# list of gun types
#    gunName bulletTexture bulletColor(rgba) damage speed chargeRate chargeCost maxCharge minCharge fireRate shieldAbsorbtion% burstfire?
gunT Standard-RPC data/Shot.bmp 1 1 1 0.8 4 2 1 20 100 0 10 100 NOBURST 0.75
gunt SLICE data/shot.bmp 0 1 0 0.8 1 2 30 50 300 250 1 100 BURST 2.5
gunT EFHP_RPC data/shot.bmp 1 0 0 0.5 10 3 1 30 150 150 1 75 BURST 5


# dimensions of galaxy
width 300
height 300

# list of ship types
#shipT shipfile(*.shp) P/NP (player can/player can't use)

shipT data/ships/miggy.shp NP
shipT data/ships/pulsar.shp P
shipT data/ships/mule.shp P
shipT data/ships/gladiator.shp NP





# faction 0, hence there must be numfact+1 relations in the faction declarations
numfact 2

# fact faction_name numShips relations (independant, faction 1, faction 2, faction 3...)
fact RED_BURBOUN 0 1 10 1
fact PSYCHADELIC 0 1 1 10

# specific objects
#     int      int    / shields  \
#ship faction shipType mk1 mk2 mk3 gunType(as many as there are guns on that ship)
ship 1 2 0 0 1 1 2 2
ship 1 3 1 0 0 2 1
ship 1 3 1 0 0 2 1
ship 0 1 2 0 0 2



# random objects
rinert 5

