# Multiplayer< InterfaceType > Member List

This is the complete list of members for Multiplayer< InterfaceType >, including all inherited members.

GetPacketIdentifier(Packet *packet) | Multiplayer< InterfaceType > | `[protected, static]`
Multiplayer() | Multiplayer< InterfaceType > |
ProcessPackets(InterfaceType *interfaceType) | Multiplayer< InterfaceType > | `[virtual]`
ProcessUnhandledPacket(Packet *packet, unsigned char packetIdentifier, InterfaceType *interfaceType) | Multiplayer< InterfaceType > | `[protected, virtual]`
ReceiveAdvertisedSystem(Packet *packet, InterfaceType *interfaceType) | Multiplayer< InterfaceType > | `[protected, virtual]`
ReceiveAutopatcherFileList(Packet *packet, InterfaceType *interfaceType) | Multiplayer< InterfaceType > | `[protected, virtual]`
ReceiveAutopatcherRequestFileList(Packet *packet, InterfaceType *interfaceType) | Multiplayer< InterfaceType > | `[protected, virtual]`
ReceiveAutopatcherRequestFiles(Packet *packet, InterfaceType *interfaceType) | Multiplayer< InterfaceType > | `[protected, virtual]`
ReceiveAutopatcherSetDownloadList(Packet *packet, InterfaceType *interfaceType) | Multiplayer< InterfaceType > | `[protected, virtual]`
ReceiveAutopatcherWriteFile(Packet *packet, InterfaceType *interfaceType) | Multiplayer< InterfaceType > | `[protected, virtual]`
ReceiveConnectionBanned(Packet *packet, InterfaceType *interfaceType) | Multiplayer< InterfaceType > | `[protected, virtual]`
ReceiveConnectionLost(Packet *packet, InterfaceType *interfaceType) | Multiplayer< InterfaceType > | `[protected, virtual]`
ReceiveConnectionRequestAccepted(Packet *packet, InterfaceType *interfaceType) | Multiplayer< InterfaceType > | `[protected, virtual]`
ReceiveConnectionResumption(Packet *packet, InterfaceType *interfaceType) | Multiplayer< InterfaceType > | `[protected, virtual]`
ReceiveDisconnectionNotification(Packet *packet, InterfaceType *interfaceType) | Multiplayer< InterfaceType > | `[protected, virtual]`
ReceiveDistributedNetworkObject(Packet *packet, InterfaceType *interfaceType) | Multiplayer< InterfaceType > | `[protected, virtual]`
ReceiveDistributedNetworkObjectCreationAccepted(Packet *packet, InterfaceType *interfaceType) | Multiplayer< InterfaceType > | `[protected, virtual]`
ReceiveDistributedNetworkObjectCreationRejected(Packet *packet, InterfaceType *interfaceType) | Multiplayer< InterfaceType > | `[protected, virtual]`
ReceivedStaticData(Packet *packet, InterfaceType *interfaceType) | Multiplayer< InterfaceType > | `[protected, virtual]`
ReceiveInvalidPassword(Packet *packet, InterfaceType *interfaceType) | Multiplayer< InterfaceType > | `[protected, virtual]`
ReceiveModifiedPacket(Packet *packet, InterfaceType *interfaceType) | Multiplayer< InterfaceType > | `[protected, virtual]`
ReceiveNewIncomingConnection(Packet *packet, InterfaceType *interfaceType) | Multiplayer< InterfaceType > | `[protected, virtual]`
ReceiveNoFreeIncomingConnections(Packet *packet, InterfaceType *interfaceType) | Multiplayer< InterfaceType > | `[protected, virtual]`
ReceivePong(Packet *packet, InterfaceType *interfaceType) | Multiplayer< InterfaceType > | `[protected, virtual]`
ReceiveRemoteConnectionLost(Packet *packet, InterfaceType *interfaceType) | Multiplayer< InterfaceType > | `[protected, virtual]`
ReceiveRemoteDisconnectionNotification(Packet *packet, InterfaceType *interfaceType) | Multiplayer< InterfaceType > | `[protected, virtual]`
ReceiveRemoteExistingConnection(Packet *packet, InterfaceType *interfaceType) | Multiplayer< InterfaceType > | `[protected, virtual]`
ReceiveRemoteNewIncomingConnection(Packet *packet, InterfaceType *interfaceType) | Multiplayer< InterfaceType > | `[protected, virtual]`
ReceiveRemotePortRefused(Packet *packet, InterfaceType *interfaceType) | Multiplayer< InterfaceType > | `[protected, virtual]`
ReceiveRemoteStaticData(Packet *packet, InterfaceType *interfaceType) | Multiplayer< InterfaceType > | `[protected, virtual]`
ReceiveVoicePacket(Packet *packet, InterfaceType *interfaceType) | Multiplayer< InterfaceType > | `[protected, virtual]`
~Multiplayer() | Multiplayer< InterfaceType > | `[virtual]`