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><head><title>glNewList</title><link rel="stylesheet" href="style.css" type="text/css"/><meta name="generator" content="DocBook XSL Stylesheets V1.59.1"/><link rel="home" href="index.xml" title="PyOpenGL 2.0.1.07 Man Pages"/><link rel="up" href="reference-GL.xml" title="GL"/><link rel="previous" href="glMultiTexCoordARB.3G.xml" title="glMultiTexCoordARB"/><link rel="next" href="glNormal.3G.xml" title="glNormal"/></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">glNewList</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="glMultiTexCoordARB.3G.xml">Prev</a> </td><th width="60%" align="center">GL</th><td width="20%" align="right"> <a accesskey="n" href="glNormal.3G.xml">Next</a></td></tr></table><hr/></div><div class="refentry" lang="en"><a name="glNewList.3G"/><div class="titlepage"/><div class="refnamediv"><a name="glNewList.3G-name"/><h2>Name</h2><p>glNewList, glEndList &#8212; create or replace a display list</p></div><div class="refsynopsisdiv"><a name="glNewList.3G-c_spec-new"/><h2>C Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code>void <tt>glNewList</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLuint <i><tt>list</tt></i>, GLenum <i><tt>mode</tt></i>);</code></td></tr></table></div><div class="refsynopsisdiv"><a name="glNewList.3G-python_spec-new"/><h2>Python Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code><tt>glNewList</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>list</tt></i>, <i><tt>mode</tt></i>) &#8594; <tt>None</tt></code></td></tr></table></div><div class="refsect1" lang="en"><a name="glNewList.3G-parameters-new"/><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><i><tt>list</tt></i></span></dt><dd>
						Specifies the display-list name.
					</dd><dt><span class="term"><i><tt>mode</tt></i></span></dt><dd>
						Specifies the compilation mode, which can be <tt>GL_COMPILE</tt> or
						<tt>GL_COMPILE_AND_EXECUTE</tt>.
					</dd></dl></div></div><div class="refsynopsisdiv"><a name="glNewList.3G-c_spec-end"/><h2>C Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code>void <tt>glEndList</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>);</code></td></tr></table></div><div class="refsynopsisdiv"><a name="glNewList.3G-python_spec-end"/><h2>Python Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code><tt>glEndList</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>) &#8594; <tt>None</tt></code></td></tr></table></div><div class="refsect1" lang="en"><a name="glNewList.3G-description"/><h2>Description</h2><p>
			Display lists are groups of GL commands that have been stored for subsequent execution. Display lists are created with
			<tt>glNewList</tt>. All subsequent commands are placed in the display list, in the order issued, until
			<tt>glEndList</tt> is called.
		</p><p>
			<tt>glNewList</tt> has two arguments. The first argument, <i><tt>list</tt></i>, is a positive
			integer that becomes the unique name for the display list. Names can be created and reserved with <a href="glGenLists.3G.xml"><tt>glGenLists</tt></a> and tested for uniqueness with <a href="glIsList.3G.xml"><tt>glIsList</tt></a>. The second argument, <i><tt>mode</tt></i>, is a symbolic constant that
			can assume one of two values:
		</p><div class="variablelist"><dl><dt><span class="term"><tt>GL_COMPILE</tt></span></dt><dd>
						Commands are merely compiled.
					</dd><dt><span class="term"><tt>GL_COMPILE_AND_EXECUTE</tt></span></dt><dd>
						Commands are executed as they are compiled into the display list.
					</dd></dl></div><p>
			Certain commands are not compiled into the display list but are executed immediately, regardless of the display-list
			mode. These commands are <a href="glAreTexturesResident.3G.xml"><tt>glAreTexturesResident</tt></a>, <a href="glColorPointer.3G.xml"><tt>glColorPointer</tt></a>, <a href="glDeleteLists.3G.xml"><tt>glDeleteLists</tt></a>, <a href="glDeleteTextures.3G.xml"><tt>glDeleteTextures</tt></a>, <a href="glEnableClientState.3G.xml"><tt>glDisableClientState</tt></a>,
			<a href="glEdgeFlagPointer.3G.xml"><tt>glEdgeFlagPointer</tt></a>, <a href="glEnableClientState.3G.xml"><tt>glEnableClientState</tt></a>, <a href="glFeedbackBuffer.3G.xml"><tt>glFeedbackBuffer</tt></a>,
			<a href="glFinish.3G.xml"><tt>glFinish</tt></a>, <a href="glFlush.3G.xml"><tt>glFlush</tt></a>, <a href="glGenLists.3G.xml"><tt>glGenLists</tt></a>, <a href="glGenTextures.3G.xml"><tt>glGenTextures</tt></a>, <a href="glIndexPointer.3G.xml"><tt>glIndexPointer</tt></a>, <a href="glInterleavedArrays.3G.xml"><tt>glInterleavedArrays</tt></a>, <a href="glIsEnabled.3G.xml"><tt>glIsEnabled</tt></a>, <a href="glIsList.3G.xml"><tt>glIsList</tt></a>, <a href="glIsTexture.3G.xml"><tt>glIsTexture</tt></a>, <a href="glNormalPointer.3G.xml"><tt>glNormalPointer</tt></a>, <a href="glPushClientAttrib.3G.xml"><tt>glPopClientAttrib</tt></a>, <tt>glPixelStore</tt>, <a href="glPushClientAttrib.3G.xml"><tt>glPushClientAttrib</tt></a>, <a href="glReadPixels.3G.xml"><tt>glReadPixels</tt></a>, <a href="glRenderMode.3G.xml"><tt>glRenderMode</tt></a>, <a href="glSelectBuffer.3G.xml"><tt>glSelectBuffer</tt></a>, <a href="glTexCoordPointer.3G.xml"><tt>glTexCoordPointer</tt></a>, <a href="glVertexPointer.3G.xml"><tt>glVertexPointer</tt></a>, and all of
			the <tt>glGet</tt> commands.
		</p><p>
			Similarly, <a href="glTexImage1D.3G.xml"><tt>glTexImage1D</tt></a>, <a href="glTexImage2D.3G.xml"><tt>glTexImage2D</tt></a>, and <a href="glTexImage3D.3G.xml"><tt>glTexImage3D</tt></a> are executed
			immediately and not compiled into the display list when their first argument is
			<tt>GL_PROXY_TEXTURE_1D</tt>, <tt>GL_PROXY_TEXTURE_1D</tt>, or
			<tt>GL_PROXY_TEXTURE_3D</tt>, respectively.
		</p><p>
			When the <tt>GL_ARB_imaging</tt> extension is supported, <a href="glHistogram.3G.xml"><tt>glHistogram</tt></a> executes immediately when its argument is
			<tt>GL_PROXY_HISTOGRAM</tt>. Similarly, <a href="glColorTable.3G.xml"><tt>glColorTable</tt></a> executes
			immediately when its first argument is <tt>glPROXY_COLOR_TABLE</tt>, <tt>glPROXY_POST_CONVOLUTION_COLOR_TABLE</tt>, or <tt>glPROXY_POST_COLOR_MATRIX_COLOR_TABLE</tt>.
		</p><p>
			When the <tt>GL_ARB_multitexture</tt> extension is supported, <a href="glClientActiveTextureARB.3G.xml"><tt>glClientActiveTextureARB</tt></a> is not compiled into display lists, but executed immediately.
		</p><p>
			When <tt>glEndList</tt> is encountered, the display-list definition is completed by associating the list
			with the unique name <i><tt>list</tt></i> (specified in the <tt>glNewList</tt> command). If a
			display list with name <i><tt>list</tt></i> already exists, it is replaced only when
			<tt>glEndList</tt> is called.
		</p></div><div class="refsect1" lang="en"><a name="glNewList.3G-notes"/><h2>Notes</h2><p>
			<a href="glCallList.3G.xml"><tt>glCallList</tt></a> and <a href="glCallLists.3G.xml"><tt>glCallLists</tt></a> can be
			entered into display lists. Commands in the display list or lists executed by <a href="glCallList.3G.xml"><tt>glCallList</tt></a> or <a href="glCallLists.3G.xml"><tt>glCallLists</tt></a> are not included in
			the display list being created, even if the list creation mode is <tt>GL_COMPILE_AND_EXECUTE</tt>.
		</p><p>
			A display list is just a group of commands and arguments, so errors generated by commands in a display list must be
			generated when the list is executed. If the list is created in <tt>GL_COMPILE</tt> mode, errors are not
			generated until the list is executed.
		</p></div><div class="refsect1" lang="en"><a name="glNewList.3G-errors"/><h2>Errors</h2><p>
			<tt>GL_INVALID_VALUE</tt> is generated if <i><tt>list</tt></i> is 0.
		</p><p>
			<tt>GL_INVALID_ENUM</tt> is generated if <i><tt>mode</tt></i> is not an accepted value.
		</p><p>
			<tt>GL_INVALID_OPERATION</tt> is generated if <tt>glEndList</tt> is called without a preceding
			<tt>glNewList</tt>, or if <tt>glNewList</tt> is called while a display list is being defined.
		</p><p>
			<tt>GL_INVALID_OPERATION</tt> is generated if <tt>glNewList</tt> or
			<tt>glEndList</tt> is executed between the execution of <a href="glBegin.3G.xml"><tt>glBegin</tt></a>
			and the corresponding execution of <a href="glBegin.3G.xml"><tt>glEnd</tt></a>.
		</p><p>
			<tt>GL_OUT_OF_MEMORY</tt> is generated if there is insufficient memory to compile the display list. If the
			GL version is 1.1 or greater, no change is made to the previous contents of the display list, if any, and no other
			change is made to the GL state. (It is as if no attempt had been made to create the new display list.)
		</p></div><div class="refsect1" lang="en"><a name="glNewList.3G-associated_gets"/><h2>Associated Gets</h2><p>
			<a href="glIsList.3G.xml"><tt>glIsList</tt></a>
		</p><p>
			<tt>glGet</tt> with argument <tt>GL_LIST_INDEX</tt>
		</p><p>
			<tt>glGet</tt> with argument <tt>GL_LIST_MODE</tt>
		</p></div><div class="refsect1" lang="en"><a name="glNewList.3G-see_also"/><h2>See Also</h2><p>
			<span class="simplelist"><a href="glCallList.3G.xml">glCallList</a>, <a href="glCallLists.3G.xml">glCallLists</a>, <a href="glDeleteLists.3G.xml">glDeleteLists</a>, <a href="glGenLists.3G.xml">glGenLists</a></span>
		</p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="glMultiTexCoordARB.3G.xml">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="reference-GL.xml">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="glNormal.3G.xml">Next</a></td></tr><tr><td width="40%" align="left" valign="top">glMultiTexCoordARB </td><td width="20%" align="center"><a accesskey="h" href="index.xml">Home</a></td><td width="40%" align="right" valign="top"> glNormal</td></tr></table></div></body></html>
