# list of cargo types
# cago types fall into one of the following categories
# AGRIC - agricultural
# RAWMAT - raw materials
# REFINED - Refined/processed/simply manufactured goods
# LUXURY - luxury goods (entertainment, comfort...)
# TECH - goods involving high tech production processes

#      cargoName Category standard price maximumDeviation% volumePerTonne
cargoT Tatties AGRIC 100 12 1.5
cargoT Water   AGRIC 50 6 1
cargoT Livestock AGRIC 4000 45 5
cargoT Unprocessed_Ore RAWMAT 100 10 1.5
cargoT Unrefined_Gems RAWMAT 320 34 2
cargoT Processed_Metals REFINED 400 10 1
cargoT Hand_Tools REFINED 450 20 1
cargoT Machine_Tools REFINED 300 15 1
cargoT Live_Animals_(Pets) LUXURY 10000 76 10
cargoT Jewellery LUXURY 6000 25 2
cargoT Real_Leather LUXURY 2000 45 3
cargoT Space_Grade_Alloys TECH 750 25 3
cargoT Robots  TECH  1000 25 2
cargoT Computer_Parts TECH 450 25 0.5

# list of gun types
#    gunName bulletTexture bulletColor(rgba) damage speed chargeRate chargeCost maxCharge minCharge fireRate shieldAbsorbtion% burstfire?
gunT Standard-RPC shot.bmp 1 1 1 0.8 4 2 1 20 100 0 10 100 NOBURST 0.75
gunT PunchPC shot.bmp 0 0.5 1 0.9 45 3 1 45 100 100 50 25 BURST 10
gunT EFHP_RPC shot.bmp 1 0 0 0.5 10 3 1 30 150 150 1 75 BURST 5
gunt SLICE shot.bmp 0 1 0 0.8 1 2 30 50 300 250 1 100 BURST 2.5

# dimensions of galaxy
# width 500
# height 500
width 300
height 300

# list of factions. Must declare how many factions there are before naming them
# also note, that an independant faction is always generated at the start as 

# list of ship types
#     shipfile(*.shp)
shipT miggy.shp
shipT pulsar.shp
shipT mule.shp
shipT gladiator.shp
shipT ray.shp
shipT mule_mk2.shp

# faction 0, hence there must be numfact+1 relations in the faction declarations
numfact 2

# fact faction_name numShips relations (independant, faction 1, faction 2, faction 3...)
fact RED_BURBOUN 2 1 10 1
fact NANCY_BOYS 2 1 1 10


# specific objects
# base baseName location(x y) cargoRatings(AGRIC, RAWMAT, LUXURY, FUEL, REFINED, TECH) techlevel
base Eastersun 50 50 2 2 10 10 7 10 3
base Farm_Orbital 450 450 10 5 2 6 2 4 3
base Gelfs_Mine 450 25 2 10 2 10 4 2 2

# random objects
# rinert 30
# rship 7
