Part II. Appendices
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# Appendices

Table of Contents

A. Using OpenGL with FXRuby
B. Using Scintilla with FXRuby
C. Differences between FOX and FXRuby
D. The FXRuby Standard Library
E. Implementation
  Code Generation
  Object Life Cycles and Garbage Collection
    GL Objects
  Virtual Functions
F. Getting the Sources from CVS

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