<?xml version="1.0" encoding="utf-8"?>
<defns>
	<defn>
		<name>oldstyle</name>
		<minplayers>0</minplayers>
		<maxplayers>24</maxplayers>
		<surround type="generate">
			<mask>data/landscapes/surround-mask.bmp</mask>
			<landhills>
				<min>32</min><max>50</max>
			</landhills>
			<landheight>
				<min>30</min><max>50</max>
			</landheight>
			<landwidthx>96</landwidthx>
			<landwidthy>96</landwidthy>
			<landpeakwidthx>
				<min>2</min><max>3</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-1</min><max>1</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>1.0</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</surround>
		<roof type="sky"></roof>
		<tankstart type="height">
			<startcloseness>20</startcloseness>
			<height><min>5.5</min><max>20</max></height>
			<startmask></startmask>
		</tankstart>
		<heightmap type="generate">
			<mask></mask>
			<landhills>
				<min>60</min><max>80</max>
			</landhills>
			<landheight>
				<min>30</min><max>40</max>
			</landheight>
			<landwidthx>256</landwidthx>
			<landwidthy>256</landwidthy>
			<landpeakwidthx>
				<min>10</min><max>50</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-10</min><max>10</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>0.5</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</heightmap>
	</defn>
	<defn>
   		<name>lowlands</name>
		<minplayers>0</minplayers>
		<maxplayers>24</maxplayers>
		<surround type="generate">
			<mask>data/landscapes/surround-mask.bmp</mask>
			<landhills>
				<min>32</min><max>50</max>
			</landhills>
			<landheight>
				<min>20</min><max>40</max>
			</landheight>
			<landwidthx>96</landwidthx>
			<landwidthy>96</landwidthy>
			<landpeakwidthx>
				<min>2</min><max>3</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-1</min><max>1</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>1.0</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</surround>
		<roof type="sky"></roof>
		<tankstart type="height">
			<startcloseness>20</startcloseness>
			<height><min>5.5</min><max>20</max></height>
			<startmask></startmask>
		</tankstart>
		<heightmap type="generate">
			<mask></mask>
			<landhills>
				<min>80</min><max>100</max>
			</landhills>
			<landheight>
				<min>10</min><max>20</max>
			</landheight>
			<landwidthx>256</landwidthx>
			<landwidthy>256</landwidthy>
			<landpeakwidthx>
				<min>10</min><max>50</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-10</min><max>10</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>0.5</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</heightmap>    
	</defn>
	<defn>
   		<name>hilly</name>
		<minplayers>0</minplayers>
		<maxplayers>24</maxplayers>
		<surround type="generate">
			<mask>data/landscapes/surround-mask.bmp</mask>
			<landhills>
				<min>32</min><max>50</max>
			</landhills>
			<landheight>
				<min>30</min><max>50</max>
			</landheight>
			<landwidthx>96</landwidthx>
			<landwidthy>96</landwidthy>
			<landpeakwidthx>
				<min>2</min><max>3</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-1</min><max>1</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>1.0</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</surround>
		<roof type="sky"></roof>
		<tankstart type="height">
			<startcloseness>20</startcloseness>
			<height><min>5.5</min><max>20</max></height>
			<startmask></startmask>
		</tankstart>
		<heightmap type="generate">
			<mask></mask>
			<landhills>
				<min>50</min><max>70</max>
			</landhills>
			<landheight>
				<min>50</min><max>70</max>
			</landheight>
			<landwidthx>256</landwidthx>
			<landwidthy>256</landwidthy>
			<landpeakwidthx>
				<min>10</min><max>50</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-10</min><max>10</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>0.5</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</heightmap>
	</defn>
	<defn>
   		<name>ridge</name>
		<minplayers>0</minplayers>
		<maxplayers>24</maxplayers>
		<surround type="generate">
			<mask>data/landscapes/surround-mask.bmp</mask>
			<landhills>
				<min>32</min><max>50</max>
			</landhills>
			<landheight>
				<min>30</min><max>50</max>
			</landheight>
			<landwidthx>96</landwidthx>
			<landwidthy>96</landwidthy>
			<landpeakwidthx>
				<min>2</min><max>3</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-1</min><max>1</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>1.0</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</surround>
		<roof type="sky"></roof>
		<tankstart type="height">
			<startcloseness>20</startcloseness>
			<height><min>5.5</min><max>20</max></height>
			<startmask>data/landscapes/masks/start-half-angle1.bmp</startmask>
		</tankstart>
		<heightmap type="generate">
			<mask>data/landscapes/ridge-mask.bmp</mask>
			<landhills>
				<min>60</min><max>80</max>
			</landhills>
			<landheight>
				<min>30</min><max>40</max>
			</landheight>
			<landwidthx>256</landwidthx>
			<landwidthy>256</landwidthy>
			<landpeakwidthx>
				<min>10</min><max>50</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-10</min><max>10</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>0.5</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</heightmap>
	</defn>
	<defn>
   		<name>islands</name>
		<minplayers>0</minplayers>
		<maxplayers>24</maxplayers>
		<surround type="generate">
			<mask>data/landscapes/surround-mask.bmp</mask>
			<landhills>
				<min>32</min><max>50</max>
			</landhills>
			<landheight>
				<min>30</min><max>50</max>
			</landheight>
			<landwidthx>96</landwidthx>
			<landwidthy>96</landwidthy>
			<landpeakwidthx>
				<min>2</min><max>3</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-1</min><max>1</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>1.0</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</surround>
		<roof type="sky"></roof>
		<tankstart type="height">
			<startcloseness>20</startcloseness>
			<height><min>5.5</min><max>20</max></height>
			<startmask></startmask>
		</tankstart>
		<heightmap type="generate">
			<mask></mask>
			<landhills>
				<min>30</min><max>50</max>
			</landhills>
			<landheight>
				<min>30</min><max>50</max>
			</landheight>
			<landwidthx>256</landwidthx>
			<landwidthy>256</landwidthy>
			<landpeakwidthx>
				<min>10</min><max>20</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-5</min><max>5</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>1.0</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</heightmap>
	</defn>
	<defn>
   		<name>halfed</name>
		<minplayers>0</minplayers>
		<maxplayers>24</maxplayers>
		<surround type="generate">
			<mask>data/landscapes/surround-mask.bmp</mask>
			<landhills>
				<min>32</min><max>50</max>
			</landhills>
			<landheight>
				<min>30</min><max>50</max>
			</landheight>
			<landwidthx>96</landwidthx>
			<landwidthy>96</landwidthy>
			<landpeakwidthx>
				<min>2</min><max>3</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-1</min><max>1</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>1.0</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</surround>
		<roof type="sky"></roof>
		<tankstart type="height">
			<startcloseness>20</startcloseness>
			<height><min>5.5</min><max>20</max></height>
			<startmask>data/landscapes/half-mask-start.bmp</startmask>
		</tankstart>
		<heightmap type="generate">
			<mask>data/landscapes/half-mask.bmp</mask>
			<landhills>
				<min>90</min><max>120</max>
			</landhills>
			<landheight>
				<min>30</min><max>40</max>
			</landheight>
			<landwidthx>256</landwidthx>
			<landwidthy>256</landwidthy>
			<landpeakwidthx>
				<min>10</min><max>50</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-10</min><max>10</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>0.5</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</heightmap>
	</defn>
	<defn>
   		<name>valley</name>
		<minplayers>0</minplayers>
		<maxplayers>24</maxplayers>
		<surround type="generate">
			<mask>data/landscapes/surround-mask.bmp</mask>
			<landhills>
				<min>32</min><max>50</max>
			</landhills>
			<landheight>
				<min>20</min><max>40</max>
			</landheight>
			<landwidthx>96</landwidthx>
			<landwidthy>96</landwidthy>
			<landpeakwidthx>
				<min>2</min><max>3</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-1</min><max>1</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>1.0</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</surround>
		<roof type="sky"></roof>
		<tankstart type="height">
			<startcloseness>20</startcloseness>
			<height><min>5.5</min><max>20</max></height>
			<startmask></startmask>
		</tankstart>
		<heightmap type="generate">
			<mask>data/landscapes/valley-mask.bmp</mask>
			<landhills>
				<min>120</min><max>120</max>
			</landhills>
			<landheight>
				<min>50</min><max>70</max>
			</landheight>
			<landwidthx>256</landwidthx>
			<landwidthy>256</landwidthy>
			<landpeakwidthx>
				<min>10</min><max>50</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-10</min><max>10</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>0.5</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</heightmap>
	</defn>
	<defn>
		<name>cavern</name>
		<minplayers>0</minplayers>
		<maxplayers>24</maxplayers>
		<surround type="none"></surround>
		<tankstart type="height">
			<startcloseness>20</startcloseness>
			<height><min>5.5</min><max>60</max></height>
			<startmask></startmask>
		</tankstart>
		<roof type="cavern">
			<width>300</width>
			<height>125</height>
			<heightmap type="generate">
				<mask></mask>
				<landhills>
					<min>120</min><max>160</max>
				</landhills>
				<landheight>
					<min>40</min><max>70</max>
				</landheight>
				<landwidthx>64</landwidthx>
				<landwidthy>64</landwidthy>
				<landpeakwidthx>
					<min>2</min><max>8</max>
				</landpeakwidthx>
				<landpeakwidthy>
					<min>-1</min><max>1</max>
				</landpeakwidthy>
				<landpeakheight>
					<min>0.5</min><max>1.5</max>
				</landpeakheight>
				<landsmoothing>0.0</landsmoothing>
				<levelsurround>false</levelsurround>
			</heightmap>
		</roof>
		<heightmap type="generate">
			<mask>data/landscapes/valley-mask.bmp</mask>
			<landhills>
				<min>30</min><max>30</max>
			</landhills>
			<landheight>
				<min>50</min><max>70</max>
			</landheight>
			<landwidthx>256</landwidthx>
			<landwidthy>256</landwidthy>
			<landpeakwidthx>
				<min>10</min><max>50</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-10</min><max>10</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>0.5</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</heightmap>
	</defn>
	<!-- 
	Maps designed by Bobirov (a.k.a. Robert Hand)
    copyright 2004
    distributed under the Creative Commons Attribution-ShareAlike license
    -->
    <defn>
    	<name>Mountains</name>
    	<minplayers>0</minplayers>
    	<maxplayers>24</maxplayers>
    	<surround type="generate">
			<mask>data/landscapes/surround-mask.bmp</mask>
			<landhills>
				<min>32</min><max>50</max>
			</landhills>
			<landheight>
				<min>40</min><max>80</max>
			</landheight>
			<landwidthx>96</landwidthx>
			<landwidthy>96</landwidthy>
			<landpeakwidthx>
				<min>2</min><max>3</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-1</min><max>1</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>1.0</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</surround>
		<roof type="sky"></roof>
    	<tankstart type="height">
    		<startcloseness>20</startcloseness>
    		<height><min>10</min><max>125</max></height>
    		<startmask>data/landscapes/masks/start-half-vertical.bmp</startmask>
    	</tankstart>
    	<heightmap type="generate">
			<mask></mask>
			<landhills>
				<min>200</min><max>400</max>
			</landhills>
			<landheight>
				<min>50</min><max>75</max>
			</landheight>
			<landwidthx>256</landwidthx>
			<landwidthy>256</landwidthy>
			<landpeakwidthx>
				<min>15</min><max>35</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-10</min><max>10</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>.9</min><max>1.1</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</heightmap>
    </defn>
    <defn>
    	<name>bighill</name>
    	<minplayers>0</minplayers>
    	<maxplayers>24</maxplayers>
    	<surround type="generate">
			<mask>data/landscapes/surround-mask.bmp</mask>
			<landhills>
				<min>20</min><max>40</max>
			</landhills>
			<landheight>
				<min>50</min><max>100</max>
			</landheight>
			<landwidthx>96</landwidthx>
			<landwidthy>96</landwidthy>
			<landpeakwidthx>
				<min>2</min><max>3</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-1</min><max>1</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>1.0</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</surround>
		<roof type="sky"></roof>
    	<tankstart type="height">
    		<startcloseness>20</startcloseness>
    		<height><min>15</min><max>125</max></height>
    		<startmask></startmask>
    	</tankstart>
    	<heightmap type="generate">
			<mask></mask>
			<landhills>
				<min>10</min><max>25</max>
			</landhills>
			<landheight>
				<min>75</min><max>75</max>
			</landheight>
			<landwidthx>256</landwidthx>
			<landwidthy>256</landwidthy>
			<landpeakwidthx>
				<min>35</min><max>100</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-10</min><max>10</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>.95</min><max>1.05</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</heightmap>
    </defn>
    <defn>
    	<name>donuthills</name>
    	<minplayers>0</minplayers>
    	<maxplayers>24</maxplayers>
    	<surround type="generate">
			<mask>data/landscapes/surround-mask.bmp</mask>
			<landhills>
				<min>32</min><max>50</max>
			</landhills>
			<landheight>
				<min>30</min><max>50</max>
			</landheight>
			<landwidthx>96</landwidthx>
			<landwidthy>96</landwidthy>
			<landpeakwidthx>
				<min>2</min><max>3</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-1</min><max>1</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>1.0</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</surround>
		<roof type="sky"></roof>
    	<tankstart type="height">
    		<startcloseness>20</startcloseness>
			<height><min>10</min><max>125</max></height>
			<startmask></startmask>
		</tankstart>
		<heightmap type="generate">
			<mask>data/landscapes/ring-mask.bmp</mask>
			<landhills>
				<min>300</min><max>300</max>
			</landhills>
			<landheight>
				<min>50</min><max>50</max>
			</landheight>
			<landwidthx>256</landwidthx>
			<landwidthy>256</landwidthy>
			<landpeakwidthx>
				<min>20</min><max>50</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-10</min><max>10</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>.85</min><max>1.15</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</heightmap>
    </defn>
    <defn>
    	<name>apoccity</name>
    	<minplayers>0</minplayers>
    	<maxplayers>24</maxplayers>
    	<surround type="none"></surround>
		<roof type="sky"></roof>
    	<tankstart type="height">
    		<startcloseness>20</startcloseness>
    		<height><min>8</min><max>50</max></height>
    		<startmask></startmask>
    	</tankstart>
    	<heightmap type="file">
    		<file>data/landscapes/apoccity.bmp</file>
    		<levelsurround>true</levelsurround>
    	</heightmap>
    </defn>
    <defn>
    	<name>world</name>
    	<minplayers>0</minplayers>
    	<maxplayers>24</maxplayers>
    	<surround type="none"></surround>
		<roof type="sky"></roof>
    	<tankstart type="height">
    		<startcloseness>20</startcloseness>
    		<height><min>10</min><max>100</max></height>
    		<startmask>data/landscapes/masks/start-world-coldwar.bmp</startmask>
    	</tankstart>
    	<heightmap type="file">
    		<file>data/landscapes/world-map.bmp</file>
    		<levelsurround>true</levelsurround>
    	</heightmap>
    </defn>
    <defn>
    	<name>USA</name>
    	<minplayers>0</minplayers>
    	<maxplayers>24</maxplayers>
    	<surround type="none"></surround>
		<roof type="sky"></roof>
    	<tankstart type="height">
    		<startcloseness>20</startcloseness>
    		<height><min>10</min><max>75</max></height>
    		<startmask>data/landscapes/masks/start-usa-redvblue.bmp</startmask>
    	</tankstart>
    	<heightmap type="file">
    		<file>data/landscapes/usa-map.bmp</file>
    		<levelsurround>true</levelsurround>
    	</heightmap>
    </defn>
    <defn>
    	<name>volcano</name>
    	<minplayers>0</minplayers>
    	<maxplayers>24</maxplayers>
    	<surround type="generate">
			<mask>data/landscapes/surround-mask.bmp</mask>
			<landhills>
				<min>32</min><max>50</max>
			</landhills>
			<landheight>
				<min>30</min><max>50</max>
			</landheight>
			<landwidthx>96</landwidthx>
			<landwidthy>96</landwidthy>
			<landpeakwidthx>
				<min>2</min><max>3</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-1</min><max>1</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>1.0</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</surround>
		<roof type="sky"></roof>
    	<tankstart type="height">
    		<startcloseness>20</startcloseness>
    		<height><min>8</min><max>35</max></height>
    		<startmask>data/landscapes/masks/start-half-angle1.bmp</startmask>
    	</tankstart>
    	<heightmap type="file">
    		<file>data/landscapes/volcano.bmp</file>
    		<levelsurround>true</levelsurround>
    	</heightmap>
    </defn>
    <defn>
    	<name>bullseye</name>
    	<minplayers>0</minplayers>
    	<maxplayers>24</maxplayers>
    	<surround type="none"></surround>
		<roof type="sky"></roof>
    	<tankstart type="height">
    		<startcloseness>20</startcloseness>
    		<height><min>18</min><max>100</max></height>
    		<startmask></startmask>
    	</tankstart>
    	<heightmap type="file">
			<file>data/landscapes/bullseye-map.bmp</file>
			<levelsurround>true</levelsurround>
		</heightmap>
    </defn>
    <defn>
    	<name>plateau</name>
    	<minplayers>0</minplayers>
    	<maxplayers>24</maxplayers>
    	<surround type="none"></surround>
		<roof type="sky"></roof>
    	<tankstart type="height">
    		<startcloseness>20</startcloseness>
    		<height><min>25</min><max>100</max></height>
    		<startmask></startmask>
    	</tankstart>
    	<heightmap type="file">
    		<file>data/landscapes/plateau.bmp</file>
    		<levelsurround>true</levelsurround>
    	</heightmap>
    </defn>
    <defn>
    	<name>pillars</name>
    	<minplayers>4</minplayers>
    	<maxplayers>24</maxplayers>
    	<surround type="generate">
			<mask>data/landscapes/surround-mask.bmp</mask>
			<landhills>
				<min>32</min><max>50</max>
			</landhills>
			<landheight>
				<min>30</min><max>50</max>
			</landheight>
			<landwidthx>96</landwidthx>
			<landwidthy>96</landwidthy>
			<landpeakwidthx>
				<min>2</min><max>3</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-1</min><max>1</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>1.0</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</surround>
		<roof type="sky"></roof>
    	<tankstart type="height">
    		<startcloseness>20</startcloseness>
    		<height><min>20</min><max>125</max></height>
    		<startmask></startmask>
    	</tankstart>
    	<heightmap type="file">
    		<file>data/landscapes/pillars.bmp</file>
    		<levelsurround>true</levelsurround>
    	</heightmap>
    </defn>
    <defn>
    	<name>colosseum</name>
    	<minplayers>0</minplayers>
    	<maxplayers>24</maxplayers>
    	<surround type="generate">
			<mask>data/landscapes/surround-mask.bmp</mask>
			<landhills>
				<min>32</min><max>50</max>
			</landhills>
			<landheight>
				<min>30</min><max>50</max>
			</landheight>
			<landwidthx>96</landwidthx>
			<landwidthy>96</landwidthy>
			<landpeakwidthx>
				<min>2</min><max>3</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-1</min><max>1</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>1.0</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</surround>
		<roof type="sky"></roof>
    	<tankstart type="height">
    		<startcloseness>20</startcloseness>
    		<height><min>15</min><max>48</max></height>
    		<startmask>data/landscapes/masks/start-half-vertical.bmp</startmask>
    	</tankstart>
    	<heightmap type="file">
    		<file>data/landscapes/colosseum.bmp</file>
    		<levelsurround>true</levelsurround>
    	</heightmap>
    </defn>
    <defn>
    	<name>ruffles</name>
    	<minplayers>4</minplayers>
    	<maxplayers>24</maxplayers>
    	<surround type="generate">
			<mask>data/landscapes/surround-mask.bmp</mask>
			<landhills>
				<min>32</min><max>50</max>
			</landhills>
			<landheight>
				<min>30</min><max>50</max>
			</landheight>
			<landwidthx>96</landwidthx>
			<landwidthy>96</landwidthy>
			<landpeakwidthx>
				<min>2</min><max>3</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-1</min><max>1</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>1.0</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</surround>
		<roof type="sky"></roof>
    	<tankstart type="height">
    		<startcloseness>20</startcloseness>
    		<height><min>10</min><max>100</max></height>
    		<startmask>data/landscapes/masks/start-half-horizontal.bmp</startmask>
    	</tankstart>
    	<heightmap type="file">
    		<file>data/landscapes/ruffles.bmp</file>
    		<levelsurround>true</levelsurround>
    	</heightmap>
    </defn>
    <defn>
    	<name>maze</name>
    	<minplayers>4</minplayers>
    	<maxplayers>24</maxplayers>
    	<surround type="generate">
			<mask>data/landscapes/surround-mask.bmp</mask>
			<landhills>
				<min>32</min><max>50</max>
			</landhills>
			<landheight>
				<min>30</min><max>50</max>
			</landheight>
			<landwidthx>96</landwidthx>
			<landwidthy>96</landwidthy>
			<landpeakwidthx>
				<min>2</min><max>3</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-1</min><max>1</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>1.0</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</surround>
		<roof type="sky"></roof>
    	<tankstart type="height">
    		<startcloseness>20</startcloseness>
    		<height><min>10</min><max>16</max></height>
    		<startmask></startmask>
    	</tankstart>
    	<heightmap type="file">
    		<file>data/landscapes/maze.bmp</file>
    		<levelsurround>true</levelsurround>
    	</heightmap>
    </defn>
    <defn>
    	<name>castle</name>
    	<minplayers>4</minplayers>
    	<maxplayers>24</maxplayers>
    	<surround type="generate">
			<mask>data/landscapes/surround-mask.bmp</mask>
			<landhills>
				<min>32</min><max>50</max>
			</landhills>
			<landheight>
				<min>30</min><max>50</max>
			</landheight>
			<landwidthx>96</landwidthx>
			<landwidthy>96</landwidthy>
			<landpeakwidthx>
				<min>2</min><max>3</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-1</min><max>1</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>1.0</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</surround>
		<roof type="sky"></roof>
    	<tankstart type="height">
    		<startcloseness>20</startcloseness>
    		<height><min>15</min><max>100</max></height>
    		<startmask></startmask>
    	</tankstart>
    	<heightmap type="file">
    		<file>data/landscapes/castle.bmp</file>
    		<levelsurround>true</levelsurround>
    	</heightmap>
    </defn>
    
    <!-- 
	Maps designed by Nexus6 (a.k.a. Toby Haynes)
    copyright 2004
    distributed under the Creative Commons Attribution-ShareAlike license
    -->
    
    <defn>
    	<name>moon</name>
    	<minplayers>4</minplayers>
    	<maxplayers>24</maxplayers>
    	<surround type="generate">
			<mask>data/landscapes/surround-mask.bmp</mask>
			<landhills>
				<min>100</min><max>200</max>
			</landhills>
			<landheight>
				<min>40</min><max>75</max>
			</landheight>
			<landwidthx>96</landwidthx>
			<landwidthy>96</landwidthy>
			<landpeakwidthx>
				<min>5</min><max>10</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-5</min><max>5</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>1.0</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</surround>
		<roof type="sky"></roof>
    	<tankstart type="height">
    		<startcloseness>20</startcloseness>
    		<height><min>9</min><max>75</max></height>
    		<startmask>data/landscapes/masks/start-half-angle2.bmp</startmask>
    	</tankstart>
    	<heightmap type="file">
    		<file>data/landscapes/moon.bmp</file>
    		<levelsurround>true</levelsurround>
    	</heightmap>
    </defn>
    <defn>
    	<name>pyramids</name>
    	<minplayers>0</minplayers>
    	<maxplayers>24</maxplayers>
    	<surround type="generate">
			<mask>data/landscapes/surround-mask.bmp</mask>
			<landhills>
				<min>32</min><max>50</max>
			</landhills>
			<landheight>
				<min>30</min><max>50</max>
			</landheight>
			<landwidthx>96</landwidthx>
			<landwidthy>96</landwidthy>
			<landpeakwidthx>
				<min>2</min><max>3</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-1</min><max>1</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>1.0</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</surround>
		<roof type="sky"></roof>
    	<tankstart type="height">
    		<startcloseness>20</startcloseness>
    		<height><min>9</min><max>75</max></height>
    		<startmask></startmask>
    	</tankstart>
    	<heightmap type="file">
    		<file>data/landscapes/pyramids.bmp</file>
    		<levelsurround>true</levelsurround>
    	</heightmap>
    </defn>
    <defn>
    	<name>weathered</name>
    	<minplayers>0</minplayers>
    	<maxplayers>24</maxplayers>
    	<surround type="generate">
			<mask>data/landscapes/surround-mask.bmp</mask>
			<landhills>
				<min>32</min><max>50</max>
			</landhills>
			<landheight>
				<min>30</min><max>50</max>
			</landheight>
			<landwidthx>96</landwidthx>
			<landwidthy>96</landwidthy>
			<landpeakwidthx>
				<min>2</min><max>3</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-1</min><max>1</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>1.0</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</surround>
		<roof type="sky"></roof>
    	<tankstart type="height">
    		<startcloseness>20</startcloseness>
    		<height><min>7</min><max>100</max></height>
    		<startmask>data/landscapes/masks/start-half-angle1.bmp</startmask>
    	</tankstart>
    	<heightmap type="file">
    		<file>data/landscapes/weathered.bmp</file>
    		<levelsurround>true</levelsurround>
    	</heightmap>
    </defn>
    <defn>
    	<name>hex isle</name>
    	<minplayers>4</minplayers>
    	<maxplayers>24</maxplayers>
    	<surround type="generate">
			<mask>data/landscapes/surround-mask.bmp</mask>
			<landhills>
				<min>32</min><max>50</max>
			</landhills>
			<landheight>
				<min>30</min><max>50</max>
			</landheight>
			<landwidthx>96</landwidthx>
			<landwidthy>96</landwidthy>
			<landpeakwidthx>
				<min>2</min><max>3</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-1</min><max>1</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>1.0</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</surround>
		<roof type="sky"></roof>
    	<tankstart type="height">
    		<startcloseness>20</startcloseness>
    		<height><min>9</min><max>100</max></height>
    		<startmask></startmask>
    	</tankstart>
    	<heightmap type="file">
    		<file>data/landscapes/hexisle.bmp</file>
    		<levelsurround>true</levelsurround>
    	</heightmap>
    </defn>
    <defn>
    	<name>two towers</name>
    	<minplayers>0</minplayers>
    	<maxplayers>24</maxplayers>
    	<surround type="generate">
			<mask>data/landscapes/surround-mask.bmp</mask>
			<landhills>
				<min>32</min><max>50</max>
			</landhills>
			<landheight>
				<min>30</min><max>50</max>
			</landheight>
			<landwidthx>96</landwidthx>
			<landwidthy>96</landwidthy>
			<landpeakwidthx>
				<min>2</min><max>3</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-1</min><max>1</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>1.0</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</surround>
		<roof type="sky"></roof>
    	<tankstart type="height">
    		<startcloseness>20</startcloseness>
    		<height><min>15</min><max>100</max></height>
    		<startmask>data/landscapes/masks/start-half-horizontal.bmp</startmask>
    	</tankstart>
    	<heightmap type="file">
    		<file>data/landscapes/twotowers.bmp</file>
    		<levelsurround>true</levelsurround>
    	</heightmap>
    </defn>
    <defn>
    	<name>craters</name>
    	<minplayers>0</minplayers>
    	<maxplayers>24</maxplayers>
    	<surround type="generate">
			<mask>data/landscapes/surround-mask.bmp</mask>
			<landhills>
				<min>32</min><max>50</max>
			</landhills>
			<landheight>
				<min>30</min><max>50</max>
			</landheight>
			<landwidthx>96</landwidthx>
			<landwidthy>96</landwidthy>
			<landpeakwidthx>
				<min>2</min><max>3</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-1</min><max>1</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>1.0</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</surround>
		<roof type="sky"></roof>
    	<tankstart type="height">
    		<startcloseness>20</startcloseness>
    		<height><min>9</min><max>75</max></height>
    		<startmask>data/landscapes/masks/start-half-angle2.bmp</startmask>
    	</tankstart>
    	<heightmap type="file">
    		<file>data/landscapes/craters.bmp</file>
    		<levelsurround>true</levelsurround>
    	</heightmap>
    </defn>
    <defn>
    	<name>pyramids2</name>
    	<minplayers>0</minplayers>
    	<maxplayers>24</maxplayers>
    	<surround type="generate">
			<mask>data/landscapes/surround-mask.bmp</mask>
			<landhills>
				<min>32</min><max>50</max>
			</landhills>
			<landheight>
				<min>30</min><max>50</max>
			</landheight>
			<landwidthx>96</landwidthx>
			<landwidthy>96</landwidthy>
			<landpeakwidthx>
				<min>2</min><max>3</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-1</min><max>1</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>1.0</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</surround>
		<roof type="sky"></roof>
    	<tankstart type="height">
    		<startcloseness>20</startcloseness>
    		<height><min>9</min><max>75</max></height>
    		<startmask></startmask>
    	</tankstart>
    	<heightmap type="file">
    		<file>data/landscapes/pyramids-v2.bmp</file>
    		<levelsurround>true</levelsurround>
    	</heightmap>
    </defn>
    <defn>
    	<name>desert mesa</name>
    	<minplayers>0</minplayers>
    	<maxplayers>24</maxplayers>
    	<surround type="generate">
			<mask>data/landscapes/surround-mask.bmp</mask>
			<landhills>
				<min>32</min><max>50</max>
			</landhills>
			<landheight>
				<min>30</min><max>50</max>
			</landheight>
			<landwidthx>96</landwidthx>
			<landwidthy>96</landwidthy>
			<landpeakwidthx>
				<min>2</min><max>3</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-1</min><max>1</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>1.0</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</surround>
		<roof type="sky"></roof>
    	<tankstart type="height">
    		<startcloseness>20</startcloseness>
    		<height><min>7</min><max>100</max></height>
    		<startmask>data/landscapes/masks/start-half-vertical.bmp</startmask>
    	</tankstart>
    	<heightmap type="file">
    		<file>data/landscapes/desertmesa.bmp</file>
    		<levelsurround>true</levelsurround>
    	</heightmap>
    </defn>
    <defn>
    	<name>terraces</name>
    	<minplayers>0</minplayers>
    	<maxplayers>24</maxplayers>
    	<surround type="generate">
			<mask>data/landscapes/surround-mask.bmp</mask>
			<landhills>
				<min>32</min><max>50</max>
			</landhills>
			<landheight>
				<min>30</min><max>50</max>
			</landheight>
			<landwidthx>96</landwidthx>
			<landwidthy>96</landwidthy>
			<landpeakwidthx>
				<min>2</min><max>3</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-1</min><max>1</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>1.0</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</surround>
		<roof type="sky"></roof>
    	<tankstart type="height">
    		<startcloseness>20</startcloseness>
    		<height><min>9</min><max>75</max></height>
    		<startmask></startmask>
    	</tankstart>
    	<heightmap type="file">
    		<file>data/landscapes/terraces.bmp</file>
    		<levelsurround>true</levelsurround>
    	</heightmap>
    </defn>
    <defn>
    	<name>steppes</name>
    	<minplayers>0</minplayers>
    	<maxplayers>24</maxplayers>
    	<surround type="generate">
			<mask>data/landscapes/surround-mask.bmp</mask>
			<landhills>
				<min>32</min><max>50</max>
			</landhills>
			<landheight>
				<min>30</min><max>50</max>
			</landheight>
			<landwidthx>96</landwidthx>
			<landwidthy>96</landwidthy>
			<landpeakwidthx>
				<min>2</min><max>3</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-1</min><max>1</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>1.0</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</surround>
		<roof type="sky"></roof>
    	<tankstart type="height">
    		<startcloseness>20</startcloseness>
    		<height><min>9</min><max>75</max></height>
    		<startmask>data/landscapes/masks/start-half-vertical.bmp</startmask>
    	</tankstart>
    	<heightmap type="file">
    		<file>data/landscapes/steppes.bmp</file>
    		<levelsurround>true</levelsurround>
    	</heightmap>
    </defn>
    <defn>
    	<name>nexus canyon</name>
    	<minplayers>0</minplayers>
    	<maxplayers>24</maxplayers>
    	<surround type="generate">
			<mask>data/landscapes/surround-mask.bmp</mask>
			<landhills>
				<min>32</min><max>50</max>
			</landhills>
			<landheight>
				<min>30</min><max>50</max>
			</landheight>
			<landwidthx>96</landwidthx>
			<landwidthy>96</landwidthy>
			<landpeakwidthx>
				<min>2</min><max>3</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-1</min><max>1</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>1.0</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</surround>
		<roof type="sky"></roof>
    	<tankstart type="height">
    		<startcloseness>20</startcloseness>
    		<height><min>9</min><max>75</max></height>
    		<startmask>data/landscapes/masks/start-half-horizontal.bmp</startmask>
    	</tankstart>
    	<heightmap type="file">
    		<file>data/landscapes/nexuscanyon.bmp</file>
    		<levelsurround>true</levelsurround>
    	</heightmap>
    </defn>
    <defn>
    	<name>hillcity</name>
    	<minplayers>4</minplayers>
    	<maxplayers>24</maxplayers>
    	<surround type="generate">
			<mask>data/landscapes/surround-mask.bmp</mask>
			<landhills>
				<min>32</min><max>50</max>
			</landhills>
			<landheight>
				<min>30</min><max>50</max>
			</landheight>
			<landwidthx>96</landwidthx>
			<landwidthy>96</landwidthy>
			<landpeakwidthx>
				<min>2</min><max>3</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-1</min><max>1</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>1.0</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</surround>
		<roof type="sky"></roof>
    	<tankstart type="height">
    		<startcloseness>20</startcloseness>
    		<height><min>9</min><max>75</max></height>
    		<startmask></startmask>
    	</tankstart>
    	<heightmap type="file">
    		<file>data/landscapes/hillcity.bmp</file>
    		<levelsurround>true</levelsurround>
    	</heightmap>
    </defn>
    
    <!--
	Maps designed by ShoCkwaVe
	copyright 2004
    distributed under the Creative Commons Attribution-ShareAlike license
    -->
    
    <defn>
    	<name>arizonaislands</name>
    	<minplayers>0</minplayers>
    	<maxplayers>24</maxplayers>
    	<surround type="generate">
			<mask>data/landscapes/surround-mask.bmp</mask>
			<landhills>
				<min>32</min><max>50</max>
			</landhills>
			<landheight>
				<min>30</min><max>50</max>
			</landheight>
			<landwidthx>96</landwidthx>
			<landwidthy>96</landwidthy>
			<landpeakwidthx>
				<min>2</min><max>3</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-1</min><max>1</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>1.0</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</surround>
		<roof type="sky"></roof>
		<tankstart type="height">
			<startcloseness>20</startcloseness>
			<height><min>5.5</min><max>80</max></height>
			<startmask></startmask>
		</tankstart>
		<heightmap type="file">
			<file>data/landscapes/arizonaislands.bmp</file>
			<levelsurround>true</levelsurround>
		</heightmap>
    </defn>
</defns>
