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><head><title>glutStrokeCharacter</title><link rel="stylesheet" href="style.css" type="text/css"/><meta name="generator" content="DocBook XSL Stylesheets V1.59.1"/><link rel="home" href="index.xml" title="PyOpenGL 2.0.1.07 Man Pages"/><link rel="up" href="reference-GLUT.xml" title="GLUT"/><link rel="previous" href="glutSpecialUpFunc.3GLUT.xml" title="glutSpecialUpFunc"/><link rel="next" href="glutStrokeWidth.3GLUT.xml" title="glutStrokeWidth"/></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">glutStrokeCharacter</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="glutSpecialUpFunc.3GLUT.xml">Prev</a> </td><th width="60%" align="center">GLUT</th><td width="20%" align="right"> <a accesskey="n" href="glutStrokeWidth.3GLUT.xml">Next</a></td></tr></table><hr/></div><div class="refentry" lang="en"><a name="glutStrokeCharacter.3GLUT"/><div class="titlepage"/><div class="refnamediv"><a name="glutStrokeCharacter.3GLUT-name"/><h2>Name</h2><p>glutStrokeCharacter &#8212; renders a stroke character using OpenGL.</p></div><div class="refsynopsisdiv"><a name="glutStrokeCharacter.3GLUT-c_spec"/><h2>C Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code>void <tt>glutStrokeCharacter</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>void *<i><tt>font</tt></i>, int <i><tt>character</tt></i>);</code></td></tr></table></div><div class="refsynopsisdiv"><a name="glutStrokeCharacter.3GLUT-python_spec"/><h2>Python Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code><tt>glutStrokeCharacter</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>font</tt></i>, <i><tt>character</tt></i>) &#8594; <tt>None</tt></code></td></tr></table></div><div class="refsect1" lang="en"><a name="glutStrokeCharacter.3GLUT-parameters"/><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><i><tt>font</tt></i></span></dt><dd>
						Stroke font to use.
					</dd><dt><span class="term"><i><tt>character</tt></i></span></dt><dd>
						Character to render (not confined to 8 bits).
					</dd></dl></div></div><div class="refsect1" lang="en"><a name="glutStrokeCharacter.3GLUT-description"/><h2>Description</h2><p>
			Without using any display lists, <tt>glutStrokeCharacter</tt> renders the character in the named stroke
			font. The available fonts are:
		</p><div class="variablelist"><dl><dt><span class="term"><tt>GLUT_STROKE_ROMAN</tt></span></dt><dd>
						A proportionally spaced Roman Simplex font for ASCII characters 32 through 127. The maximum top character
						in the font is 119.05 units; the bottom descends 33.33 units.
					</dd><dt><span class="term"><tt>GLUT_STROKE_MONO_ROMAN</tt></span></dt><dd>
						A mono-spaced spaced Roman Simplex font (same characters as <tt>GLUT_STROKE_ROMAN</tt>) for
						ASCII characters 32 through 127. The maximum top character in the font is 119.05 units; the bottom descends
						33.33 units. Each character is 104.76 units wide.
					</dd></dl></div><p>
			Rendering a nonexistent character has no effect. A <a href="glTranslate.3G.xml"><tt>glTranslatef</tt></a> is used to
			translate the current model view matrix to advance the width of the character.
		</p></div><div class="refsect1" lang="en"><a name="glutStrokeCharacter.3GLUT-example"/><h2>Example</h2><p>
			Here is a routine that shows how to render a string of ASCII text with <tt>glutStrokeCharacter</tt>:
		</p><pre class="programlisting">void output(GLfloat x, GLfloat y, char *text)
{
    char *p;
    
    glPushMatrix();
    glTranslatef(x, y, 0);
    for (p = text; *p; p++)
        glutStrokeCharacter(GLUT_STROKE_ROMAN, *p);
    glPopMatrix();
}</pre><p>
			If you want to draw stroke font text using wide, antialiased lines, use:
		</p><pre class="programlisting">glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
glLineWidth(2.0);
output(200, 225, "This is antialiased.");</pre></div><div class="refsect1" lang="en"><a name="glutStrokeCharacter.3GLUT-see_also"/><h2>See Also</h2><p>
			<span class="simplelist"><a href="glutBitmapCharacter.3GLUT.xml">glutBitmapCharacter</a>, <a href="glutStrokeWidth.3GLUT.xml">glutStrokeWidth</a></span>
		</p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="glutSpecialUpFunc.3GLUT.xml">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="reference-GLUT.xml">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="glutStrokeWidth.3GLUT.xml">Next</a></td></tr><tr><td width="40%" align="left" valign="top">glutSpecialUpFunc </td><td width="20%" align="center"><a accesskey="h" href="index.xml">Home</a></td><td width="40%" align="right" valign="top"> glutStrokeWidth</td></tr></table></div></body></html>
