if(!dojo._hasResource["dojo.dnd.Moveable"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
dojo._hasResource["dojo.dnd.Moveable"] = true;
dojo.provide("dojo.dnd.Moveable");

dojo.require("dojo.dnd.Mover");

dojo.declare("dojo.dnd.Moveable", null, {
	// object attributes (for markup)
	handle: "",
	delay: 0,
	skip: false,
	
	constructor: function(node, params){
		// summary: an object, which makes a node moveable
		// node: Node: a node (or node's id) to be moved
		// params: Object: an optional object with additional parameters;
		//	following parameters are recognized:
		//		handle: Node: a node (or node's id), which is used as a mouse handle
		//			if omitted, the node itself is used as a handle
		//		delay: Number: delay move by this number of pixels
		//		skip: Boolean: skip move of form elements
		//		mover: Object: a constructor of custom Mover
		this.node = dojo.byId(node);
		if(!params){ params = {}; }
		this.handle = params.handle ? dojo.byId(params.handle) : null;
		if(!this.handle){ this.handle = this.node; }
		this.delay = params.delay > 0 ? params.delay : 0;
		this.skip  = params.skip;
		this.mover = params.mover ? params.mover : dojo.dnd.Mover;
		this.events = [
			dojo.connect(this.handle, "onmousedown", this, "onMouseDown"),
			// cancel text selection and text dragging
			dojo.connect(this.handle, "ondragstart",   this, "onSelectStart"),
			dojo.connect(this.handle, "onselectstart", this, "onSelectStart")
		];
	},

	// markup methods
	markupFactory: function(params, node){
		return new dojo.dnd.Moveable(node, params);
	},

	// methods
	destroy: function(){
		// summary: stops watching for possible move, deletes all references, so the object can be garbage-collected
		dojo.forEach(this.events, dojo.disconnect);
		this.events = this.node = this.handle = null;
	},
	
	// mouse event processors
	onMouseDown: function(e){
		// summary: event processor for onmousedown, creates a Mover for the node
		// e: Event: mouse event
		if(this.skip && dojo.dnd.isFormElement(e)){ return; }
		if(this.delay){
			this.events.push(dojo.connect(this.handle, "onmousemove", this, "onMouseMove"));
			this.events.push(dojo.connect(this.handle, "onmouseup", this, "onMouseUp"));
			this._lastX = e.pageX;
			this._lastY = e.pageY;
		}else{
			new this.mover(this.node, e, this);
		}
		dojo.stopEvent(e);
	},
	onMouseMove: function(e){
		// summary: event processor for onmousemove, used only for delayed drags
		// e: Event: mouse event
		if(Math.abs(e.pageX - this._lastX) > this.delay || Math.abs(e.pageY - this._lastY) > this.delay){
			this.onMouseUp(e);
			new this.mover(this.node, e, this);
		}
		dojo.stopEvent(e);
	},
	onMouseUp: function(e){
		// summary: event processor for onmouseup, used only for delayed delayed drags
		// e: Event: mouse event
		dojo.disconnect(this.events.pop());
		dojo.disconnect(this.events.pop());
	},
	onSelectStart: function(e){
		// summary: event processor for onselectevent and ondragevent
		// e: Event: mouse event
		if(!this.skip || !dojo.dnd.isFormElement(e)){
			dojo.stopEvent(e);
		}
	},
	
	// local events
	onMoveStart: function(/* dojo.dnd.Mover */ mover){
		// summary: called before every move operation
		dojo.publish("/dnd/move/start", [mover]);
		dojo.addClass(dojo.body(), "dojoMove"); 
		dojo.addClass(this.node, "dojoMoveItem"); 
	},
	onMoveStop: function(/* dojo.dnd.Mover */ mover){
		// summary: called after every move operation
		dojo.publish("/dnd/move/stop", [mover]);
		dojo.removeClass(dojo.body(), "dojoMove");
		dojo.removeClass(this.node, "dojoMoveItem");
	},
	onFirstMove: function(/* dojo.dnd.Mover */ mover){
		// summary: called during the very first move notification,
		//	can be used to initialize coordinates, can be overwritten.
		
		// default implementation does nothing
	},
	onMove: function(/* dojo.dnd.Mover */ mover, /* Object */ leftTop){
		// summary: called during every move notification,
		//	should actually move the node, can be overwritten.
		this.onMoving(mover, leftTop);
		var s = mover.node.style;
		s.left = leftTop.l + "px";
		s.top  = leftTop.t + "px";
		this.onMoved(mover, leftTop);
	},
	onMoving: function(/* dojo.dnd.Mover */ mover, /* Object */ leftTop){
		// summary: called before every incremental move,
		//	can be overwritten.
		
		// default implementation does nothing
	},
	onMoved: function(/* dojo.dnd.Mover */ mover, /* Object */ leftTop){
		// summary: called after every incremental move,
		//	can be overwritten.
		
		// default implementation does nothing
	}
});

}
