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## javax.swing.plaf.basic
Class BasicViewportUI

    java.lang.Object
      javax.swing.plaf.ComponentUI
          javax.swing.plaf.ViewportUI
              javax.swing.plaf.basic.BasicViewportUI

    public class BasicViewportUI

extends ViewportUI

BasicViewport implementation

Constructor Summary
`BasicViewportUI()`

Method Summary
`static ComponentUI` | `createUI(JComponent c)`
`protected void` | `installDefaults(JComponent c)`
`void` | `installUI(JComponent c)` Configures the specified component appropriate for the look and feel.
`protected void` | `uninstallDefaults(JComponent c)`
`void` | `uninstallUI(JComponent c)` Reverses configuration which was done on the specified component during `installUI`.

Methods inherited from class javax.swing.plaf.ComponentUI
`contains, getAccessibleChild, getAccessibleChildrenCount, getMaximumSize, getMinimumSize, getPreferredSize, paint, update`

Methods inherited from class java.lang.Object
`clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### BasicViewportUI

    public BasicViewportUI()

Method Detail

### createUI

    public static ComponentUI createUI(JComponent c)

### installUI

    public void installUI(JComponent c)

  Description copied from class: `ComponentUI`
  Configures the specified component appropriate for the look and feel. This method is invoked when the `ComponentUI` instance is being installed as the UI delegate on the specified component. This method should completely configure the component for the look and feel, including the following:
  1. Install any default property values for color, fonts, borders, icons, opacity, etc. on the component. Whenever possible, property values initialized by the client program should not be overridden.
  2. Install a `LayoutManager` on the component if necessary.
  3. Create/add any required sub-components to the component.
  4. Create/install event listeners on the component.
  5. Create/install a `PropertyChangeListener` on the component in order to detect and respond to component property changes appropriately.
  6. Install keyboard UI (mnemonics, traversal, etc.) on the component.
  7. Initialize any appropriate instance data.

  Overrides:
    `installUI` in class `ComponentUI`
  Parameters:
    `c` - the component where this UI delegate is being installed
  See Also:
    `ComponentUI.uninstallUI(javax.swing.JComponent)`, `JComponent.setUI(javax.swing.plaf.ComponentUI)`, `JComponent.updateUI()`

### uninstallUI

    public void uninstallUI(JComponent c)

  Description copied from class: `ComponentUI`
  Reverses configuration which was done on the specified component during `installUI`. This method is invoked when this `UIComponent` instance is being removed as the UI delegate for the specified component. This method should undo the configuration performed in `installUI`, being careful to leave the `JComponent` instance in a clean state (no extraneous listeners, look-and-feel-specific property objects, etc.). This should include the following:
  1. Remove any UI-set borders from the component.
  2. Remove any UI-set layout managers on the component.
  3. Remove any UI-added sub-components from the component.
  4. Remove any UI-added event/property listeners from the component.
  5. Remove any UI-installed keyboard UI from the component.
  6. Nullify any allocated instance data objects to allow for GC.

  Overrides:
    `uninstallUI` in class `ComponentUI`
  Parameters:
    `c` - the component from which this UI delegate is being removed; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple components
  See Also:
    `ComponentUI.installUI(javax.swing.JComponent)`, `JComponent.updateUI()`

### installDefaults

    protected void installDefaults(JComponent c)

### uninstallDefaults

    protected void uninstallDefaults(JComponent c)

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For further API reference and developer documentation, see Java 2 SDK SE Developer Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples.

Copyright 2004 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms. Also see the documentation redistribution policy.