// **********************************************************************
//
// Copyright (c) 2003-2005 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************

// Ice version 3.0.0
// Generated from file `Connection.ice'

#ifndef __Freeze_Connection_h__
#define __Freeze_Connection_h__

#include <Ice/LocalObjectF.h>
#include <Ice/ProxyF.h>
#include <Ice/ObjectF.h>
#include <Ice/Exception.h>
#include <Ice/LocalObject.h>
#include <Freeze/Transaction.h>
#include <Ice/CommunicatorF.h>
#include <Ice/UndefSysMacros.h>

#ifndef ICE_IGNORE_VERSION
#   if ICE_INT_VERSION / 100 != 300
#       error Ice version mismatch!
#   endif
#   if ICE_INT_VERSION % 100 < 0
#       error Ice patch level mismatch!
#   endif
#endif

#ifndef FREEZE_API
#   ifdef FREEZE_API_EXPORTS
#       define FREEZE_API ICE_DECLSPEC_EXPORT
#   else
#       define FREEZE_API ICE_DECLSPEC_IMPORT
#   endif
#endif

namespace Freeze
{

class Connection;
FREEZE_API bool operator==(const Connection&, const Connection&);
FREEZE_API bool operator!=(const Connection&, const Connection&);
FREEZE_API bool operator<(const Connection&, const Connection&);

}

namespace IceInternal
{

FREEZE_API void incRef(::Freeze::Connection*);
FREEZE_API void decRef(::Freeze::Connection*);

}

namespace Freeze
{

typedef ::IceInternal::Handle< ::Freeze::Connection> ConnectionPtr;

}

namespace Freeze
{

class FREEZE_API TransactionAlreadyInProgressException : public ::Ice::LocalException
{
public:

    TransactionAlreadyInProgressException(const char*, int);

    virtual const ::std::string ice_name() const;
    virtual void ice_print(::std::ostream&) const;
    virtual ::Ice::Exception* ice_clone() const;
    virtual void ice_throw() const;
};

}

namespace Freeze
{

class FREEZE_API Connection : virtual public ::Ice::LocalObject
{
public:


    virtual ::Freeze::TransactionPtr beginTransaction() = 0;

    virtual ::Freeze::TransactionPtr currentTransaction() const = 0;

    virtual void close() = 0;

    virtual ::Ice::CommunicatorPtr getCommunicator() const = 0;

    virtual ::std::string getName() const = 0;
};

}

#endif
