# Message Identifier

You should not edit the file PacketEnumerations.h as it is a part of RakNet static library To define your own message id, define an enum following the code example that follows.

     enum {
       ID_MYPROJECT_MSG_1 = ID_RESERVERD_9 + 1,
       ID_MYPROJECT_MSG_2,
        ...
     };

Note:
  RakNet define message ID as a 1 byte information. If you require more than 256 message IDs do not reuse the function Multiplayer::GetPacketIdentifier and replace the existing one by a correct version of this function the version. In this case you can integrate in the code of your project the file Multiplayer.h and edit this file to fits your needs.