// Software pixel shader generated by Wild Magic.
//
// var float4 kPixelColor  $vout.COLOR

#include "Wm4SoftRendererPCH.h"
#include "Wm4SoftRenderer.h"
#include "Wm4ColorRGBA.h"

namespace Wm4
{

ColorRGBA p_Default (const float*, SoftSampler**, const float*)
{
    // *** program ***
    
    // All pixels are magenta to catch your attention that your requested
    // pixel shader was not found...
    return ColorRGBA(1.0f,0.0f,1.0f,1.0f);
}

WM4_IMPLEMENT_PPROGRAM(Default);

}
