<?xml version="1.0" encoding="ISO-8859-1"?>
<!DOCTYPE html
  PUBLIC "-//W3C//DTD XHTML 1.1 plus MathML 2.0//EN" "http://www.w3.org/TR/MathML2/dtd/xhtml-math11-f.dtd">
<html
	xmlns="http://www.w3.org/1999/xhtml"
	xmlns:mml="http://www.w3.org/1998/Math/MathML"
><head><title>glGetMinmax</title><link rel="stylesheet" href="style.css" type="text/css"/><meta name="generator" content="DocBook XSL Stylesheets V1.59.1"/><link rel="home" href="index.xml" title="PyOpenGL 2.0.1.07 Man Pages"/><link rel="up" href="reference-GL.xml" title="GL"/><link rel="previous" href="glGetMaterial.3G.xml" title="glGetMaterial"/><link rel="next" href="glGetMinmaxParameter.3G.xml" title="glGetMinmaxParameter"/></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">glGetMinmax</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="glGetMaterial.3G.xml">Prev</a> </td><th width="60%" align="center">GL</th><td width="20%" align="right"> <a accesskey="n" href="glGetMinmaxParameter.3G.xml">Next</a></td></tr></table><hr/></div><div class="refentry" lang="en"><a name="glGetMinmax.3G"/><div class="titlepage"/><div class="refnamediv"><a name="glGetMinmax.3G-name"/><h2>Name</h2><p>glGetMinmax &#8212; get minimum and maximum pixel values</p></div><div class="refsynopsisdiv"><a name="glGetMinmax.3G-c_spec"/><h2>C Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code>void <tt>glGetMinmax</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLenum <i><tt>target</tt></i>, GLboolean <i><tt>reset</tt></i>, GLenum <i><tt>format</tt></i>, GLenum <i><tt>type</tt></i>, GLvoid *<i><tt>values</tt></i>);</code></td></tr></table></div><div class="refsynopsisdiv"><a name="glGetMinmax.3G-python_spec"/><h2>Python Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code><tt>glGetMinmax</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>reset</tt></i>, <i><tt>format</tt></i>, <i><tt>type</tt></i>, <i><tt>values</tt></i>) &#8594; <tt>None</tt></code></td></tr></table></div><div class="refsect1" lang="en"><a name="glGetMinmax.3G-parameters"/><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><i><tt>target</tt></i></span></dt><dd>
						Must be <tt>GL_MINMAX</tt>.
					</dd><dt><span class="term"><i><tt>reset</tt></i></span></dt><dd>
						If <tt>GL_TRUE</tt>, all entries in the minmax table that are actually returned are reset to
						their initial values. (Other entries are unaltered.) If <tt>GL_FALSE</tt>, the minmax table is
						unaltered.
					</dd><dt><span class="term"><i><tt>format</tt></i></span></dt><dd>
						The of the data to be returned in <i><tt>values</tt></i>. Must be one of
						<tt>GL_RED</tt>, <tt>GL_GREEN</tt>, <tt>GL_BLUE</tt>,
						<tt>GL_ALPHA</tt>, <tt>GL_RGB</tt>, <tt>GL_BGR</tt>,
						<tt>GL_RGBA</tt>, <tt>GL_BGRA</tt>, <tt>GL_LUMINANCE</tt>, or
						<tt>GL_LUMINANCE_ALPHA</tt>.
					</dd><dt><span class="term"><i><tt>type</tt></i></span></dt><dd>
						The type of the data to be returned in <i><tt>values</tt></i>. Symbolic constants
						<tt>GL_UNSIGNED_BYTE</tt>, <tt>GL_BYTE</tt>, <tt>GL_BITMAP</tt>,
						<tt>GL_UNSIGNED_SHORT</tt>, <tt>GL_SHORT</tt>,
						<tt>GL_UNSIGNED_INT</tt>, <tt>GL_INT</tt>, <tt>GL_FLOAT</tt>,
						<tt>GL_UNSIGNED_BYTE_3_3_2</tt>, <tt>GL_UNSIGNED_BYTE_2_3_3_REV</tt>,
						<tt>GL_UNSIGNED_SHORT_5_6_5</tt>, <tt>GL_UNSIGNED_SHORT_5_6_5_REV</tt>,
						<tt>GL_UNSIGNED_SHORT_4_4_4_4</tt>, <tt>GL_UNSIGNED_SHORT_4_4_4_4_REV</tt>,
						<tt>GL_UNSIGNED_SHORT_5_5_5_1</tt>, <tt>GL_UNSIGNED_SHORT_1_5_5_5_REV</tt>,
						<tt>GL_UNSIGNED_INT_8_8_8_8</tt>, <tt>GL_UNSIGNED_INT_8_8_8_8_REV</tt>,
						<tt>GL_UNSIGNED_INT_10_10_10_2</tt>, and <tt>GL_UNSIGNED_INT_2_10_10_10_REV</tt>
						are accepted.
					</dd><dt><span class="term"><i><tt>values</tt></i></span></dt><dd>
						A pointer to storage for the returned values.
					</dd></dl></div></div><div class="refsect1" lang="en"><a name="glGetMinmax.3G-description"/><h2>Description</h2><p>
			<tt>glGetMinmax</tt> returns the accumulated minimum and maximum pixel values (computed on a per-component
			basis) in a one-dimensional image of width 2. The first set of return values are the minima, and the second set of
			return values are the maxima. The of the return values is determined by <i><tt>format</tt></i>, and their type
			is determined by <i><tt>type</tt></i>.
		</p><p>
			No pixel transfer operations are performed on the return values, but pixel storage modes that are applicable to
			1-dimensional images are performed. Color components that are requested in the specified <i><tt>format</tt></i>,
			but that are not included in the internal of the minmax table, are returned as zero. The assignment of internal color
			components to the components requested by <i><tt>format</tt></i> are as follows:
		</p><div class="informaltable"><table border="1"><colgroup><col/><col/></colgroup><tbody><tr><td><span class="bold"><b>Internal Component</b></span></td><td><span class="bold"><b>Resulting Component</b></span></td></tr><tr><td>Red</td><td>Red</td></tr><tr><td>Green</td><td>Green</td></tr><tr><td>Blue</td><td>Blue</td></tr><tr><td>Alpha</td><td>Alpha</td></tr><tr><td>Luminance</td><td>Red</td></tr></tbody></table></div><p>
			If <i><tt>reset</tt></i> is <tt>GL_TRUE</tt>, the minmax table entries corresponding to the return
			values are reset to their initial values. Minimum and maximum values that are not returned are not modified, even if
			<i><tt>reset</tt></i> is <tt>GL_TRUE</tt>.
		</p></div><div class="refsect1" lang="en"><a name="glGetMinmax.3G-notes"/><h2>Notes</h2><p>
			<tt>glGetMinmax</tt> is present only if <tt>GL_ARB_imaging</tt> is returned when <a href="glGetString.3G.xml"><tt>glGetString</tt></a> is called with an argument of <tt>GL_EXTENSIONS</tt>.
		</p></div><div class="refsect1" lang="en"><a name="glGetMinmax.3G-errors"/><h2>Errors</h2><p>
			<tt>GL_INVALID_ENUM</tt> is generated if <i><tt>target</tt></i> is not
			<tt>GL_MINMAX</tt>.
		</p><p>
			<tt>GL_INVALID_ENUM</tt> is generated if <i><tt>format</tt></i> is not one of the allowable values.
		</p><p>
			<tt>GL_INVALID_ENUM</tt> is generated if <i><tt>type</tt></i> is not one of the allowable values.
		</p><p>
			<tt>GL_INVALID_OPERATION</tt> is generated if <tt>glGetMinmax</tt> is executed between the
			execution of <a href="glBegin.3G.xml"><tt>glBegin</tt></a> and the corresponding execution of <a href="glBegin.3G.xml"><tt>glEnd</tt></a>.
		</p><p>
			<tt>GL_INVALID_OPERATION</tt> is generated if <i><tt>type</tt></i> is one of
			<tt>GL_UNSIGNED_BYTE_3_3_2</tt>, <tt>GL_UNSIGNED_BYTE_2_3_3_REV</tt>,
			<tt>GL_UNSIGNED_SHORT_5_6_5</tt>, or <tt>GL_UNSIGNED_SHORT_5_6_5_REV</tt> and
			<i><tt>format</tt></i> is not <tt>GL_RGB</tt>.
		</p><p>
			<tt>GL_INVALID_OPERATION</tt> is generated if <i><tt>type</tt></i> is one of
			<tt>GL_UNSIGNED_SHORT_4_4_4_4</tt>, <tt>GL_UNSIGNED_SHORT_4_4_4_4_REV</tt>,
			<tt>GL_UNSIGNED_SHORT_5_5_5_1</tt>, <tt>GL_UNSIGNED_SHORT_1_5_5_5_REV</tt>,
			<tt>GL_UNSIGNED_INT_8_8_8_8</tt>, <tt>GL_UNSIGNED_INT_8_8_8_8_REV</tt>,
			<tt>GL_UNSIGNED_INT_10_10_10_2</tt>, or <tt>GL_UNSIGNED_INT_2_10_10_10_REV</tt> and
			<i><tt>format</tt></i> is neither <tt>GL_RGBA</tt> nor <tt>GL_BGRA</tt>.
		</p></div><div class="refsect1" lang="en"><a name="glGetMinmax.3G-see_also"/><h2>See Also</h2><p>
			<span class="simplelist"><a href="glMinmax.3G.xml">glMinmax</a>, <a href="glResetMinmax.3G.xml">glResetMinmax</a>, <a href="glGetMinmaxParameter.3G.xml">glGetMinmaxParameter</a></span>
		</p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="glGetMaterial.3G.xml">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="reference-GL.xml">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="glGetMinmaxParameter.3G.xml">Next</a></td></tr><tr><td width="40%" align="left" valign="top">glGetMaterial </td><td width="20%" align="center"><a accesskey="h" href="index.xml">Home</a></td><td width="40%" align="right" valign="top"> glGetMinmaxParameter</td></tr></table></div></body></html>
