# About

AssaultCube is a total conversion of Wouter van Oortmerssen´s FPS called Cube. Set in a realistic looking environment, as far as that´s possible with this engine, while gameplay stays fast and arcade. This game is all about team oriented multiplayer fun.

The contents of this README:

- Documentation
- Help!
- Contribute
- Authors
- License

# Documentation

## Basics

- get started - before you play, basics, instructions on running the game
- game - information about gameplay, modes, weapons, etc
- server - set up your own server, administration

## Advanced

- startup - command line arguments
- reference - documentation of the available commands and variables
- editing - map making tutorial on cubeengine.com
- mappers readme - the official mapping guidelines
- CubeScript - a CubeScript introduction
- cube engine - how the cube engine works

## Misc

- known issues - known problems in AC
- history - changes on this game

## Online Resources

The AssaultCube Wiki (work in progress) contains additional documentation created by the community.

# Help!

If you need help when running AC, follow these steps:

1. Search this documentation for a solution, make sure you read the relevant sections.
2. Browse the AC wiki, especially its FAQ might help.
3. Visit the Cube Engine forum and use its search functionality. If you don't find any useful stuff, post a detailed question there. Please respect the forum rules..

Instead of posting to the forum, you can also ask the people in our IRC channel, #AssaultCube on Quakenet.

# Contribute

- help and discussions on the Cube Engine forum
- development, testing and gaming on IRC #AssaultCube Quakenet
- report bugs on the bugtracker
- submit patches here

# Authors

## Rabid Viper Productions

Andrew “Arghvark” Davis | Project Leader, Game Concept, Code
Adrian “driAn” Henke | Lead Coder
Markus “makkE” Bekel | Lead artist, Models, Skins, Animations, Mapping, 2d-Art, some textures, Sound
Shane Nieb | Models
Mitaman | Maps, Ressources
Elliot “Verbal_” Lockwood | QA, Advisor, Lead Tester, pro-coffee service
Lee “eihrul” Salzman | Coder, Enet Library, Cube2 backporting

## Thanks to

Wouter “Aardappel” van Oortmerssen and others | The Cube Game/Engine
Rick Helmus | Bot Code
Julian “absinth” Mayer | Packaging AssaultCube for Mac
Paul “JCDPC” Cash | Laptop Model, Company
Dietmar “DCP” Pier | Soundtrack
Zac “dtd” Jarco | Hosting
ac_stef | bug fixes

Thanks to kurtis84, player1, quase, exis, talou and others for testing. Thanks to flowtron and exis for organising the AssaultCube Release Cup.

# License

AssaultCube is freeware, you may freely distribute the AssaultCube installer/archive unmodified on any media. You may re-compress using different archival formats (i.e. zip/tgz/rpm/deb/dmg), any changes beyond that require explicit permission.

AssaultCube is distributed WITHOUT WARRANTY, you may use it for any purpose as long as you do not blame us for any damages incurred.

As this game consists of different packages with different licenses, see these files in your AssaultCube installation for additional information:

- docs/package_copyrights.txt
- source/README.txt
- source/README_CUBEENGINE.txt