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><head><title>gluNewQuadric</title><link rel="stylesheet" href="style.css" type="text/css"/><meta name="generator" content="DocBook XSL Stylesheets V1.59.1"/><link rel="home" href="index.xml" title="PyOpenGL 2.0.1.07 Man Pages"/><link rel="up" href="reference-GLU.xml" title="GLU"/><link rel="previous" href="gluNewNurbsRenderer.3G.xml" title="gluNewNurbsRenderer"/><link rel="next" href="gluNewTess.3G.xml" title="gluNewTess"/></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">gluNewQuadric</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="gluNewNurbsRenderer.3G.xml">Prev</a> </td><th width="60%" align="center">GLU</th><td width="20%" align="right"> <a accesskey="n" href="gluNewTess.3G.xml">Next</a></td></tr></table><hr/></div><div class="refentry" lang="en"><a name="gluNewQuadric.3G"/><div class="titlepage"/><div class="refnamediv"><a name="gluNewQuadric.3G-name"/><h2>Name</h2><p>gluNewQuadric &#8212; create a quadrics object</p></div><div class="refsynopsisdiv"><a name="gluNewQuadric.3G-c_spec"/><h2>C Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code>GLUquadric* <tt>gluNewQuadric</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>);</code></td></tr></table></div><div class="refsynopsisdiv"><a name="gluNewQuadric.3G-python_spec"/><h2>Python Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code><tt>gluNewQuadric</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>) &#8594; <i><tt>quad</tt></i></code></td></tr></table></div><div class="refsect1" lang="en"><a name="gluNewQuadric.3G-description"/><h2>Description</h2><p>
			<tt>gluNewQuadric</tt> creates and returns a pointer to a new quadrics object. This object must be referred
			to when calling quadrics rendering and control functions. A return value of 0 means that there is not enough memory to
			allocate the object.
		</p></div><div class="refsect1" lang="en"><a name="gluNewQuadric.3G-see_also"/><h2>See Also</h2><p>
			<span class="simplelist"><a href="gluCylinder.3G.xml">gluCylinder</a>, <a href="gluDeleteQuadric.3G.xml">gluDeleteQuadric</a>, <a href="gluDisk.3G.xml">gluDisk</a>, <a href="gluPartialDisk.3G.xml">gluPartialDisk</a>, <a href="gluQuadricCallback.3G.xml">gluQuadricCallback</a>, <a href="gluQuadricDrawStyle.3G.xml">gluQuadricDrawStyle</a>, <a href="gluQuadricNormals.3G.xml">gluQuadricNormals</a>, <a href="gluQuadricOrientation.3G.xml">gluQuadricOrientation</a>, <a href="gluQuadricTexture.3G.xml">gluQuadricTexture</a>, <a href="gluSphere.3G.xml">gluSphere</a></span>
		</p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="gluNewNurbsRenderer.3G.xml">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="reference-GLU.xml">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="gluNewTess.3G.xml">Next</a></td></tr><tr><td width="40%" align="left" valign="top">gluNewNurbsRenderer </td><td width="20%" align="center"><a accesskey="h" href="index.xml">Home</a></td><td width="40%" align="right" valign="top"> gluNewTess</td></tr></table></div></body></html>
