// Persistence of Vision Ray Tracer Scene Description File
// File:  ..._.pov
// Vers: 3.5
// Desc: Render via t_stones1.ini,
//       generates html files and images for all the
//       ... in ....inc
// Date: 2001/07/30
// Auth: ...
//

#version 3.5;
#include "colors.inc"
#include "... .inc"
#include "html_gen.inc"
global_settings {assumed_gamma 1.0}

#declare Generate_HTML=yes;
#declare Generate_Images=yes;

// all texture names extracted from ... .inc,
// as strings for the generation of the html-files
// and as identfiers for the generation of the images.
#declare str_textureArr=array[..] {
  "....",
}
#declare textureArr=array[..] {
  ..., 
}


#if (Generate_HTML)
   #if (clock=0)                         // generate the html-files for showing the images in.
      #declare FromFileName="... .inc"   // the name of the include file the data came from.
      #declare OutName=".... _"          // the OutName should match with Output_File_Name in the ini-file!!!!
      #declare Keyword=".... "           // the stuff represented in the array: texture, pigment, material, color etc.
      #declare DataArray=str_ ... Arr    // the array containing the strings of identifiers
      #declare NumPicHorizonal=3;        // the amount of images per row in the table
      #declare NumPicVertical=2;         // the amount of images per collumn in the table
      #declare IW=image_width;           // the dimesions of the image, these are set in the ini-file!
      #declare IH=image_height;
      #declare Comment=""
      HTMLgen(FromFileName, OutName, Keyword, DataArray, NumPicHorizonal, NumPicVertical, IW, IH, Comment)
   #end
#end

#if(Generate_Images)
   camera {
     right x*image_width/image_height
     location  <0,4,0.01>
     look_at   <0,0, 0.0>
     angle 35
   }
   
   light_source {<-500,300,-500> rgb 1}
   light_source {<500,500,500> rgb 0.7 shadowless}
   
   union {
      plane {y, 0}
      difference {
         sphere{0,1}
         box{<-1,0.9,-1>,<1,1.1,1>}
      }
      texture{textureArr[frame_number-1]}   // put the right array name here !!
   }
#end

