Texture Plugins
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## Texture Plugins

Relevant to Blender v2.31

As a final note on texture, let's look at the fourth texture type button, `Plugin`.

Blender allows the dynamic linking at run time of shared objects, both texture and sequence plugins. In both cases these objects are pieces of C code written according to a given standard (Chapter 27, Blender's Plugins System). In the case of texture plugins, these chunks of code define functions accepting coordinates as input and providing a Color, Normal and Intensity output, exactly as the procedural Textures do.

To use a Texture plugin, select this option, and then click the `Load Plugin` button which appears in the Texture Buttons. A neighboring window will turn into a File Select window in which you can select a plugin. These plugins are `.dll` files on Windows and `.so` files on various Unix flavors.

Once a plugin is loaded it turns the Texture Buttons window into its own set of buttons, as described in the individual plugin references.

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