//
// time: Tue Sep  5 08:13:42 1995
//
// version: 3.0.0 (format), 3.1.0 (DX)
//
//
// MODULE main
//
// comment: This visual program is used as part of the tutorial for Data Explorer. To access the tutorial you can type
// comment:      dx -tutor
// comment: or you can choose "Tutorial..." from the Help menu of any window.
// comment: 
// comment: This visual program is discussed in the section "Using the Compute Module". To find this section, start the tutorial, then click on
// comment: "Appendix B, Tutorial II: Editing and Creating Visual Programs" in the third paragraph. Then click on "Using the Compute Module" in
// comment: the list of Tutorial II Topics.
// comment: 
// comment: The tutorial will suggest ways to use and modify this visual program.
// workspace: width = 575, height = 520
// layout: snap = 0, width = 50, height = 50, align = UL
//
macro main(
) -> (
) {
    // 
    // node Import[1]: x = 27, y = 10, inputs = 6, label = Import
    // input[1]: defaulting = 0, visible = 1, type = 32, value = "temp_wind.general"
    // input[2]: defaulting = 0, visible = 1, type = 32, value = "temperature"
    // input[3]: defaulting = 1, visible = 1, type = 32, value = "general"
    //
main_Import_1_out_1 = 
    Import(
    main_Import_1_in_1,
    main_Import_1_in_2,
    main_Import_1_in_3,
    main_Import_1_in_4,
    main_Import_1_in_5,
    main_Import_1_in_6
    ) [instance: 1, cache: 1];
    // 
    // node AutoColor[3]: x = 132, y = 24, inputs = 10, label = AutoColor
    //
main_AutoColor_3_out_1,
main_AutoColor_3_out_2 = 
    AutoColor(
    main_Import_1_out_1,
    main_AutoColor_3_in_2,
    main_AutoColor_3_in_3,
    main_AutoColor_3_in_4,
    main_AutoColor_3_in_5,
    main_AutoColor_3_in_6,
    main_AutoColor_3_in_7,
    main_AutoColor_3_in_8,
    main_AutoColor_3_in_9,
    main_AutoColor_3_in_10
    ) [instance: 3, cache: 1];
    // 
    // node Image[1]: x = 189, y = 432, inputs = 42, label = Image
    // input[1]: defaulting = 0, visible = 0, type = 67108863, value = "Image_1"
    // input[4]: defaulting = 0, visible = 0, type = 1, value = 1
    // input[5]: defaulting = 0, visible = 0, type = 8, value = [0 1.25 0]
    // input[6]: defaulting = 0, visible = 0, type = 8, value = [0 1.25 1003]
    // input[7]: defaulting = 0, visible = 0, type = 5, value = 537.508
    // input[8]: defaulting = 0, visible = 0, type = 1, value = 411
    // input[9]: defaulting = 0, visible = 0, type = 5, value = 0.695
    // input[10]: defaulting = 0, visible = 0, type = 8, value = [0 1 0]
    // input[11]: defaulting = 1, visible = 0, type = 5, value = 30.0001
    // input[12]: defaulting = 0, visible = 0, type = 1, value = 0
    // input[14]: defaulting = 0, visible = 0, type = 1, value = 1
    // input[19]: defaulting = 0, visible = 0, type = 3, value = 0
    // input[29]: defaulting = 1, visible = 0, type = 3, value = 0
    // title: value = Original Grid
    // depth: value = 8
    // window: position = (0.3242,0.0439), size = 0.3320x0.3467
    // interaction mode = NONE
    // internal caching: 1
    //
main_Image_1_out_1,
main_Image_1_out_2 = 
    Image(
    main_Image_1_in_1,
    main_AutoColor_3_out_1,
    main_Image_1_in_3,
    main_Image_1_in_4,
    main_Image_1_in_5,
    main_Image_1_in_6,
    main_Image_1_in_7,
    main_Image_1_in_8,
    main_Image_1_in_9,
    main_Image_1_in_10,
    main_Image_1_in_11,
    main_Image_1_in_12,
    main_Image_1_in_13,
    main_Image_1_in_14,
    main_Image_1_in_15,
    main_Image_1_in_16,
    main_Image_1_in_17,
    main_Image_1_in_18,
    main_Image_1_in_19,
    main_Image_1_in_20,
    main_Image_1_in_21,
    main_Image_1_in_22,
    main_Image_1_in_23,
    main_Image_1_in_24,
    main_Image_1_in_25,
    main_Image_1_in_26,
    main_Image_1_in_27,
    main_Image_1_in_28,
    main_Image_1_in_29,
    main_Image_1_in_30,
    main_Image_1_in_31,
    main_Image_1_in_32,
    main_Image_1_in_33,
    main_Image_1_in_34,
    main_Image_1_in_35,
    main_Image_1_in_36,
    main_Image_1_in_37,
    main_Image_1_in_38,
    main_Image_1_in_39,
    main_Image_1_in_40,
    main_Image_1_in_41,
    main_Image_1_in_42
    ) [instance: 1, cache: 1];
    // 
    // node Mark[4]: x = 229, y = 106, inputs = 2, label = Mark
    // input[2]: defaulting = 0, visible = 1, type = 32, value = "positions"
    //
main_Mark_4_out_1 = 
    Mark(
    main_AutoColor_3_out_1,
    main_Mark_4_in_2
    ) [instance: 4, cache: 1];
    // 
    // node Compute[1]: x = 273, y = 184, inputs = 2, label = Compute
    // input[1]: defaulting = 0, visible = 0, type = 32, value = "$0*3.1415/180.0"
    // expression: value = degrees*3.1415/180.0
    // name[2]: value = degrees
    //
main_Compute_1_out_1 = 
    Compute(
    main_Compute_1_in_1,
    main_Mark_4_out_1
    ) [instance: 1, cache: 1];
    // 
    // node Compute[13]: x = 321, y = 262, inputs = 2, label = Compute
    // input[1]: defaulting = 0, visible = 0, type = 32, value = "[cos($0.x)*cos($0.y), sin($0.y), -sin($0.x)*cos($0.y)]"
    // expression: value = [cos(positions.x)*cos(positions.y), sin(positions.y), -sin(positions.x)*cos(positions.y)]
    // name[2]: value = positions
    //
main_Compute_13_out_1 = 
    Compute(
    main_Compute_13_in_1,
    main_Compute_1_out_1
    ) [instance: 13, cache: 1];
    // 
    // node Unmark[2]: x = 412, y = 306, inputs = 2, label = Unmark
    // input[2]: defaulting = 0, visible = 1, type = 32, value = "positions"
    //
main_Unmark_2_out_1 = 
    Unmark(
    main_Compute_13_out_1,
    main_Unmark_2_in_2
    ) [instance: 2, cache: 1];
    // 
    // node Shade[2]: x = 502, y = 377, inputs = 7, label = Shade
    //
main_Shade_2_out_1 = 
    Shade(
    main_Unmark_2_out_1,
    main_Shade_2_in_2,
    main_Shade_2_in_3,
    main_Shade_2_in_4,
    main_Shade_2_in_5,
    main_Shade_2_in_6,
    main_Shade_2_in_7
    ) [instance: 2, cache: 1];
    // 
    // node Image[4]: x = 513, y = 457, inputs = 42, label = Image
    // input[1]: defaulting = 0, visible = 0, type = 67108863, value = "Image_4"
    // input[4]: defaulting = 0, visible = 0, type = 1, value = 1
    // input[5]: defaulting = 0, visible = 0, type = 8, value = [1.01328e-06 0 0]
    // input[6]: defaulting = 0, visible = 0, type = 8, value = [1.01328e-06 0 8.70358]
    // input[7]: defaulting = 0, visible = 0, type = 5, value = 4.66425
    // input[8]: defaulting = 0, visible = 0, type = 1, value = 392
    // input[9]: defaulting = 0, visible = 0, type = 5, value = 0.723
    // input[10]: defaulting = 0, visible = 0, type = 8, value = [0 1 0]
    // input[11]: defaulting = 1, visible = 0, type = 5, value = 30.0001
    // input[12]: defaulting = 0, visible = 0, type = 1, value = 0
    // input[14]: defaulting = 0, visible = 0, type = 1, value = 1
    // input[19]: defaulting = 0, visible = 0, type = 3, value = 0
    // input[29]: defaulting = 1, visible = 0, type = 3, value = 0
    // title: value = Warped Grid
    // depth: value = 8
    // window: position = (0.3812,0.4404), size = 0.3172x0.3447
    // interaction mode = NONE
    // internal caching: 1
    //
main_Image_4_out_1,
main_Image_4_out_2 = 
    Image(
    main_Image_4_in_1,
    main_Shade_2_out_1,
    main_Image_4_in_3,
    main_Image_4_in_4,
    main_Image_4_in_5,
    main_Image_4_in_6,
    main_Image_4_in_7,
    main_Image_4_in_8,
    main_Image_4_in_9,
    main_Image_4_in_10,
    main_Image_4_in_11,
    main_Image_4_in_12,
    main_Image_4_in_13,
    main_Image_4_in_14,
    main_Image_4_in_15,
    main_Image_4_in_16,
    main_Image_4_in_17,
    main_Image_4_in_18,
    main_Image_4_in_19,
    main_Image_4_in_20,
    main_Image_4_in_21,
    main_Image_4_in_22,
    main_Image_4_in_23,
    main_Image_4_in_24,
    main_Image_4_in_25,
    main_Image_4_in_26,
    main_Image_4_in_27,
    main_Image_4_in_28,
    main_Image_4_in_29,
    main_Image_4_in_30,
    main_Image_4_in_31,
    main_Image_4_in_32,
    main_Image_4_in_33,
    main_Image_4_in_34,
    main_Image_4_in_35,
    main_Image_4_in_36,
    main_Image_4_in_37,
    main_Image_4_in_38,
    main_Image_4_in_39,
    main_Image_4_in_40,
    main_Image_4_in_41,
    main_Image_4_in_42
    ) [instance: 4, cache: 1];
// network: end of macro body
CacheScene("Image_1", main_Image_1_out_1, main_Image_1_out_2);
CacheScene("Image_4", main_Image_4_out_1, main_Image_4_out_2);
}
main_Import_1_in_1 = "temp_wind.general";
main_Import_1_in_2 = "temperature";
main_Import_1_in_3 = NULL;
main_Import_1_in_4 = NULL;
main_Import_1_in_5 = NULL;
main_Import_1_in_6 = NULL;
main_Import_1_out_1 = NULL;
main_AutoColor_3_in_2 = NULL;
main_AutoColor_3_in_3 = NULL;
main_AutoColor_3_in_4 = NULL;
main_AutoColor_3_in_5 = NULL;
main_AutoColor_3_in_6 = NULL;
main_AutoColor_3_in_7 = NULL;
main_AutoColor_3_in_8 = NULL;
main_AutoColor_3_in_9 = NULL;
main_AutoColor_3_in_10 = NULL;
main_AutoColor_3_out_1 = NULL;
macro Image(
        id,
        object,
        where,
        useVector,
        to,
        from,
        width,
        resolution,
        aspect,
        up,
        viewAngle,
        perspective,
        options,
        buttonState = 1,
        buttonUpApprox = "none",
        buttonDownApprox = "none",
        buttonUpDensity = 1,
        buttonDownDensity = 1,
        renderMode = 0,
        defaultCamera,
        reset,
        backgroundColor,
        throttle,
        RECenable = 0,
        RECfile,
        RECformat,
        RECresolution,
        RECaspect,
        AAenable = 0,
        AAlabels,
        AAticks,
        AAcorners,
        AAframe,
        AAadjust,
        AAcursor,
        AAgrid,
        AAcolors,
        AAannotation,
        AAlabelscale,
        AAfont,
        interactionMode,
        title) -> (
        object,
        camera)
{
    ImageMessage(
        id,
        backgroundColor,
        throttle,
        RECenable,
        RECfile,
        RECformat,
        RECresolution,
        RECaspect,
        AAenable,
        AAlabels,
        AAticks,
        AAcorners,
        AAframe,
        AAadjust,
        AAcursor,
        AAgrid,
        AAcolors,
        AAannotation,
        AAlabelscale,
        AAfont,
        interactionMode,
        title) [instance: 1, cache: 1];
    autoCamera =
        AutoCamera(
            object,
            "front",
            object,
            resolution,
            aspect,
            [0,1,0],
            perspective,
            viewAngle,
            backgroundColor) [instance: 1, cache: 1];
    realCamera =
        Camera(
            to,
            from,
            width,
            resolution,
            aspect,
            up,
            perspective,
            viewAngle,
            backgroundColor) [instance: 1, cache: 1];
    nullDefaultCamera =
        Inquire(defaultCamera,
            "is null + 1") [instance: 1, cache: 1];
    resetCamera =
        Switch(
            nullDefaultCamera,
            defaultCamera,
            autoCamera) [instance: 1, cache: 1];
    resetNull = 
        Inquire(
            reset,
            "is null + 1") [instance: 2, cache: 1];
    reset =
        Switch(
            resetNull,
            reset,
            0) [instance: 2, cache: 1];
    whichCamera =
        Compute(
            "($0 != 0 || $1 == 0) ? 1 : 2",            reset,
            useVector) [instance: 1, cache: 1];
    camera = Switch(
            whichCamera,
            resetCamera,
            realCamera) [instance: 3, cache: 1];
    AAobject =
        AutoAxes(
            object,
            camera,
            AAlabels,
            AAticks,
            AAcorners,
            AAframe,
            AAadjust,
            AAcursor,
            AAgrid,
            AAcolors,
            AAannotation,
            AAlabelscale,
            AAfont) [instance: 1, cache: 1];
    switchAAenable = Compute("$0+1",
	     AAenable) [instance: 2, cache: 1];
    object = Switch(
	     switchAAenable,
	     object,
	     AAobject) [instance:4, cache: 1];
    SWapproximation_options =
        Switch(
            buttonState,
            buttonUpApprox,
            buttonDownApprox) [instance: 5, cache: 1];
    SWdensity_options =
        Switch(
            buttonState,
            buttonUpDensity,
            buttonDownDensity) [instance: 6, cache: 1];
    HWapproximation_options =
        Format(
            "%s,%s",
            buttonDownApprox,
            buttonUpApprox) [instance: 1, cache: 1];
    HWdensity_options =
        Format(
            "%d,%d",
            buttonDownDensity,
            buttonUpDensity) [instance: 2, cache: 1];
    switchRenderMode = Compute(
	     "$0+1",
	     renderMode) [instance: 3, cache: 1];
    approximation_options = Switch(
	     switchRenderMode,
            SWapproximation_options,
	     HWapproximation_options) [instance: 7, cache: 1];
    density_options = Switch(
	     switchRenderMode,
            SWdensity_options,
            HWdensity_options) [instance: 8, cache: 1];
    renderModeString = Switch(
            switchRenderMode,
            "software",
            "hardware")[instance: 9, cache: 1];
    annoted_object =
        Options(
            object,
            "send boxes",
            0,
            "cache",
            1,
            "rendering approximation",
            approximation_options,
            "render every",
            density_options,
            "rendering mode",
            renderModeString) [instance: 1, cache: 1];
    RECresNull =
        Inquire(
            RECresolution,
            "is null + 1") [instance: 3, cache: 1];
    ImageResolution =
        Inquire(
            camera,
            "camera resolution") [instance: 5, cache: 1];
    RECresolution =
        Switch(
            RECresNull,
            RECresolution,
            ImageResolution) [instance: 10, cache: 1];
    RECaspectNull =
        Inquire(
            RECaspect,
            "is null + 1") [instance: 4, cache: 1];
    ImageAspect =
        Inquire(
            camera,
            "camera aspect") [instance: 5, cache: 1];
    RECaspect =
        Switch(
            RECaspectNull,
            RECaspect,
            ImageAspect) [instance: 11, cache: 1];
    switchRECenable = Compute(
          "$0 == 0 ? 1 : (($1 == $2) && ($3 == $4)) ? 2 : 3",
            RECenable,
            RECresolution,
            ImageResolution,
            RECaspect,
	     ImageAspect) [instance: 4, cache: 1];
    NoRECobject, RECNoRerenderObject, RECRerenderObject = Route(switchRECenable, annoted_object);
    Display(
        NoRECobject,
        camera,
        where,
        throttle) [instance: 1, cache: 1];
    image =
        Render(
            RECNoRerenderObject,
            camera) [instance: 1, cache: 1];
    Display(
        image,
        NULL,
        where,
        throttle) [instance: 2, cache: 1];
    WriteImage(
        image,
        RECfile,
        RECformat) [instance: 1, cache: 1];
    RECupdateCamera =
	UpdateCamera(
	    camera,
	    resolution=RECresolution,
	    aspect=RECaspect) [instance: 1, cache: 1];
    Display(
        RECRerenderObject,
        camera,
        where,
        throttle) [instance: 3, cache: 1];
    image =
        Render(
            RECRerenderObject,
            RECupdateCamera) [instance: 2, cache: 1];
    WriteImage(
        image,
        RECfile,
        RECformat) [instance: 2, cache: 1];
}
main_Image_1_in_1 = "Image_1";
main_Image_1_in_3 = "X8,,Original Grid";
main_Image_1_in_4 = 1;
main_Image_1_in_5 = [0 1.25 0];
main_Image_1_in_6 = [0 1.25 1003];
main_Image_1_in_7 = 537.508;
main_Image_1_in_8 = 411;
main_Image_1_in_9 = 0.695;
main_Image_1_in_10 = [0 1 0];
main_Image_1_in_11 = NULL;
main_Image_1_in_12 = 0;
main_Image_1_in_13 = NULL;
main_Image_1_in_14 = 1;
main_Image_1_in_15 = NULL;
main_Image_1_in_16 = NULL;
main_Image_1_in_17 = NULL;
main_Image_1_in_18 = NULL;
main_Image_1_in_19 = 0;
main_Image_1_in_20 = NULL;
main_Image_1_in_21 = NULL;
main_Image_1_in_22 = NULL;
main_Image_1_in_23 = NULL;
main_Image_1_in_25 = NULL;
main_Image_1_in_26 = NULL;
main_Image_1_in_27 = NULL;
main_Image_1_in_28 = NULL;
main_Image_1_in_29 = NULL;
main_Image_1_in_30 = NULL;
main_Image_1_in_31 = NULL;
main_Image_1_in_32 = NULL;
main_Image_1_in_33 = NULL;
main_Image_1_in_34 = NULL;
main_Image_1_in_35 = NULL;
main_Image_1_in_36 = NULL;
main_Image_1_in_37 = NULL;
main_Image_1_in_38 = NULL;
main_Image_1_in_39 = NULL;
main_Image_1_in_40 = NULL;
main_Image_1_in_41 = NULL;
main_Image_1_in_42 = NULL;
main_Mark_4_in_2 = "positions";
main_Mark_4_out_1 = NULL;
main_Compute_1_in_1 = "$0*3.1415/180.0";
main_Compute_1_out_1 = NULL;
main_Compute_13_in_1 = "[cos($0.x)*cos($0.y), sin($0.y), -sin($0.x)*cos($0.y)]";
main_Compute_13_out_1 = NULL;
main_Unmark_2_in_2 = "positions";
main_Unmark_2_out_1 = NULL;
main_Shade_2_in_2 = NULL;
main_Shade_2_in_3 = NULL;
main_Shade_2_in_4 = NULL;
main_Shade_2_in_5 = NULL;
main_Shade_2_in_6 = NULL;
main_Shade_2_in_7 = NULL;
main_Shade_2_out_1 = NULL;
main_Image_4_in_1 = "Image_4";
main_Image_4_in_3 = "X8,,Warped Grid";
main_Image_4_in_4 = 1;
main_Image_4_in_5 = [1.01328e-06 0 0];
main_Image_4_in_6 = [1.01328e-06 0 8.70358];
main_Image_4_in_7 = 4.66425;
main_Image_4_in_8 = 392;
main_Image_4_in_9 = 0.723;
main_Image_4_in_10 = [0 1 0];
main_Image_4_in_11 = NULL;
main_Image_4_in_12 = 0;
main_Image_4_in_13 = NULL;
main_Image_4_in_14 = 1;
main_Image_4_in_15 = NULL;
main_Image_4_in_16 = NULL;
main_Image_4_in_17 = NULL;
main_Image_4_in_18 = NULL;
main_Image_4_in_19 = 0;
main_Image_4_in_20 = NULL;
main_Image_4_in_21 = NULL;
main_Image_4_in_22 = NULL;
main_Image_4_in_23 = NULL;
main_Image_4_in_25 = NULL;
main_Image_4_in_26 = NULL;
main_Image_4_in_27 = NULL;
main_Image_4_in_28 = NULL;
main_Image_4_in_29 = NULL;
main_Image_4_in_30 = NULL;
main_Image_4_in_31 = NULL;
main_Image_4_in_32 = NULL;
main_Image_4_in_33 = NULL;
main_Image_4_in_34 = NULL;
main_Image_4_in_35 = NULL;
main_Image_4_in_36 = NULL;
main_Image_4_in_37 = NULL;
main_Image_4_in_38 = NULL;
main_Image_4_in_39 = NULL;
main_Image_4_in_40 = NULL;
main_Image_4_in_41 = NULL;
main_Image_4_in_42 = NULL;
Executive("product version 3 1 0");
$sync
main();
