First Start | Installation | Network Play | Configuration | FAQ | Redistribution

# Command Reference

    Available console commands/config file settings:

    VIEWPORT_TO_PLAYER_1         Assign this viewport to a player
    VIEWPORT_TO_PLAYER_2         Assign this viewport to a player
    VIEWPORT_TO_PLAYER_3         Assign this viewport to a player
    VIEWPORT_TO_PLAYER_4         Assign this viewport to a player
    COLOR_R_4                    Cycle and wall color, red component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
    COLOR_G_4                    Cycle and wall color, green component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
    COLOR_B_4                    Cycle and wall color, blue component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
    CAMWOBBLE_4                  Lets the internal camera move with your cycle
    AUTO_INCAM_4                 Automatically switch to internal camera in a maze
    FAV_NUM_PER_TEAM_PLAYER_4    The favorite number of players per team for this player
    NAME_TEAM_AFTER_PLAYER_4     If set, the team is named after the leading player
    SPECTATOR_MODE_4             Sets spectator mode for this player
    INSTANT_CHAT_STRING_4_1      Instant chat available with hotkeys
    INSTANT_CHAT_STRING_4_2      Instant chat available with hotkeys
    INSTANT_CHAT_STRING_4_3      Instant chat available with hotkeys
    INSTANT_CHAT_STRING_4_4      Instant chat available with hotkeys
    INSTANT_CHAT_STRING_4_5      Instant chat available with hotkeys
    INSTANT_CHAT_STRING_4_6      Instant chat available with hotkeys
    INSTANT_CHAT_STRING_4_7      Instant chat available with hotkeys
    INSTANT_CHAT_STRING_4_8      Instant chat available with hotkeys
    INSTANT_CHAT_STRING_4_9      Instant chat available with hotkeys
    INSTANT_CHAT_STRING_4_10     Instant chat available with hotkeys
    INSTANT_CHAT_STRING_4_11     Instant chat available with hotkeys
    INSTANT_CHAT_STRING_4_12     Instant chat available with hotkeys
    ALLOW_CAM_4_0                Allow/forbid the different camera modes
    ALLOW_CAM_4_1                Allow/forbid the different camera modes
    ALLOW_CAM_4_2                Allow/forbid the different camera modes
    ALLOW_CAM_4_3                Allow/forbid the different camera modes
    ALLOW_CAM_4_4                Allow/forbid the different camera modes
    ALLOW_CAM_4_5                Allow/forbid the different camera modes
    ALLOW_CAM_4_6                Allow/forbid the different camera modes
    START_FOV_4                  Initial field of vision
    START_CAM_4                  Initial Camera
    CAMCENTER_4                  Center internal camera on driving direction
    PLAYER_4                     Player name
    COLOR_R_3                    Cycle and wall color, red component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
    COLOR_G_3                    Cycle and wall color, green component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
    COLOR_B_3                    Cycle and wall color, blue component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
    CAMWOBBLE_3                  Lets the internal camera move with your cycle
    AUTO_INCAM_3                 Automatically switch to internal camera in a maze
    FAV_NUM_PER_TEAM_PLAYER_3    The favorite number of players per team for this player
    NAME_TEAM_AFTER_PLAYER_3     If set, the team is named after the leading player
    SPECTATOR_MODE_3             Sets spectator mode for this player
    INSTANT_CHAT_STRING_3_1      Instant chat available with hotkeys
    INSTANT_CHAT_STRING_3_2      Instant chat available with hotkeys
    INSTANT_CHAT_STRING_3_3      Instant chat available with hotkeys
    INSTANT_CHAT_STRING_3_4      Instant chat available with hotkeys
    INSTANT_CHAT_STRING_3_5      Instant chat available with hotkeys
    INSTANT_CHAT_STRING_3_6      Instant chat available with hotkeys
    INSTANT_CHAT_STRING_3_7      Instant chat available with hotkeys
    INSTANT_CHAT_STRING_3_8      Instant chat available with hotkeys
    INSTANT_CHAT_STRING_3_9      Instant chat available with hotkeys
    INSTANT_CHAT_STRING_3_10     Instant chat available with hotkeys
    INSTANT_CHAT_STRING_3_11     Instant chat available with hotkeys
    INSTANT_CHAT_STRING_3_12     Instant chat available with hotkeys
    ALLOW_CAM_3_0                Allow/forbid the different camera modes
    ALLOW_CAM_3_1                Allow/forbid the different camera modes
    ALLOW_CAM_3_2                Allow/forbid the different camera modes
    ALLOW_CAM_3_3                Allow/forbid the different camera modes
    ALLOW_CAM_3_4                Allow/forbid the different camera modes
    ALLOW_CAM_3_5                Allow/forbid the different camera modes
    ALLOW_CAM_3_6                Allow/forbid the different camera modes
    START_FOV_3                  Initial field of vision
    START_CAM_3                  Initial Camera
    CAMCENTER_3                  Center internal camera on driving direction
    PLAYER_3                     Player name
    COLOR_R_2                    Cycle and wall color, red component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
    COLOR_G_2                    Cycle and wall color, green component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
    COLOR_B_2                    Cycle and wall color, blue component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
    CAMWOBBLE_2                  Lets the internal camera move with your cycle
    AUTO_INCAM_2                 Automatically switch to internal camera in a maze
    FAV_NUM_PER_TEAM_PLAYER_2    The favorite number of players per team for this player
    NAME_TEAM_AFTER_PLAYER_2     If set, the team is named after the leading player
    SPECTATOR_MODE_2             Sets spectator mode for this player
    INSTANT_CHAT_STRING_2_1      Instant chat available with hotkeys
    INSTANT_CHAT_STRING_2_2      Instant chat available with hotkeys
    INSTANT_CHAT_STRING_2_3      Instant chat available with hotkeys
    INSTANT_CHAT_STRING_2_4      Instant chat available with hotkeys
    INSTANT_CHAT_STRING_2_5      Instant chat available with hotkeys
    INSTANT_CHAT_STRING_2_6      Instant chat available with hotkeys
    INSTANT_CHAT_STRING_2_7      Instant chat available with hotkeys
    INSTANT_CHAT_STRING_2_8      Instant chat available with hotkeys
    INSTANT_CHAT_STRING_2_9      Instant chat available with hotkeys
    INSTANT_CHAT_STRING_2_10     Instant chat available with hotkeys
    INSTANT_CHAT_STRING_2_11     Instant chat available with hotkeys
    INSTANT_CHAT_STRING_2_12     Instant chat available with hotkeys
    ALLOW_CAM_2_0                Allow/forbid the different camera modes
    ALLOW_CAM_2_1                Allow/forbid the different camera modes
    ALLOW_CAM_2_2                Allow/forbid the different camera modes
    ALLOW_CAM_2_3                Allow/forbid the different camera modes
    ALLOW_CAM_2_4                Allow/forbid the different camera modes
    ALLOW_CAM_2_5                Allow/forbid the different camera modes
    ALLOW_CAM_2_6                Allow/forbid the different camera modes
    START_FOV_2                  Initial field of vision
    START_CAM_2                  Initial Camera
    CAMCENTER_2                  Center internal camera on driving direction
    PLAYER_2                     Player name
    COLOR_R_1                    Cycle and wall color, red component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
    COLOR_G_1                    Cycle and wall color, green component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
    COLOR_B_1                    Cycle and wall color, blue component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
    CAMWOBBLE_1                  Lets the internal camera move with your cycle
    AUTO_INCAM_1                 Automatically switch to internal camera in a maze
    FAV_NUM_PER_TEAM_PLAYER_1    The favorite number of players per team for this player
    NAME_TEAM_AFTER_PLAYER_1     If set, the team is named after the leading player
    SPECTATOR_MODE_1             Sets spectator mode for this player
    INSTANT_CHAT_STRING_1_1      Instant chat available with hotkeys
    INSTANT_CHAT_STRING_1_2      Instant chat available with hotkeys
    INSTANT_CHAT_STRING_1_3      Instant chat available with hotkeys
    INSTANT_CHAT_STRING_1_4      Instant chat available with hotkeys
    INSTANT_CHAT_STRING_1_5      Instant chat available with hotkeys
    INSTANT_CHAT_STRING_1_6      Instant chat available with hotkeys
    INSTANT_CHAT_STRING_1_7      Instant chat available with hotkeys
    INSTANT_CHAT_STRING_1_8      Instant chat available with hotkeys
    INSTANT_CHAT_STRING_1_9      Instant chat available with hotkeys
    INSTANT_CHAT_STRING_1_10     Instant chat available with hotkeys
    INSTANT_CHAT_STRING_1_11     Instant chat available with hotkeys
    INSTANT_CHAT_STRING_1_12     Instant chat available with hotkeys
    ALLOW_CAM_1_0                Allow/forbid the different camera modes
    ALLOW_CAM_1_1                Allow/forbid the different camera modes
    ALLOW_CAM_1_2                Allow/forbid the different camera modes
    ALLOW_CAM_1_3                Allow/forbid the different camera modes
    ALLOW_CAM_1_4                Allow/forbid the different camera modes
    ALLOW_CAM_1_5                Allow/forbid the different camera modes
    ALLOW_CAM_1_6                Allow/forbid the different camera modes
    START_FOV_1                  Initial field of vision
    START_CAM_1                  Initial Camera
    CAMCENTER_1                  Center internal camera on driving direction
    PLAYER_1                     Player name
    FLOOR_BLUE                   Floor color
    FLOOR_GREEN                  Floor color
    FLOOR_RED                    Floor color
    MOVIEPACK_FLOOR_BLUE         Floor color
    MOVIEPACK_FLOOR_GREEN        Floor color
    MOVIEPACK_FLOOR_RED          Floor color
    GRID_SIZE_MOVIEPACK          distance between gridlines when moviepack is active
    GRID_SIZE                    distance between gridlines
    TOPOLOGY_POLICE              The topology police does a posteriory checks whether game moves were legal. Set this to 1 to enable it.
    MOVIEPACK_WALL_STRETCH       The distance of the vertical lines on the moviepack walls
    FADEOUT_NAME_DELAY           Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always.
    SHOW_OWN_NAME                Should your own name be shown above your cycle, too?
    CYCLE_RUBBER_MINADJUST       when adjusting to or 180ing into a wall, allow going closer by at least this amount ( relative to the last distance )
    CYCLE_RUBBER_MINDISTANCE_LEGACY Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected
    CYCLE_RUBBER_MINDISTANCE_RATIO Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you
    CYCLE_RUBBER_MINDISTANCE     The minimal distance rubber code keeps you from the wall in front of you
    SCORE_SUICIDE                What you get for stupidly dying
    SCORE_KILL                   What you get for killing someone
    SCORE_DIE                    What you get for dying
    CYCLE_SYNC_INTERVAL_SELF     Time in seconds between server-client updates of enemy cycles owned by the client itself
    CYCLE_SYNC_INTERVAL_ENEMY    Time in seconds between server-client updates of enemy cycles
    CYCLE_TIME_TOLERANCE         Not yet used
    CYCLE_RUBBER_SPEED           Logarithmic speed of wall approximation when rubber is in effect ( every second, you get closer to the wall by a factor of ~0.4^{this value} )
    CYCLE_PING_RUBBER            Additional niceness for high ping players
    CYCLE_RUBBER                 Niceness factor to allow you drive really close to a wall
    CYCLE_BRAKE                  Brake intensity
    CYCLE_SOUND_SPEED            Sound speed divisor
    CYCLE_WALL_NEAR              Maximum accelerating wall distance
    CYCLE_ACCEL_OFFSET           Minimum numeric wall distance
    CYCLE_ACCEL                  Wall acceleration factor
    CYCLE_DELAY                  Minimum time between turns
    CYCLE_START_SPEED            Initial cycle speed
    CYCLE_SPEED                  Basic speed of your cycle if you drive straight and not close to walls
    CYCLE_BRAKE_DEPLETE          Rate at which the brake reservoir depletes when you are braking
    CYCLE_BRAKE_REFILL           Rate at which the brake reservoir refills when you are not braking
    CYCLE_SMOOTH_THRESHOLD       Only syncs that differ from your position by less than this amount ( measured in ping*speed ) will be handled smoothly, bigger differences will be applied instantly.
    CYCLE_SMOOTH_TIME            Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy.
    REAL_CYCLE_SPEED_FACTOR      The currently active cycle speed multiplier. Leave it alone; change speed_factor instead.
    CYCLE_MAX_REFCOUNT           Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks.
    START_NEW_MATCH              Initiates a new match
    PING_CHARITY                 how much ping are you willing to take over from your opponent?
    MAX_IN_RATE                  maximum network input rate
    MAX_OUT_RATE                 maximum network output rate
    ROUND_CONSOLE_MESSAGE_5      Message sent to clients after every round
    ROUND_CONSOLE_MESSAGE_4      Message sent to clients after every round
    ROUND_CONSOLE_MESSAGE_3      Message sent to clients after every round
    ROUND_CONSOLE_MESSAGE_2      Message sent to clients after every round
    ROUND_CONSOLE_MESSAGE_1      Message sent to clients after every round
    ROUND_CENTER_MESSAGE         Big message sent to clients after every round
    CUSTOM_SERVER_NAME           name of the server to connect to
    LADDER_GAIN_EXTRA            Ping dependent ladder extra score for the winner
    LADDER_LOSE_MIN_ON_LOAD      Minimum of you ladder score lost on each load
    LADDER_LOSE_PERCENT_ON_LOAD  Percentage of your ladder score lost on each load
    LADDER_TAX                   Percentage of the ladder pot the IRS takes
    LADDER_PERCENT_BET           Percentage of your score you put in the ladder pot
    LADDER_MIN_BET               Minimum score you put in the ladder pot
    TALK_TO_MASTER               Announce this server on the internet?
    GAME_TIMEOUT                 base timeout for game state synchronisation; gives appoximately the maximum time between rounds.
    SP_EXPLOSION_RADIUS          Blast radius of the cycle explosions
    SP_WALLS_LENGTH              Length of the cycle walls in meters; negative values will make the walls infinite.
    SP_WALLS_STAY_UP_DELAY       Number of seconds the walls stay up after a player died; negative values will keep them up forever.
    SP_TEAM_BALANCE_ON_QUIT      Balance teams on player quit?
    SP_TEAM_BALANCE_WITH_AIS     Balance teams with AI players?
    SP_TEAM_MAX_IMBALANCE_PERM   Maximum allowed permanent team imbalance
    SP_TEAM_MAX_IMBALANCE        Maximum allowed temporary team imbalance
    SP_TEAM_MAX_PLAYERS          Maximum number of players per team
    SP_TEAM_MIN_PLAYERS          Minimum number of players per team
    SP_TEAMS_MAX                 Maximum number of teams
    SP_TEAMS_MIN                 Minimum number of teams
    SP_WIN_ZONE_MIN_LAST_DEATH   Minimum number of seconds since the last death before the instant win zone is activated
    SP_WIN_ZONE_MIN_ROUND_TIME   Minimum number of seconds the round has to be going on before the instant win zone is activated
    SP_FINISH_TYPE               What happens when the last human is dead?
    SP_GAME_TYPE                 Type of game played
    SP_SIZE_FACTOR               Arena size modifier
    SP_SPEED_FACTOR              Speed modifier for the cycles
    SP_AUTO_IQ                   Automatically adjust AI IQ?
    SP_AUTO_AIS                  Automatically spawn AI players?
    SP_AI_IQ                     IQ of the AI opponents
    SP_MIN_PLAYERS               Minimum number of players
    SP_NUM_AIS                   Number of AI players
    SP_LIMIT_SCORE               End the match when a player reaches this score
    SP_LIMIT_ROUNDS              End the match after this number of rounds
    SP_LIMIT_TIME                End the match after this number of minutes
    SP_SCORE_WIN                 You get this when you win a round in the single player highscore hunt
    EXPLOSION_RADIUS             Blast radius of the cycle explosions
    WALLS_LENGTH                 Length of the cycle walls in meters; negative values will make the walls infinite.
    WALLS_STAY_UP_DELAY          Number of seconds the walls stay up after a player died; negative values will keep them up forever.
    TEAM_BALANCE_ON_QUIT         Balance teams on player quit?
    TEAM_BALANCE_WITH_AIS        Balance teams with AI players?
    TEAM_MAX_IMBALANCE_PERM      Maximum allowed permanent team imbalance
    TEAM_MAX_IMBALANCE           Maximum allowed temporary team imbalance
    TEAM_MAX_PLAYERS             Maximum number of players per team
    TEAM_MIN_PLAYERS             Minimum number of players per team
    TEAMS_MAX                    Maximum number of teams
    TEAMS_MIN                    Minimum number of teams
    WIN_ZONE_MIN_LAST_DEATH      Minimum number of seconds since the last death before the instant win zone is activated
    WIN_ZONE_MIN_ROUND_TIME      Minimum number of seconds the round has to be going on before the instant win zone is activated
    FINISH_TYPE                  What happens when the last human is dead?
    GAME_TYPE                    Type of game played
    SIZE_FACTOR                  Arena size modifier
    SPEED_FACTOR                 Speed modifier for the cycles
    AUTO_IQ                      Automatically adjust AI IQ?
    AUTO_AIS                     Automatically spawn AI players?
    AI_IQ                        IQ of the AI opponents
    MIN_PLAYERS                  Minimum number of players
    NUM_AIS                      Number of AI players
    LIMIT_SCORE                  End the match when a player reaches this score
    LIMIT_ROUNDS                 End the match after this number of rounds
    LIMIT_TIME                   End the match after this number of minutes
    SCORE_WIN                    What you get for winning a round
    DEDICATED_IDLE               after running this time (in hours), the dedicated server takes the next chance to quit.
    MOVIEPACK                    Use the moviepack if available
    ZTRICK                       Performance tweak; does not work on most Windows systems
    MOUSE_GRAB                   Grab the mouse pointer, so it can't leave the window
    REAL_ARENA_SIZE_FACTOR       The currently active arena size. Leave it alone; change size_factor instead.
    WRAP_MENU                    If set, you leave a menu to the top and reenter it at the bottom.
    WHITE_SPARKS                 white_sparks_help
    SPARKS                       Draw sparks when going too close to a wall
    TEXTURES_HI                  Use high color textures
    PREDICT_OBJECTS              predict cycle movement in network play
    LAG_O_METER                  Draw Lag-O-Meter in network play
    INFINITY_PLANE               Use infinite points (Does not work properly on most Windows systems)
    SKY_WOBBLE                   Sky animation
    LOWER_SKY                    Draw lower sky plane
    UPPER_SKY                    Draw upper sky plane
    DITHER                       Use dithering
    HIGH_RIM                     Draw high rim walls
    FLOOR_DETAIL                 Floor detail settings
    FLOOR_MIRROR                 Floor mirror mode
    SHOW_FPS                     Enable fps display
    TEXT_OUT                     Enable console text output
    SMOOTH_SHADING               Enable smooth shading
    ALPHA_BLEND                  Enable alpha blending
    PERSP_CORRECT                Enable perspective correction
    POLY_ANTIALIAS               Enable polygon antialiasing
    LINE_ANTIALIAS               Enable line antialiasing
    MESSAGE_OF_DAY_5             Message sent to clients
    MESSAGE_OF_DAY_4             Message sent to clients
    MESSAGE_OF_DAY_3             Message sent to clients
    MESSAGE_OF_DAY_2             Message sent to clients
    MESSAGE_OF_DAY_1             Message sent to clients
    GL_VENDOR                    OpenGL system information
    GL_RENDERER                  OpenGL system information
    GL_VERSION                   OpenGL system information
    GL_EXTENSIONS                OpenGL system information
    TEXTURE_MODE_3               Font:
    TEXTURE_MODE_2               Object Textures:
    TEXTURE_MODE_1               Wall Textures:
    TEXTURE_MODE_0               Floor Texture:
    PING_SIZE                    ping_size_help
    PING_LOCY                    ping_locy_help
    PING_LOCX                    ping_locx_help
    ENEMIES_SIZE                 enemies_size_help
    ENEMIES_LOCY                 enemies_locy_help
    ENEMIES_LOCX                 enemies_locx_help
    FASTEST_SIZE                 fastest_size_help
    FASTEST_LOCY                 fastest_locy_help
    FASTEST_LOCX                 fastest_locx_help
    SCORE_SIZE                   score_size_help
    SCORE_LOCY                   score_locy_help
    SCORE_LOCX                   score_locx_help
    SHOW_RUBBER                  show_rubber_help
    SHOW_BRAKE                   show_brake_help
    SHOW_SPEED                   show_speed_help
    SHOW_PING                    show_ping_help
    SHOW_ENEMIES                 show_enemies_help
    SHOW_SCORE                   show_score_help
    SHOW_FASTEST                 show_fastest_help
    SHOW_HUD                     show_hud_help
    RUBBER_GAUGE_LOCY            rubber_gauge_locy_help
    RUBBER_GAUGE_LOCX            rubber_gauge_locx_help
    RUBBER_GAUGE_SIZE            rubber_gauge_size_help
    BRAKE_GAUGE_LOCY             brake_gauge_locy_help
    BRAKE_GAUGE_LOCX             brake_gauge_locx_help
    BRAKE_GAUGE_SIZE             brake_gauge_size_help
    SPEED_GAUGE_LOCY             speed_gauge_locy_help
    SPEED_GAUGE_LOCX             speed_gauge_locx_help
    SPEED_GAUGE_SIZE             speed_gauge_size_help
    LANGUAGE_SECOND              fallback language if the first language is not available
    LANGUAGE_FIRST               the language Armagetron Advanced will use
    WIN_ZONE_DEATHS              A value of 1 turns it into a death zone
    SCORE_DEATHZONE              What you get for hitting the Death Zone
    WIN_ZONE_INITIAL_SIZE        win_zone_initial_size_help
    WIN_ZONE_EXPANSION           Expansion speed of the instant win zone
    BUG_RIP                      bug_rip_help
    CAMERA_SERVER_CUSTOM_PITCH   Position of the custom camera: how much does it look up/down?
    CAMERA_SERVER_CUSTOM_RISE    Position of the custom camera: how much is it moved up from the cycle?
    CAMERA_SERVER_CUSTOM_BACK    Position of the custom camera: how much is it moved back from the cycle?
    CAMERA_CUSTOM_PITCH          Position of the custom camera: how much does it look up/down?
    CAMERA_CUSTOM_RISE           Position of the custom camera: how much is it moved up from the cycle?
    CAMERA_CUSTOM_BACK           Position of the custom camera: how much is it moved back from the cycle?
    CAMERA_FREE_START_Z          Start position of the free camera
    CAMERA_SMART_START_Z         Start position of the smart camera
    CAMERA_FOLLOW_START_Z        Start position of the fixed external camera
    CAMERA_FREE_START_Y          Start position of the free camera
    CAMERA_SMART_START_Y         Start position of the smart camera
    CAMERA_FOLLOW_START_Y        Start position of the fixed external camera
    CAMERA_FREE_START_X          Start position of the free camera
    CAMERA_SMART_START_X         Start position of the smart camera
    CAMERA_FOLLOW_START_X        Start position of the fixed external camera
    CAMERA_FORBID_FOLLOW         Forbids the use of the fixed external camera on all clients
    CAMERA_FORBID_FREE           Forbids the use of the free camera on all clients
    CAMERA_FORBID_SERVER_CUSTOM  camera_forbid_server_custom_help
    CAMERA_FORBID_CUSTOM         Forbids the use of the custom camera on all clients
    CAMERA_FORBID_IN             Forbids the use of the internal camera on all clients
    CAMERA_FORBID_SMART          Forbids the use of the internal camera on all clients
    FLOOR_MIRROR_INT             Intensity of the floor mirror effect
    BUG_TUNNEL                   bug_tunnel_help
    NEW_TEAM_ALLOWED             Is it currently allowed to create a new team?
    URL                          HTTP url assiciated with a server
    KICK                         Kicks the specified player from the server
    SILENCE_ALL                  if set to 1, all chat messages will be omitted.
    SAY                          Dedicated server only: let the server administator say something.
    ADMIN_PASS                   Password for the basic in game admin
    PASSWORD_STORAGE             Bestimmt, wo die Passwörter gespeichert werden: gar nicht (-1), nur im Speicher(0) oder auf der Festplatte(1, nicht empfohlen)
    PASSWORD                     password setting
    SOUND_SOURCES                number of sound sources to be heard at the same time
    SOUND_QUALITY                sound quality 0=off, 3=high
    SOUND_BUFFER_SHIFT           Buffer size multiplier
    VOTING_PRIVACY               controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public
    VOTING_BIAS                  add virtual voters that oppose every change.
    MIN_VOTERS                   number of voters that need to be online to enable voting.
    ALLOW_VOTING_SPECTATOR       if set to 1, voting will be allowed for spectators.
    ALLOW_VOTING                 if set to 1, voting will be allowed for players.
    VOTING_DECAY                 one non-voter is ignored everytime this many secons pass.
    VOTING_START_DECAY           number of seconds after that the non-voters start to get ignored.
    VOTING_TIMEOUT               votes older than this time out and are rejected.
    CENTER_MESSAGE               Prints a big message on the screen of all connected clients
    CONSOLE_MESSAGE              Prints a message on the console of all connected clients
    MAX_CLIENTS_SAME_IP_HARD     Maximum number of network clients to accept from the same IP; more logins will be ignored
    MAX_CLIENTS_SAME_IP_SOFT     Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full
    MAX_CLIENTS                  Maximum number of network clients to accept
    NEW_FEATURE_DELAY            Disable features that only came in during the last X protocol versions.
    BACKWARD_COMPATIBILITY       Maximum number of old protocol versions to support.
    CLIENT_PORT                  Port we try to connect to
    SERVER_PORT                  Port this server listens on
    SERVER_NAME                  Name of this server
    BIG_BROTHER                  Did we already send the big brother information?
    SPAM_MAXLEN                  maximal length of chat message.
    SPAM_AUTOKICK                spam score that causes you to get kicked instantly.
    SPAM_PENALTY                 number of seconds to silence a spammer.
    SPAM_PROTECTION              harshness of spam protection; determines min delay between chat messages accepted.
    KEYBOARD                     keyboard settings
    COLOR_STRINGS                Print colored strings
    USE_DISPLAYLISTS             use display lists for rendering the cycles?
    SOFTWARE_RENDERER            Is the OpenGL renderer not hadware accelerated?
    FAILED_ATTEMPTS              Number of failed attemts to initialize graphics mode
    LAST_CHECK_ERRORS            listen to errors claiming a video mode does not exist, last successful init
    CHECK_ERRORS                 listen to errors claiming a video mode does not exist
    LAST_ZDEPTH                  z buffer depth, last successful init
    ZDEPTH                       z buffer depth to use (0: 16 1: from color depth 2: 32)
    LAST_COLORDEPTH              color depth, last successful init
    COLORDEPTH                   color depth to use (0: 16 1: desktop 2: 24)
    LAST_FULLSCREEN              fullscreen or windowed mode, last successful init
    FULLSCREEN                   fullscreen or windowed mode?
    ARMAGETRON_LAST_WINDOWSIZE   last Window size
    ARMAGETRON_WINDOWSIZE        Window size
    ARMAGETRON_LAST_SCREENMODE   last screen resolution
    ARMAGETRON_SCREENMODE        Screen resolution
    CUSTOM_SCREEN_ASPECT         Custom screen aspect ratio ( pixel width/pixel height)
    CUSTOM_SCREEN_WIDTH          Custom screen size
    CUSTOM_SCREEN_HEIGHT         Custom screen size
    VIEWPORT_CONF                Viewport configuration; decides how many players can play on this computer
    INCLUDE                      includes the following file
    FIRST_USE                    is this the first time you use Armagetron Advanced?

This document was created by Manuel Moos

Last modification: Mon Mar 6 15:57:29 UTC 2006

First Start | Installation | Network Play | Configuration | FAQ | Redistribution