# list of gun types
#    gunName bulletTexture bulletColor(rgba) damage speed chargeRate chargeCost maxCharge minCharge fireRate shieldAbsorbtion% burstfire?
gunT Standard-RPC data/shot.bmp 1 1 1 0.8 4 2 1 20 100 0 10 100 NOBURST 0.75
gunT PunchPC data/shot.bmp 0 0.5 1 0.9 45 3 1 45 100 100 50 25 BURST 10


# dimensions of galaxy
width 300
height 200


# list of ship types
#shipT shipfile(*.shp) P/NP (player can/player can't use)

shipT data/ships/miggy.shp P
shipT data/ships/pulsar.shp P
shipT data/ships/mule.shp P




# faction 0, hence there must be numfact+1 relations in the faction declarations
numfact 1

# fact faction_name numShips relations (independant, faction 1, faction 2, faction 3...)
fact RED_BURBOUN 0 1 10 1

# specific objects
#     int      int    / shields  \
#ship faction shipType mk1 mk2 mk3 gunType(as many as there are guns on that ship)
ship 1 2 0 0 0 1 0 0
ship 1 1 0 0 0 0
ship 1 0 1 0 0 0
ship 0 1 0 0 0 0

# random objects
# rinert 30

