<?xml version="1.0" encoding="utf-8"?>
<Unit ID="1 30" name="shield">
  <Header>
    <Author name="DoctorDeath">
      <Editor name="DoctorDeath" time="2007-11-02 17:40:00"/>
    </Author>
    <Game_Version text="00.00.00.00"/>
  </Header>
  <Description lang="ENG">
    Shield
  </Description>
  <General_Info>
    <Is_Controllable YN="No"/>
    <Can_Be_Captured YN="No"/>
    <Can_Be_Disabled YN="No"/>
    <Size_Length Num="2"/>
    <Size_Width Num="2"/>
  </General_Info>
  <Defence>
    <Is_Target_Land YN="Yes"/>
    <Is_Target_Sea YN="No"/>
    <Is_Target_Air YN="No"/>
    <Is_Target_Underwater YN="No"/>
    <Is_Target_Mine YN="No"/>
    <Is_Target_Building YN="Yes"/>
    <Is_Target_Satellite YN="No"/>
    <Is_Target_WMD YN="No"/>
    <Armor Num="4"/>
    <Hitpoints Num="26"/>
  </Defence>
  <Production>
    <Built_Costs Num="60"/>
    <Built_Costs_Max Num="240"/>
    <Is_Produced_by>
      <Unit ID="0 19"/>
    </Is_Produced_by>
  </Production>
  <Weapons>
    <Weapon>
      <Muzzle_Type Const="None"/>
      <Turret_Gfx Text="none" Num="0"/>
      <Shot_Trajectory Const="straight"/>
      <Ammo_Type Const="Standard"/>
      <Ammo_Quantity Num="0"/>
      <Allowed_Targets>
	      <Target_Land>
	        <Damage Num="0"/>
	        <Range Fd="0"/>
	      </Target_Land>
	      <Target_Sea>
	        <Damage Num="0"/>
	        <Range Fd="0"/>
	      </Target_Sea>
	      <Target_Air>
	        <Damage Num="0"/>
	        <Range Fd="0"/>
	      </Target_Air>
	      <Target_Mine>
	        <Damage Num="0"/>
	        <Range Fd="0"/>
	      </Target_Mine>
	      <Target_Submarine>
	        <Damage Num="0"/>
	        <Range Fd="0"/>
	      </Target_Submarine>
	      <Target_Infantry>
	        <Damage Num="0"/>
	        <Range Fd="0"/>
	      </Target_Infantry>
	      <Target_WMD>
	        <Damage Num="0"/>
	        <Range Fd="0"/>
	      </Target_WMD>
      </Allowed_Targets>
      <Shots Num="0"/>
      <Destination_Area Num="1"/>
      <Destination_Type Const="Point"/>
      <Movement_Allowed Num="0"/>
    </Weapon>
  </Weapons>
  <Abilities>
    <Can_Clear_Area YN="No"/>
    <Gets_Experience YN="No"/>
    <Can_Disable YN="No"/>
    <Can_Capture YN="No"/>
    <Can_Dive YN="No"/>
    <Landing_Type Const="None"/>
    <Can_Upgrade YN="No"/>
    <Can_Repair YN="No"/>
    <Can_Rearm YN="No"/>
    <Can_Research YN="No"/>
    <Is_Kamikaze YN="No"/>
    <Is_Infrastructure YN="No"/>
    <Can_Place_Mines YN="No"/>
    <Makes_Tracks Fd="0"/>
    <Self_Repair_Type Const="None"/>
    <Converts_Gold Num="0"/>
    <Needs_Energy Num="10"/>
    <Needs_Oil Num="0"/>
    <Needs_Metal Num="0"/>
    <Needs_Humans Num="0"/>
    <Mines_Resources Num="0"/>
    <Can_Launch_SRBM YN="No"/>
    <Energy_Shield_Strength Num="100"/>
    <Energy_Shield_Size Num="1"/>
  </Abilities>

  <Scan_Abilities>
    <Range_Sight Fd="3"/>
    <Range_Air Fd="0"/>
    <Range_Ground Fd="0"/>
    <Range_Sea Fd="0"/>
    <Range_Submarine Fd="0"/>
    <Range_Mine Fd="0"/>
    <Range_Infantry Fd="0"/>
    <Range_Resources Fd="0"/>
    <Range_Jammer Fd="0"/>
  </Scan_Abilities>

  <Movement>
    <Movement_Sum Num="0"/>
    <Costs_Air Num="0"/>
    <Costs_Sea Num="0"/>
    <Costs_Submarine Num="0"/>
    <Costs_Ground Num="0"/>
    <Factor_Water Num="0.0"/>
    <Factor_Coast Num="0.0"/>
    <Factor_Wood Num="0.0"/>
    <Factor_Road Num="0.0"/>
    <Factor_Bridge Num="0.0"/>
    <Factor_Platform Num="0.0"/>
    <Factor_Monorail Num="0.0"/>
    <Factor_Wreck Num="0.0"/>
    <Factor_Mountains Num="0.0"/>
    <Factor_Land_TakeOff Num="0.0"/>
    <Factor_Dive Num="0.0"/>
  </Movement>

  <Storage>
    <Is_Garage YN="No"/>
    <Capacity_Metal Num="0"/>
    <Capacity_Oil Num="0"/>
    <Capacity_Gold Num="0"/>
    <Capacity_Energy Num="0"/>
    <Capacity_Units_Air Num="0"/>
    <Capacity_Units_Sea Num="0"/>
    <Capacity_Units_Ground Num="0"/>
    <Capacity_Units_Infantry Num="0"/>
    <Can_Use_Unit_As_Garage>
      <Unit ID="0 0" Size="1"/>
    </Can_Use_Unit_As_Garage>
  </Storage>
  <Graphic>
    <Has_Overlay YN="No"/>
    <Animations>
      <Build_Up YN="No"/>
      <Movement YN="No"/>
      <Power_On YN="Yes"/>
    </Animations>
  </Graphic>
</Unit>


