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## java.awt
Interface PaintContext

    public interface PaintContext

The `PaintContext` interface defines the encapsulated and optimized environment to generate color patterns in device space for fill or stroke operations on a `Graphics2D`. The `PaintContext` provides the necessary colors for `Graphics2D` operations in the form of a `Raster` associated with a `ColorModel`. The `PaintContext` maintains state for a particular paint operation. In a multi-threaded environment, several contexts can exist simultaneously for a single `Paint` object.

See Also:
  `Paint`

Method Summary
`void` | `dispose()` Releases the resources allocated for the operation.
`ColorModel` | `getColorModel()` Returns the `ColorModel` of the output.
`Raster` | `getRaster(int x, int y, int w, int h)` Returns a `Raster` containing the colors generated for the graphics operation.

Method Detail

### dispose

    void dispose()

  Releases the resources allocated for the operation.

### getColorModel

    ColorModel getColorModel()

  Returns the `ColorModel` of the output. Note that this `ColorModel` might be different from the hint specified in the `createContext` method of `Paint`. Not all `PaintContext` objects are capable of generating color patterns in an arbitrary `ColorModel`.

  Returns:
    the `ColorModel` of the output.

### getRaster

    Raster getRaster(int x,
                     int y,
                     int w,
                     int h)

  Returns a `Raster` containing the colors generated for the graphics operation.

  Parameters:
    `x` - the x coordinate of the area in device space for which colors are generated.
    `y` - the y coordinate of the area in device space for which colors are generated.
    `w` - the width of the area in device space
    `h` - the height of the area in device space
  Returns:
    a `Raster` representing the specified rectangular area and containing the colors generated for the graphics operation.

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For further API reference and developer documentation, see Java 2 SDK SE Developer Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples.

Copyright 2004 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms. Also see the documentation redistribution policy.