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Trail: Learning the Java Language
Lesson: Language Basics
Section: Variables
Language Basics
Variables
Primitive Data Types
Arrays
Summary of Variables
Questions and Exercises
Operators
Assignment, Arithmetic, and Unary Operators
Equality, Relational, and Conditional Operators
Bitwise and Bit Shift Operators
Summary of Operators
Questions and Exercises
Expressions, Statements, and Blocks
Questions and Exercises
Control Flow Statements
The if-then and if-then-else Statements
The switch Statement
The while and do-while Statements
The for Statement
Branching Statements
Summary of Control Flow Statements
Questions and Exercises
Home Page > Learning the Java Language > Language Basics
Primitive Data Types

> The Java programming language is strongly-typed, which means that all variables must first be declared before they can be used. This involves stating the variable's type and name, as you've already seen:

> >     int gear = 1;

> Doing so tells your program that a field named "gear" exists, holds numerical data, and has an initial value of "1". A variable's data type determines the values it may contain, plus the operations that may be performed on it. In addition to `int`, the Java programming language supports seven other primitive data types. A primitive type is predefined by the language and is named by a reserved keyword. Primitive values do not share state with other primitive values. The eight primitive data types supported by the Java programming language are:
> - byte: The `byte` data type is an 8-bit signed two's complement integer. It has a minimum value of -128 and a maximum value of 127 (inclusive). The `byte` data type can be useful for saving memory in large arrays, where the memory savings actually matters. They can also be used in place of `int` where their limits help to clarify your code; the fact that a variable's range is limited can serve as a form of documentation.

> - short: The `short` data type is a 16-bit signed two's complement integer. It has a minimum value of -32,768 and a maximum value of 32,767 (inclusive). As with `byte`, the same guidelines apply: you can use a `short` to save memory in large arrays, in situations where the memory savings actually matters.

> - int: The `int` data type is a 32-bit signed two's complement integer. It has a minimum value of -2,147,483,648 and a maximum value of 2,147,483,647 (inclusive). For integral values, this data type is generally the default choice unless there is a reason (like the above) to choose something else. This data type will most likely be large enough for the numbers your program will use, but if you need a wider range of values, use `long` instead.

> - long: The `long` data type is a 64-bit signed two's complement integer. It has a minimum value of -9,223,372,036,854,775,808 and a maximum value of 9,223,372,036,854,775,807 (inclusive). Use this data type when you need a range of values wider than those provided by `int`.

> - float: The `float` data type is a single-precision 32-bit IEEE 754 floating point. Its range of values is beyond the scope of this discussion, but is specified in section 4.2.3 of the Java Language Specification. As with the recommendations for `byte` and `short`, use a `float` (instead of `double`) if you need to save memory in large arrays of floating point numbers. This data type should never be used for precise values, such as currency. For that, you will need to use the java.math.BigDecimal class instead. Numbers and Strings covers `BigDecimal` and other useful classes provided by the Java platform.

> - double: The `double` data type is a double-precision 64-bit IEEE 754 floating point. Its range of values is beyond the scope of this discussion, but is specified in section 4.2.3 of the Java Language Specification. For decimal values, this data type is generally the default choice. As mentioned above, this data type should never be used for precise values, such as currency.

> - boolean: The `boolean` data type has only two possible values: `true` and `false`. Use this data type for simple flags that track true/false conditions. This data type represents one bit of information, but its "size" isn't something that's precisely defined.

> - char: The `char` data type is a single 16-bit Unicode character. It has a minimum value of `'\u0000'` (or 0) and a maximum value of `'\uffff'` (or 65,535 inclusive).
> In addition to the eight primitive data types listed above, the Java programming language also provides special support for character strings via the java.lang.String class. Enclosing your character string within double quotes will automatically create a new `String` object; for example, `String s = "this is a string";`. `String` objects are immutable, which means that once created, their values cannot be changed. The `String` class is not technically a primitive data type, but considering the special support given to it by the language, you'll probably tend to think of it as such. You'll learn more about the `String` class in Simple Data Objects

> ### Default Values

> It's not always necessary to assign a value when a field is declared. Fields that are declared but not initialized will be set to a reasonable default by the compiler. Generally speaking, this default will be zero or `null`, depending on the data type. Relying on such default values, however, is generally considered bad programming style.

> The following chart summarizes the default values for the above data types.

> Data Type | Default Value (for fields)
> byte | 0
> short | 0
> int | 0
> long | 0L
> float | 0.0f
> double | 0.0d
> char | '\u0000'
> String (or any object) | null
> boolean | false

> Local variables are slightly different; the compiler never assigns a default value to an uninitialized local variable. If you cannot initialize your local variable where it is declared, make sure to assign it a value before you attempt to use it. Accessing an uninitialized local variable will result in a compile-time error.

> ### Literals

> You may have noticed that the `new` keyword isn't used when initializing a variable of a primitive type. Primitive types are special data types built into the language; they are not objects created from a class. A literal is the source code representation of a fixed value; literals are represented directly in your code without requiring computation. As shown below, it's possible to assign a literal to a variable of a primitive type:

> >          boolean result = true;
> >          char capitalC = 'C';
> >          byte b = 100;
> >          short s = 10000;
> >          int i = 100000;

> The integral types (`byte`, `short`, `int`, and `long`) can be expressed using decimal, octal, or hexadecimal number systems. Decimal is the number system you already use every day; it's based on 10 digits, numbered 0 through 9. The octal number system is base 8, consisting of the digits 0 through 7. The hexadecimal system is base 16, whose digits are the numbers 0 through 9 and the letters A through F. For general-purpose programming, the decimal system is likely to be the only number system you'll ever use. However, if you need octal or hexadecimal, the following example shows the correct syntax. The prefix `0` indicates octal, whereas `0x` indicates hexadecimal.

> >          int decVal = 26; 	// The number 26, in decimal
> >          int octVal = 032; 	// The number 26, in octal
> >          int hexVal = 0x1a;	// The number 26, in hexadecimal

> The floating point types (`float` and `double`) can also be expressed using E or e (for scientific notation), F or f (32-bit float literal) and D or d (64-bit double literal; this is the default and by convention is omitted).

> >          double d1 = 123.4;
> >          double d2 = 1.234e2; // same value as d1, but in scientific notation
> >          float f1  = 123.4f;

> Literals of types `char` and `String` may contain any Unicode (UTF-16) characters. If your editor and file system allow it, you can use such characters directly in your code. If not, you can use a "Unicode escape" such as `'\u0108'` (capital C with circumflex), or `"S\u00ED se\u00F1or"` (Sí Señor in Spanish). Always use 'single quotes' for `char` literals and "double quotes" for `String` literals. Unicode escape sequences may be used elsewhere in a program (such as in field names, for example), not just in `char` or `String` literals.

> The Java programming language also supports a few special escape sequences for `char` and `String` literals: `\b` (backspace), `\t` (tab), `\n` (line feed), `\f` (form feed), `\r` (carriage return), `\"` (double quote), `\'` (single quote), and `\\` (backslash).

> There's also a special `null` literal that can be used as a value for any reference type. `null` may be assigned to any variable, except variables of primitive types. There's little you can do with a `null` value beyond testing for its presence. Therefore, `null` is often used in programs as a marker to indicate that some object is unavailable.

> Finally, there's also a special kind of literal called a class literal, formed by taking a type name and appending "`.class"`; for example, `String.class`. This refers to the object (of type `Class`) that represents the type itself.

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