleration. Instead, 3DFX supplies you with a file called 3dfxVGL.DLL or 3dfxOGL.DLL (found in your windows\system folder). Simply copy (drag it with the right mousebutton and select "copy" from the pop-up-menu) it into the folder "armagetronad.exe" is in and rename it there to "OPENGL32.DLL". Then, "armagetronad.exe" will use this file instead of Microsoft's standard OPENGL32.DLL. If you cannot find 3dfxVGL.DLL or 3dfxOGL.DLL, you should first check whether you can find ANY .DLL files in the folder; if not, you'll have to enable the item "show all files" (or similar) in the folder options. If it's still not there, install GLSetup from www.glsetup.com.
If you have problems with that procedure or get crashes in glide3x.*, download this working version for VooDoo 2 (maybe 1) and unpack it into your Armagetron Advanced directory. According to the driver, you need at least Glide 2.56 installed; it really should work if you use the driver version 3.02.02 (or higher?).

You need to be in 16 bit color depth mode to run Armagetron Advanced on some cards (Riva 128, some VooDoos).

### Uninstall

If you installed Armagetron Advanced via the installer or updater, you can remove it by executing the uninstaller from the start menu. Your personal configuration files and a registry entry telling future installations where to find them will remain on your system.

If you installed from a .zip-file, delete the directory you unpacked Armagetron Advanced into manually.

### Special Win9x-related issues

First of all, I write this game under Linux and for Linux, but with portability in mind (that's why I use SDL). Right now, there may only one OS specific problem: the Windows version assumes your keyboard has US layout, a phenomenon you are surely used to ;-)

BUT: there are OpenGL-implementation specific problems. I write all the OpenGL code with the official OpenGL specification from SGI on my desk and in my mind. Most of the testing is done with the OpenGL-"surrogate" Mesa, and so far, everything that should work in theory has worked using Mesa. Testing the Win9x version of ArmageTron on my (Voodo2) and my brother's (Riva TNT) system however showed that the the OpenGL-implementations for them were far less strict: the VooDoo2 refuses to do trilinear filtering, and both versions have problems with infinite points and z-buffer accuracy. If you experience other or similar problems, mail me about them; I will try to build workarounds (of course, you are free to mess with the sourcecode and fix the problem for yourself; this is free software). However, my main goal is to keep the code coherent and I will not flood it with "if (GraphicSystem==VooDoo5) ...."-directives.

This document was created by Manuel Moos

Last modification: Mon Mar 6 15:57:28 UTC 2006

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