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><head><title>glutGameModeGet</title><link rel="stylesheet" href="style.css" type="text/css"/><meta name="generator" content="DocBook XSL Stylesheets V1.59.1"/><link rel="home" href="index.xml" title="PyOpenGL 2.0.1.07 Man Pages"/><link rel="up" href="reference-GLUT.xml" title="GLUT"/><link rel="previous" href="glutFullScreen.3GLUT.xml" title="glutFullScreen"/><link rel="next" href="glutGameModeString.3GLUT.xml" title="glutGameModeString"/></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">glutGameModeGet</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="glutFullScreen.3GLUT.xml">Prev</a> </td><th width="60%" align="center">GLUT</th><td width="20%" align="right"> <a accesskey="n" href="glutGameModeString.3GLUT.xml">Next</a></td></tr></table><hr/></div><div class="refentry" lang="en"><a name="glutGameModeGet.3GLUT"/><div class="titlepage"/><div class="refnamediv"><a name="glutGameModeGet.3GLUT-name"/><h2>Name</h2><p>glutGameModeGet &#8212; retrieves GLUT game mode information represented by integers.</p></div><div class="refsynopsisdiv"><a name="glutGameModeGet.3GLUT-c_spec"/><h2>C Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code>int <tt>glutGameModeGet</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLenum <i><tt>info</tt></i>);</code></td></tr></table></div><div class="refsynopsisdiv"><a name="glutGameModeGet.3GLUT-python_spec"/><h2>Python Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code><tt>glutGameModeGet</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>info</tt></i>) &#8594; <tt>None</tt></code></td></tr></table></div><div class="refsect1" lang="en"><a name="glutGameModeGet.3GLUT-parameters"/><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><i><tt>info</tt></i></span></dt><dd><p>
						Name of game mode information to retrieve.
					</p><div class="variablelist"><dl><dt><span class="term"><tt>GLUT_GAME_MODE_ACTIVE</tt></span></dt><dd>
									Non-zero if GLUT's game mode is active; zero if not active. Game mode is not active initially.
									Game mode becomes active when <a href="glutEnterGameMode.3GLUT.xml"><tt>glutEnterGameMode</tt></a> is
									called. Game mode becomes inactive when <a href="glutEnterGameMode.3GLUT.xml"><tt>glutLeaveGameMode</tt></a> is called.
								</dd><dt><span class="term"><tt>GLUT_GAME_MODE_POSSIBLE</tt></span></dt><dd>
									Non-zero if the game mode string last specified to <a href="glutGameModeString.3GLUT.xml"><tt>glutGameModeString</tt></a> is a possible game mode configuration; zero
									otherwise. Being "possible" does not guarantee that if game mode is entered with
									<a href="glutEnterGameMode.3GLUT.xml"><tt>glutEnterGameMode</tt></a> that the display settings will
									actually changed. <tt>GLUT_GAME_MODE_DISPLAY_CHANGED</tt> should be called once
									game mode is entered to determine if the display mode is actually changed.
								</dd><dt><span class="term"><tt>GLUT_GAME_MODE_WIDTH</tt></span></dt><dd>
									Width in pixels of the screen when game mode is activated.
								</dd><dt><span class="term"><tt>GLUT_GAME_MODE_HEIGHT</tt></span></dt><dd>
									Height in pixels of the screen when game mode is activated.
								</dd><dt><span class="term"><tt>GLUT_GAME_MODE_PIXEL_DEPTH</tt></span></dt><dd>
									Pixel depth of the screen when game mode is activiated.
								</dd><dt><span class="term"><tt>GLUT_GAME_MODE_REFRESH_RATE</tt></span></dt><dd>
									Screen refresh rate in cyles per second (hertz) when game mode is activated. Zero is returned
									if the refresh rate is unknown or cannot be queried.
								</dd><dt><span class="term"><tt>GLUT_GAME_MODE_DISPLAY_CHANGED</tt></span></dt><dd>
									Non-zero if entering game mode actually changed the display settings. If the game mode string
									is not possible or the display mode could not be changed for any other reason, zero is
									returned.
								</dd></dl></div></dd></dl></div></div><div class="refsect1" lang="en"><a name="glutGameModeGet.3GLUT-description"/><h2>Description</h2><p>
			<tt>glutGameModeGet</tt> retrieves GLUT game mode information represented by integers. The info parameter
			determines what type of game mode information to return. Requesting game mode information for an invalid GLUT game mode
			information name returns negative one.
		</p></div><div class="refsect1" lang="en"><a name="glutGameModeGet.3GLUT-see_also"/><h2>See Also</h2><p>
			<span class="simplelist"><a href="glutGet.3GLUT.xml">glutGet</a>, <a href="glutDeviceGet.3GLUT.xml">glutDeviceGet</a>, <a href="glutLayerGet.3GLUT.xml">glutLayerGet</a>, <a href="glutGameModeString.3GLUT.xml">glutGameModeString</a>, <a href="glutEnterGameMode.3GLUT.xml">glutEnterGameMode</a>, <a href="glutLeaveGameMode.3GLUT.xml">glutLeaveGameMode</a></span>
		</p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="glutFullScreen.3GLUT.xml">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="reference-GLUT.xml">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="glutGameModeString.3GLUT.xml">Next</a></td></tr><tr><td width="40%" align="left" valign="top">glutFullScreen </td><td width="20%" align="center"><a accesskey="h" href="index.xml">Home</a></td><td width="40%" align="right" valign="top"> glutGameModeString</td></tr></table></div></body></html>
