<?xml version="1.0" encoding="utf-8" ?> 
<texs>
	<tex>
		<name>default</name>
		<detail>data/textures/landscape/default/detail.bmp</detail>
		<magmasmall>data/textures/landscape/default/magma-small.bmp</magmasmall>
		<scorch>data/textures/landscape/default/scorch.bmp</scorch>
		<lowestlandheight>0.0</lowestlandheight>
		<skytexture>data/textures/landscape/default/cloud1.bmp</skytexture>
		<skytexturemask>data/textures/landscape/default/cloud1m.bmp</skytexturemask>
		<skycolormap>data/textures/clearsky.bmp</skycolormap>
		<skytimeofday>3</skytimeofday>
		<skysunxy>45</skysunxy>
		<skysunyz>15</skysunyz>
		<skyambience><A>0.3</A><B>0.3</B><C>0.3</C></skyambience>
		<skydiffuse><A>0.7</A><B>0.7</B><C>0.7</C></skydiffuse>
		<fog><A>0.8</A><B>0.8</B><C>0.9</C></fog>
		<suncolor><A>1.0</A><B>1.0</B><C>1.0</C></suncolor>
		<fogdensity>0.001</fogdensity>
		<border type="water">
			<reflection>data/textures/landscape/default/cubemap.bmp</reflection>
			<texture>data/textures/landscape/default/water.bmp</texture>
			<wavecolor><A>1.0</A><B>1.0</B><C>1.0</C></wavecolor>
			<wavetexture1>data/textures/waves.bmp</wavetexture1>
			<wavetexture2>data/textures/waves.bmp</wavetexture2>
			<height>5.0</height>
		</border>
		<texture type="generate">
			<rockside>data/textures/landscape/default/rockside.bmp</rockside>
			<shore>data/textures/landscape/default/shore.bmp</shore>
			<roof>data/textures/landscape/default/texture0.bmp</roof>
			<surround>data/textures/landscape/default/texture2.bmp</surround>
			<texture0>data/textures/landscape/default/texture0.bmp</texture0>
			<texture1>data/textures/landscape/default/texture1.bmp</texture1>
			<texture2>data/textures/landscape/default/texture2.bmp</texture2>
			<texture3>data/textures/landscape/default/texture3.bmp</texture3>
			<texture4>data/textures/landscape/default/texture4.bmp</texture4>
		</texture>
		<placements><placement>pine</placement></placements>
		<ambientsounds>
			<ambientsound>waves</ambientsound>
			<ambientsound>jet</ambientsound>
			<ambientsound>trees</ambientsound>
		</ambientsounds>
		<precipitation type="none"></precipitation>
		<events></events>
		<boids>
			<boid>
				<count>20</count>
				<minz>5</minz>
				<maxz>25</maxz>
				<maxvelocity>1.0</maxvelocity>
				<maxacceleration>1.0</maxacceleration>
				<cruisedistance>1.0</cruisedistance>
				<model type="MilkShape">data/meshes/seagull/seagull.txt</model>
				<sounds>
					<mintime>0</mintime>
					<maxtime>4</maxtime>
					<maxsimul>5</maxsimul>
					<volume>100</volume>
					<sound>data/wav/misc/gull1.wav</sound>
					<sound>data/wav/misc/gull2.wav</sound>
					<sound>data/wav/misc/gull4.wav</sound>
					<sound>data/wav/misc/gull5.wav</sound>
				</sounds>
			</boid>
			<boid>
				<count>3</count>
				<minz>30</minz>
				<maxz>65</maxz>
				<maxvelocity>20.0</maxvelocity>
				<maxacceleration>5.0</maxacceleration>
				<cruisedistance>10.0</cruisedistance>
				<model type="MilkShape">data/meshes/f18/f18.txt</model>
				<sounds>
					<mintime>15</mintime>
					<maxtime>15</maxtime>
					<maxsimul>3</maxsimul>
					<volume>25</volume>
					<sound>data/wav/misc/f18_1.wav</sound>
					<sound>data/wav/misc/f18_2.wav</sound>
				</sounds>
			</boid>
		</boids>
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	<tex>
		<name>night</name>
		<detail>data/textures/landscape/default/detail.bmp</detail>
		<magmasmall>data/textures/landscape/default/magma-small.bmp</magmasmall>
		<scorch>data/textures/landscape/default/scorch.bmp</scorch>
		<lowestlandheight>0.0</lowestlandheight>
		<skytexture>data/textures/landscape/default/cloud1d.bmp</skytexture>
		<skytexturemask>data/textures/landscape/default/cloud1m.bmp</skytexturemask>
		<skycolormap>data/textures/clearsky.bmp</skycolormap>
		<skytimeofday>8</skytimeofday>
		<skysunxy>45</skysunxy>
		<skysunyz>90</skysunyz>
		<skyambience><A>0.1</A><B>0.1</B><C>0.1</C></skyambience>
		<skydiffuse><A>0.4</A><B>0.4</B><C>0.4</C></skydiffuse>
		<fog><A>0.2</A><B>0.2</B><C>0.2</C></fog>
		<suncolor><A>0.4</A><B>0.4</B><C>0.4</C></suncolor>
		<fogdensity>0.0011</fogdensity>
		<border type="water">
			<reflection>data/textures/landscape/default/cubemap.bmp</reflection>
			<texture>data/textures/landscape/default/water.bmp</texture>
			<wavecolor><A>0.7</A><B>0.7</B><C>0.7</C></wavecolor>
			<wavetexture1>data/textures/waves.bmp</wavetexture1>
			<wavetexture2>data/textures/waves.bmp</wavetexture2>
			<height>5.0</height>
		</border>
		<texture type="generate">
			<rockside>data/textures/landscape/default/rockside.bmp</rockside>
			<shore>data/textures/landscape/default/shore.bmp</shore>
			<roof>data/textures/landscape/default/texture0.bmp</roof>
			<surround>data/textures/landscape/default/texture2.bmp</surround>
			<texture0>data/textures/landscape/default/texture0.bmp</texture0>
			<texture1>data/textures/landscape/default/texture1.bmp</texture1>
			<texture2>data/textures/landscape/default/texture2.bmp</texture2>
			<texture3>data/textures/landscape/default/texture3.bmp</texture3>
			<texture4>data/textures/landscape/default/texture4.bmp</texture4>
		</texture>
		<placements><placement>pine</placement></placements>
		<ambientsounds>
			<ambientsound>waves</ambientsound>
			<ambientsound>night</ambientsound>
		</ambientsounds>
		<precipitation type="none"></precipitation>
		<events></events>
		<boids>
			<boid>
				<count>20</count>
				<minz>5</minz>
				<maxz>25</maxz>
				<maxvelocity>1.0</maxvelocity>
				<maxacceleration>1.0</maxacceleration>
				<cruisedistance>1.0</cruisedistance>
				<model type="MilkShape">data/meshes/seagull/seagull.txt</model>
				<sounds>
					<mintime>0</mintime>
					<maxtime>4</maxtime>
					<maxsimul>5</maxsimul>
					<volume>100</volume>
					<sound>data/wav/misc/gull1.wav</sound>
					<sound>data/wav/misc/gull2.wav</sound>
					<sound>data/wav/misc/gull4.wav</sound>
					<sound>data/wav/misc/gull5.wav</sound>
				</sounds>
			</boid>
			<boid>
				<count>4</count>
				<minz>10</minz>
				<maxz>50</maxz>
				<maxvelocity>2.0</maxvelocity>
				<maxacceleration>2.0</maxacceleration>
				<cruisedistance>4.0</cruisedistance>
				<model type="MilkShape">data/meshes/ah64d/ah64d.txt</model>
				<sounds>
					<mintime>0</mintime>
					<maxtime>2</maxtime>
					<maxsimul>4</maxsimul>
					<volume>25</volume>
					<sound>data/wav/misc/apache_1.wav</sound>
				</sounds>
			</boid>
		</boids>
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	<tex>
		<name>hell</name>
		<detail>data/textures/landscape/default/detail.bmp</detail>
		<magmasmall>data/textures/landscape/default/magma-small.bmp</magmasmall>
		<scorch>data/textures/landscape/hell/scorch.bmp</scorch>
		<lowestlandheight>0.0</lowestlandheight>
		<skytexture>data/textures/landscape/hell/cloud1.bmp</skytexture>
		<skytexturemask>data/textures/landscape/default/cloud1m.bmp</skytexturemask>
		<skycolormap>data/textures/clearsky.bmp</skycolormap>
		<skytimeofday>3</skytimeofday>
		<skysunxy>110</skysunxy>
		<skysunyz>15</skysunyz>
		<skyambience><A>0.5</A><B>0.5</B><C>0.5</C></skyambience>
		<skydiffuse><A>0.5</A><B>0.5</B><C>0.5</C></skydiffuse>
		<suncolor><A>1.0</A><B>1.0</B><C>1.0</C></suncolor>
		<fog><A>0.8</A><B>0.1</B><C>0.1</C></fog>
		<fogdensity>0.001</fogdensity>
		<border type="water">
			<reflection>data/textures/landscape/hell/cubemap.bmp</reflection>
			<texture>data/textures/landscape/default/water.bmp</texture>
			<wavecolor><A>1.0</A><B>0.3</B><C>0.3</C></wavecolor>
			<wavetexture1>data/textures/waves.bmp</wavetexture1>
			<wavetexture2>data/textures/waves.bmp</wavetexture2>
			<height>5.0</height>
		</border>
		<texture type="generate">
			<rockside>data/textures/landscape/hell/rockside.bmp</rockside>
			<shore>data/textures/landscape/hell/shore.bmp</shore>
			<roof>data/textures/landscape/hell/texture0.bmp</roof>
			<surround>data/textures/landscape/hell/texture2.bmp</surround>
			<texture0>data/textures/landscape/hell/texture0.bmp</texture0>
			<texture1>data/textures/landscape/hell/texture1.bmp</texture1>
			<texture2>data/textures/landscape/hell/texture2.bmp</texture2>
			<texture3>data/textures/landscape/hell/texture3.bmp</texture3>
			<texture4>data/textures/landscape/hell/texture4.bmp</texture4>
		</texture>
		<placements><placement>none</placement></placements>
		<ambientsounds></ambientsounds>
		<precipitation type="none"></precipitation>
		<events>
			<event>
				<condition type="time">
					<mintime>5.0</mintime>
					<maxtime>5.0</maxtime>
				</condition>
				<action type="fireweapon">
					<weapon>Meteor</weapon>
				</action>
			</event>
		</events>
		<boids></boids>
	</tex>
	<tex>
		<name>sand</name>
		<detail>data/textures/landscape/default/detail.bmp</detail>
		<magmasmall>data/textures/landscape/default/magma-small.bmp</magmasmall>
		<scorch>data/textures/landscape/sand/scorch.bmp</scorch>
		<lowestlandheight>0.0</lowestlandheight>
		<skytexture>data/textures/landscape/sand/cloud1.bmp</skytexture>
		<skytexturemask>data/textures/landscape/default/cloud1m.bmp</skytexturemask>
		<skycolormap>data/textures/clearsky.bmp</skycolormap>
		<skytimeofday>3</skytimeofday>
		<skysunxy>110</skysunxy>
		<skysunyz>45</skysunyz>
		<skyambience><A>0.2</A><B>0.2</B><C>0.2</C></skyambience>
		<skydiffuse><A>0.8</A><B>0.8</B><C>0.8</C></skydiffuse>
		<suncolor><A>1.0</A><B>1.0</B><C>1.0</C></suncolor>
		<fog><A>0.8</A><B>0.8</B><C>0.8</C></fog>
		<fogdensity>0.001</fogdensity>
		<border type="water">
			<reflection>data/textures/landscape/sand/cubemap.bmp</reflection>
			<texture>data/textures/landscape/default/water.bmp</texture>
			<wavecolor><A>1.0</A><B>1.0</B><C>1.0</C></wavecolor>
			<wavetexture1>data/textures/waves.bmp</wavetexture1>
			<wavetexture2>data/textures/waves.bmp</wavetexture2>
			<height>5.0</height>
		</border>
		<texture type="generate">
			<rockside>data/textures/landscape/sand/rockside.bmp</rockside>
			<shore>data/textures/landscape/sand/shore.bmp</shore>
			<roof>data/textures/landscape/sand/texture0.bmp</roof>
			<surround>data/textures/landscape/sand/texture3.bmp</surround>
			<texture0>data/textures/landscape/sand/texture0.bmp</texture0>
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			<texture2>data/textures/landscape/sand/texture2.bmp</texture2>
			<texture3>data/textures/landscape/sand/texture3.bmp</texture3>
			<texture4>data/textures/landscape/sand/texture4.bmp</texture4>
		</texture>
		<placements><placement>palm</placement></placements>
		<ambientsounds>
			<ambientsound>waves</ambientsound>
			<ambientsound>jungle</ambientsound>
		</ambientsounds>
		<precipitation type="none"></precipitation>
		<events></events>
		<boids>
			<boid>
				<count>20</count>
				<minz>5</minz>
				<maxz>25</maxz>
				<maxvelocity>1.0</maxvelocity>
				<maxacceleration>1.0</maxacceleration>
				<cruisedistance>1.0</cruisedistance>
				<model type="MilkShape">data/meshes/seagull/seagull.txt</model>
				<sounds>
					<mintime>0</mintime>
					<maxtime>4</maxtime>
					<maxsimul>5</maxsimul>
					<volume>100</volume>
					<sound>data/wav/misc/gull1.wav</sound>
					<sound>data/wav/misc/gull2.wav</sound>
					<sound>data/wav/misc/gull4.wav</sound>
					<sound>data/wav/misc/gull5.wav</sound>
				</sounds>
			</boid>
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	<tex>
		<name>snow</name>
		<detail>data/textures/landscape/default/detail.bmp</detail>
		<magmasmall>data/textures/landscape/default/magma-small.bmp</magmasmall>
		<scorch>data/textures/landscape/snow/scorch.bmp</scorch>
		<lowestlandheight>0.0</lowestlandheight>
		<skytexture>data/textures/landscape/snow/cloud1.bmp</skytexture>
		<skytexturemask>data/textures/landscape/default/cloud1m.bmp</skytexturemask>
		<skycolormap>data/textures/clearsky.bmp</skycolormap>
		<skytimeofday>10</skytimeofday>
		<skysunxy>110</skysunxy>
		<skysunyz>5</skysunyz>
		<skyambience><A>0.3</A><B>0.3</B><C>0.3</C></skyambience>
		<skydiffuse><A>0.7</A><B>0.7</B><C>0.7</C></skydiffuse>
		<suncolor><A>0.4</A><B>0.4</B><C>0.4</C></suncolor>
		<fog><A>0.8</A><B>0.5</B><C>0.3</C></fog>
		<fogdensity>0.001</fogdensity>
		<border type="water">
			<reflection>data/textures/landscape/snow/cubemap.bmp</reflection>
			<texture>data/textures/landscape/default/water.bmp</texture>
			<wavecolor><A>1.0</A><B>1.0</B><C>1.0</C></wavecolor>
			<wavetexture1>data/textures/waves.bmp</wavetexture1>
			<wavetexture2>data/textures/waves.bmp</wavetexture2>
			<height>5.0</height>
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		<texture type="generate">
			<rockside>data/textures/landscape/snow/rockside.bmp</rockside>
			<shore>data/textures/landscape/snow/shore.bmp</shore>
			<roof>data/textures/landscape/snow/texture0.bmp</roof>
			<surround>data/textures/landscape/snow/texture2.bmp</surround>
			<texture0>data/textures/landscape/snow/texture0.bmp</texture0>
			<texture1>data/textures/landscape/snow/texture1.bmp</texture1>
			<texture2>data/textures/landscape/snow/texture2.bmp</texture2>
			<texture3>data/textures/landscape/snow/texture3.bmp</texture3>
			<texture4>data/textures/landscape/snow/texture4.bmp</texture4>
		</texture>
		<placements><placement>snowpine</placement></placements>
		<ambientsounds>
			<ambientsound>waves</ambientsound>
		</ambientsounds>
		<precipitation type="snow">
			<particles>60</particles>
		</precipitation>
		<events></events>
		<boids></boids>
	</tex>
	<tex>
		<name>tropical</name>
		<detail>data/textures/landscape/default/detail.bmp</detail>
		<magmasmall>data/textures/landscape/default/magma-small.bmp</magmasmall>
		<scorch>data/textures/landscape/tropical/scorch.bmp</scorch>
		<lowestlandheight>0.0</lowestlandheight>
		<skytexture>data/textures/landscape/tropical/cloud1.bmp</skytexture>
		<skytexturemask>data/textures/landscape/tropical/cloud1m.bmp</skytexturemask>
		<skycolormap>data/textures/clearsky.bmp</skycolormap>
		<skytimeofday>14</skytimeofday>
		<skysunxy>110</skysunxy>
		<skysunyz>15</skysunyz>
		<skyambience><A>0.2</A><B>0.2</B><C>0.2</C></skyambience>
		<skydiffuse><A>0.8</A><B>0.8</B><C>0.8</C></skydiffuse>
		<suncolor><A>1.0</A><B>0.0</B><C>0.0</C></suncolor>
		<fog><A>0.8</A><B>0.8</B><C>0.8</C></fog>
		<fogdensity>0.001</fogdensity>
		<border type="water">
			<reflection>data/textures/landscape/tropical/cubemap.bmp</reflection>
			<texture>data/textures/landscape/default/water.bmp</texture>
			<wavecolor><A>1.0</A><B>1.0</B><C>1.0</C></wavecolor>
			<wavetexture1>data/textures/waves.bmp</wavetexture1>
			<wavetexture2>data/textures/waves.bmp</wavetexture2>
			<height>5.0</height>
		</border>
		<texture type="generate">
			<rockside>data/textures/landscape/tropical/rockside.bmp</rockside>
			<shore>data/textures/landscape/tropical/shore.bmp</shore>
			<roof>data/textures/landscape/tropical/texture0.bmp</roof>
			<surround>data/textures/landscape/tropical/texture2.bmp</surround>
			<texture0>data/textures/landscape/tropical/texture0.bmp</texture0>
			<texture1>data/textures/landscape/tropical/texture1.bmp</texture1>
			<texture2>data/textures/landscape/tropical/texture2.bmp</texture2>
			<texture3>data/textures/landscape/tropical/texture3.bmp</texture3>
			<texture4>data/textures/landscape/tropical/texture4.bmp</texture4>
		</texture>
		<placements><placement>palm</placement></placements>
		<ambientsounds>
			<ambientsound>waves</ambientsound>
			<ambientsound>jet</ambientsound>
			<ambientsound>jungle</ambientsound>
		</ambientsounds>
		<precipitation type="none"></precipitation>
		<events></events>
		<boids>
			<boid>
				<count>20</count>
				<minz>5</minz>
				<maxz>25</maxz>
				<maxvelocity>1.0</maxvelocity>
				<maxacceleration>1.0</maxacceleration>
				<cruisedistance>1.0</cruisedistance>
				<model type="MilkShape">data/meshes/seagull/seagull.txt</model>
				<sounds>
					<mintime>0</mintime>
					<maxtime>4</maxtime>
					<maxsimul>5</maxsimul>
					<volume>100</volume>
					<sound>data/wav/misc/gull1.wav</sound>
					<sound>data/wav/misc/gull2.wav</sound>
					<sound>data/wav/misc/gull4.wav</sound>
					<sound>data/wav/misc/gull5.wav</sound>
				</sounds>
			</boid>
		</boids>
	</tex>
	<tex>
		<name>vulcano</name>
		<detail>data/textures/landscape/default/detail.bmp</detail>
		<magmasmall>data/textures/landscape/default/magma-small.bmp</magmasmall>
		<scorch>data/textures/landscape/vulcano/scorch.bmp</scorch>
		<lowestlandheight>0.0</lowestlandheight>
		<skytexture>data/textures/landscape/vulcano/cloud1.bmp</skytexture>
		<skytexturemask>data/textures/landscape/vulcano/cloud1m.bmp</skytexturemask>
		<skycolormap>data/textures/clearsky.bmp</skycolormap>
		<skytimeofday>9</skytimeofday>
		<skysunxy>110</skysunxy>
		<skysunyz>15</skysunyz>
		<skyambience><A>0.3</A><B>0.3</B><C>0.3</C></skyambience>
		<skydiffuse><A>0.7</A><B>0.7</B><C>0.7</C></skydiffuse>
		<suncolor><A>1.0</A><B>1.0</B><C>1.0</C></suncolor>
		<fog><A>0.8</A><B>0.8</B><C>0.8</C></fog>
		<fogdensity>0.001</fogdensity>
		<border type="water">
			<reflection>data/textures/landscape/vulcano/cubemap.bmp</reflection>
			<texture>data/textures/landscape/default/water.bmp</texture>
			<wavecolor><A>1.0</A><B>1.0</B><C>1.0</C></wavecolor>
			<wavetexture1>data/textures/waves.bmp</wavetexture1>
			<wavetexture2>data/textures/waves.bmp</wavetexture2>
			<height>5.0</height>
		</border>
		<texture type="generate">
			<rockside>data/textures/landscape/vulcano/rockside.bmp</rockside>
			<shore>data/textures/landscape/vulcano/shore.bmp</shore>
			<roof>data/textures/landscape/vulcano/texture0.bmp</roof>
			<surround>data/textures/landscape/vulcano/texture2.bmp</surround>
			<texture0>data/textures/landscape/vulcano/texture0.bmp</texture0>
			<texture1>data/textures/landscape/vulcano/texture1.bmp</texture1>
			<texture2>data/textures/landscape/vulcano/texture2.bmp</texture2>
			<texture3>data/textures/landscape/vulcano/texture3.bmp</texture3>
			<texture4>data/textures/landscape/vulcano/texture4.bmp</texture4>
		</texture>
		<placements><placement>none</placement></placements>
		<ambientsounds>
			<ambientsound>waves</ambientsound>
			<ambientsound>lava</ambientsound>
		</ambientsounds>
		<precipitation type="none"></precipitation>
		<events></events>
		<boids></boids>
	</tex>
	<tex>
		<name>storm</name>
		<detail>data/textures/landscape/default/detail.bmp</detail>
		<magmasmall>data/textures/landscape/default/magma-small.bmp</magmasmall>
		<scorch>data/textures/landscape/storm/scorch.bmp</scorch>
		<lowestlandheight>0.0</lowestlandheight>
		<skytexture>data/textures/landscape/storm/cloud1m.bmp</skytexture>
		<skytexturemask>data/textures/landscape/storm/cloud1m.bmp</skytexturemask>
		<skycolormap>data/textures/clearsky.bmp</skycolormap>
		<skytimeofday>12</skytimeofday>
		<skysunxy>110</skysunxy>
		<skysunyz>15</skysunyz>
		<skyambience><A>0.2</A><B>0.2</B><C>0.2</C></skyambience>
		<skydiffuse><A>0.2</A><B>0.2</B><C>0.2</C></skydiffuse>
		<suncolor><A>0.8</A><B>0.8</B><C>0.8</C></suncolor>
		<fog><A>0.5</A><B>0.5</B><C>0.5</C></fog>
		<fogdensity>0.001</fogdensity>
		<border type="water">
			<reflection>data/textures/landscape/storm/cubemap.bmp</reflection>
			<texture>data/textures/landscape/default/water.bmp</texture>
			<wavecolor><A>1.0</A><B>1.0</B><C>1.0</C></wavecolor>
			<wavetexture1>data/textures/waves.bmp</wavetexture1>
			<wavetexture2>data/textures/waves.bmp</wavetexture2>
			<height>5.0</height>
		</border>
		<texture type="generate">
			<rockside>data/textures/landscape/storm/rockside.bmp</rockside>
			<shore>data/textures/landscape/storm/shore.bmp</shore>
			<roof>data/textures/landscape/storm/texture0.bmp</roof>
			<surround>data/textures/landscape/storm/texture2.bmp</surround>
			<texture0>data/textures/landscape/storm/texture0.bmp</texture0>
			<texture1>data/textures/landscape/storm/texture1.bmp</texture1>
			<texture2>data/textures/landscape/storm/texture2.bmp</texture2>
			<texture3>data/textures/landscape/storm/texture3.bmp</texture3>
			<texture4>data/textures/landscape/storm/texture4.bmp</texture4>
		</texture>
		<placements><placement>pine</placement></placements>
		<ambientsounds>
			<ambientsound>waves</ambientsound>
			<ambientsound>rain</ambientsound>
			<ambientsound>jet</ambientsound>
		</ambientsounds>
		<precipitation type="rain">
			<particles>60</particles>
		</precipitation>
		<events>
			<event>
				<condition type="time">
					<mintime>3.0</mintime>
					<maxtime>8.0</maxtime>
				</condition>
				<action type="fireweapon">
					<weapon>Lightning</weapon>
				</action>
			</event>
		</events>
		<boids></boids>
	</tex>
	<tex>
		<name>cavern</name>
		<detail>data/textures/landscape/default/detail.bmp</detail>
		<magmasmall>data/textures/landscape/default/magma-small.bmp</magmasmall>
		<scorch>data/textures/landscape/storm/scorch.bmp</scorch>
		<lowestlandheight>0.0</lowestlandheight>
		<skytexture>data/textures/landscape/storm/cloud1.bmp</skytexture>
		<skytexturemask>data/textures/landscape/default/cloud1m.bmp</skytexturemask>
		<skycolormap>data/textures/clearsky.bmp</skycolormap>
		<skytimeofday>3</skytimeofday>
		<skysunxy>110</skysunxy>
		<skysunyz>15</skysunyz>
		<skyambience><A>0.5</A><B>0.5</B><C>0.5</C></skyambience>
		<skydiffuse><A>0.5</A><B>0.5</B><C>0.5</C></skydiffuse>
		<suncolor><A>1.0</A><B>1.0</B><C>1.0</C></suncolor>
		<fog><A>0.3</A><B>0.3</B><C>0.3</C></fog>
		<fogdensity>0.003</fogdensity>
		<border type="water">
			<reflection>data/textures/landscape/storm/cubemap.bmp</reflection>
			<texture>data/textures/landscape/default/water.bmp</texture>
			<wavecolor><A>1.0</A><B>1.0</B><C>1.0</C></wavecolor>
			<wavetexture1>data/textures/waves.bmp</wavetexture1>
			<wavetexture2>data/textures/waves.bmp</wavetexture2>
			<height>5.0</height>
		</border>
		<texture type="generate">
			<rockside>data/textures/landscape/storm/rockside.bmp</rockside>
			<shore>data/textures/landscape/storm/shore.bmp</shore>
			<roof>data/textures/landscape/storm/texture2.bmp</roof>
			<surround>data/textures/landscape/storm/texture2.bmp</surround>
			<texture0>data/textures/landscape/storm/texture0.bmp</texture0>
			<texture1>data/textures/landscape/storm/texture1.bmp</texture1>
			<texture2>data/textures/landscape/storm/texture2.bmp</texture2>
			<texture3>data/textures/landscape/storm/texture3.bmp</texture3>
			<texture4>data/textures/landscape/storm/texture4.bmp</texture4>
		</texture>
		<placements><placement>pine</placement></placements>
		<ambientsounds>
			<ambientsound>waves</ambientsound>
			<ambientsound>trees</ambientsound>
		</ambientsounds>
		<precipitation type="none"></precipitation>
		<events></events>
		<boids>
			<boid>
				<count>20</count>
				<minz>5</minz>
				<maxz>40</maxz>
				<maxvelocity>1.0</maxvelocity>
				<maxacceleration>1.0</maxacceleration>
				<cruisedistance>1.0</cruisedistance>
				<model type="MilkShape">data/meshes/bat/bat.txt</model>
				<modelsize>3.0</modelsize>
				<sounds>
					<mintime>4</mintime>
					<maxtime>20</maxtime>
					<maxsimul>5</maxsimul>
					<volume>25</volume>
					<sound>data/wav/misc/bats1.wav</sound>
					<sound>data/wav/misc/bats2.wav</sound>
					<sound>data/wav/misc/bats3.wav</sound>
				</sounds>
			</boid>
		</boids>
	</tex>
</texs>
