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| JavaTM 2 Platform Standard Ed. 5.0
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## Uses of Class
java.awt.GraphicsDevice

Packages that use GraphicsDevice
java.awt | Contains all of the classes for creating user interfaces and for painting graphics and images.

Uses of GraphicsDevice in java.awt

Methods in java.awt that return GraphicsDevice
`abstract GraphicsDevice` | `GraphicsEnvironment.getDefaultScreenDevice()` Returns the default screen `GraphicsDevice`.
`abstract GraphicsDevice` | `GraphicsConfiguration.getDevice()` Returns the `GraphicsDevice` associated with this `GraphicsConfiguration`.
`GraphicsDevice` | `PointerInfo.getDevice()` Returns the `GraphicsDevice` where the mouse pointer was at the moment this `PointerInfo` was created.
`abstract GraphicsDevice[]` | `GraphicsEnvironment.getScreenDevices()` Returns an array of all of the screen `GraphicsDevice` objects.

Constructors in java.awt with parameters of type GraphicsDevice
`Robot(GraphicsDevice screen)` Creates a Robot for the given screen device.

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