# File: object.txt
#
# This file is used to initialize the "lib/data/object.raw" file, which is
# used to initialize the "object kind" information for Angband.  Modifying
# this file when you don't know what you're doing may be harmful to you or
# your character's health.  It could possibly be considered cheating under
# some circumstances, too. :)

# === Understanding object.txt ===

# N: serial number : & object name~
# G: symbol : color
# I: tval : sval : pval
# W: depth : rarity : weight : cost
# P: base armor class : base damage : plus to-hit : plus to-dam : plus to-ac
# A: commonness : min " to " max
# C: charges
# M: chance of being generated in a pile : dice for number of items
# E: effect when used : recharge time (if applicable)
# F: flag | flag | etc
# D: description

# 'N' indicates the beginning of an entry. The serial number must
# increase for each new item. The '&' and '~' symbols are use to
# include articles and pluralization as necessary to ensure
# grammatical correctness in object descriptions.
#
# For non-English and irregular plurals, the '|' symbol may be used
# instead, as in "|singular|plural|". The part between the first and
# second | symbol is used for singular, and the part between the second
# and third | for plural.  The number of | symbols in the name must
# always be a multiple of 3.

# 'G' is for graphics - symbol and color. There are 15 colors, as
# follows:

# D - Dark Gray    w - White          s - Gray          o - Orange
# r - Red          g - Green          b - Blue          u - Brown
# W - Light Gray   v - Violet         y - Yellow        R - Light Red
# G - Light Green  B - Light Blue     U - Light Brown
# Another color, "d", is used for "flavoured" items.

# 'I' is for basic information. The tval is for the type of item, the
# sval identifies the subtype and the pval indicates the amount of
# effect the item has, if applicable (a fixed value: variable pvals
# are currently hard-coded.) 

# 'W' is for extra information. Depth defines what "level" the object is,
# when determining how easy it is to use a wand, staff or rod; rarity
# is unused; weight is in tenth-pounds and cost is the item's base value.

# 'P' is for power information. The items base armor class, its base
# damage and pluses to-hit, to-dam and to-ac (assuming the latter 
# three numbers to be fixed: variable bonuses must be hard-coded.)

# 'A' is for allocation - depth and rarity, in pairs. This allows an
# item to have multiple natural depths and rarities. It is used to
# ensure that certain vital items such as food and identify scrolls
# are found throughout the dungeon. The "allocation" depth need not
# match the depth as specified in the "W:" line.

# 'C' is for charges (wands and staves only).  It specifies, in the form x+ydz,
# the number of charges a wand or staff should have on creation.

# 'F' is for flags. These are fairly self-explanatory. As many F:
# lines may be used as are needed to specify all the flags and flags
# are separated by the '|' symbol.

# 'D' is for description. As many D: lines may be used as are needed
# to describe the object. Note that lines will need spaces at their
# ends or the beginning of the next line to prevent words from running
# together.



# Version stamp (required)

V:3.1.0



##### Non-kind (contains the "pile" picture) #####

N:0:<pile>
G:&:w



##### Various Stuff #####

N:1:& Iron Spike~
G:~:W
I:5:0:0
W:1:0:10:1
M:100:6d7
A:75:1 to 100
P:0:1d1:0:0:0
F:EASY_KNOW
D:These can be placed in doors to make them harder to open.  Multiple
D: spikes may be used on a single door.  Each of the first 7 spikes will
D: increase the door's resistance to bashing.  Placing more than 7
D: spikes in one door will not have any further effect.

N:2:& Wooden Torch~
G:~:u
I:39:0:0
W:1:0:12:2
A:140:1 to 40
P:0:1d1:0:0:0
F:EASY_KNOW

N:3:& Lantern~
G:~:U
I:39:1:0
W:3:0:50:35
A:140:5 to 100
P:0:1d1:0:0:0
F:EASY_KNOW | IGNORE_FIRE

N:4:& Flask~ of oil
G:!:y
I:77:0:7500
W:1:0:10:3
A:100:1 to 100
P:0:2d6:0:0:0
F:EASY_KNOW
D:It can be used to fuel a lantern with 7500 turns of light, up to
D: a maximum of 15000 turns of light.
D:  When thrown, it is considered lit, so it does more than nominal
D: damage (which occurs even against creatures resistant to fire).



##### Food #####

### Normal Food ###

N:10:& Ration~ of Food
G:,:U
I:80:1:6000
W:0:0:8:3
A:100:0 to 50
M:100:1d5
F:EASY_KNOW
E:FOOD_GOOD
D:This nutritious but fairly bland food is familiar to anyone contemplating
D: long journeys.

N:11:& Slime Mold~
G:,:g
I:80:2:2500
W:1:0:2:2
A:110:5 to 60
M:100:2d3
F:EASY_KNOW
E:FOOD_GOOD
D:A strange fungal growth, prone to moving if not observed.  Not very tasty
D: but quite filling.

N:12:& Piece~ of Elvish Waybread
G:,:B
I:80:3:7500
W:5:0:3:10
A:90:30 to 100
F:EASY_KNOW
E:FOOD_WAYBREAD
D:Food of the elves is always good; their waybread is no exception.  These
D: thin cakes are wrapped in leaves and keep their tastiness for months.

# 13
# 14
# 15

### The shrooms, an interesting collection ###

N:16:Second Sight
G:,:d
I:80:6:200
W:0:0:1:0
A:10:1 to 100
F:EASY_KNOW
E:TMD_ESP

N:17:Fast Recovery
G:,:d
I:80:7:500
W:0:0:1:0
A:10:1 to 100
M:70:1d4
F:EASY_KNOW
E:CURE_BODY

N:18:Vigor
G:,:d
I:80:8:500
W:0:0:1:0
A:10:1 to 100
F:EASY_KNOW
E:RESTORE_ALL

N:19:Clear Mind
G:,:d
I:80:9:500
W:0:0:1:0
A:10:1 to 100
M:100:1d4
F:EASY_KNOW
E:CURE_MIND

N:20:Emergency
G:,:d
I:80:10:500
W:0:0:1:0
A:10:1 to 100
M:100:1d4
F:EASY_KNOW
E:SHROOM_EMERGENCY

N:21:Terror
G:,:d
I:80:11:500
W:0:0:1:0
A:10:1 to 100
M:100:1d4
F:EASY_KNOW
E:SHROOM_TERROR

N:22:Stoneskin
G:,:d
I:80:12:500
W:0:0:1:0
A:10:1 to 100
M:70:1d4
F:EASY_KNOW
E:SHROOM_STONE
D:Its poison turns your skin to stone, albeit briefly.

N:23:Turbulence
G:,:d
I:80:13:500
W:0:0:1:0
#A:10:1 to 100
M:70:1d4
F:EASY_KNOW
#E:SHROOM_TURB

N:24:Debility
G:,:d
I:80:14:500
W:0:0:1:0
A:10:1 to 100
M:70:1d4
F:EASY_KNOW
E:SHROOM_DEBILITY

N:25:Sprinting
G:,:d
I:80:15:500
W:0:0:1:0
A:1:10 to 100
M:70:1d4
F:EASY_KNOW
E:SHROOM_SPRINTING

N:26:Purging
G:,:d
I:80:16:0
W:0:0:1:0
A:1:10 to 100
M:70:1d4
F:EASY_KNOW
E:SHROOM_PURGING


##### Weapons #####

### Swords ###

N:30:& Dagger~
G:|:W
I:23:1:0
W:0:0:12:30
A:100:0 to 100
P:0:1d4:0:0:0
D:A short two-edged blade perfect for thrusting.

N:31:& Main Gauche~
G:|:W
I:23:2:0
W:3:0:30:45
A:100:3 to 100
P:0:1d5:0:0:0

N:32:& Rapier~
G:|:W
I:23:3:0
W:5:0:40:70
A:100:5 to 100
P:0:1d6:0:0:0

N:33:& Short Sword~
G:|:W
I:23:4:0
W:5:0:80:90
A:100:5 to 100
P:0:1d7:0:0:0

N:34:& Cutlass~
G:|:W
I:23:5:0
W:5:0:110:120
A:100:5 to 100
P:0:1d8:0:0:0
D:A thicker and slightly longer dagger, the sabre is a slashing sword.  It
D: possesses a slight curve and only one side is sharp.

N:35:& Tulwar~
G:|:W
I:23:6:0
W:5:0:100:170
A:100:5 to 100
P:0:2d4:0:0:0
D:A wider-bladed cousin of the shamshir, with less of a curve.

N:36:& Scimitar~
G:|:W
I:23:7:0
W:10:0:150:300
A:100:10 to 100
P:0:4d2:0:0:0
D:A long sabre with an extreme curve to the blade.


N:37:& Long Sword~
G:|:W
I:23:8:0
W:10:0:130:300
A:50:10 to 100
P:0:2d5:0:0:0

N:38:& Broad Sword~
G:|:W
I:23:9:0
W:10:0:150:300
A:50:10 to 100
P:0:2d5:0:0:0


N:39:& Bastard Sword~
G:|:W
I:23:10:0
W:15:0:140:400
A:100:15 to 100
P:0:3d4:0:0:0

N:40:& Katana~
G:|:W
I:23:11:0
W:20:0:120:600
A:100:20 to 100
P:0:3d5:0:0:0

N:41:& Zweihander~
G:|:W
I:23:12:0
W:30:0:200:700
A:100:30 to 100
P:0:3d6:0:0:0
D:A sword requring two hands to wield.

N:42:& Executioner's Sword~
G:|:r
I:23:13:0
W:40:0:260:850
A:100:40 to 100
P:0:4d5:0:0:0

N:43:& Blade~ of Chaos
G:|:v
I:23:14:0
W:70:0:180:4000
A:20:70 to 100
P:0:6d5:0:0:0
F:RES_CHAOS



### Whips ###

N:50:& Whip~
G:\:D
I:21:1:0
W:3:0:30:30
A:100:3 to 100
P:0:1d3:0:0:0

N:51:& Ball-and-Chain~
G:\:D
I:21:2:0
W:20:0:150:200
A:100:20 to 100
P:0:2d4:0:0:0

N:52:& Morning Star~
G:\:D
I:21:3:0
W:10:0:150:396
A:100:10 to 100
P:0:2d6:0:0:0

N:53:& Flail~
G:\:D
I:21:4:0
W:10:0:150:353
A:100:10 to 100
P:0:2d6:0:0:0

N:54:& Two-Handed Great Flail~
G:\:y
I:21:5:0
W:45:0:280:590
A:100:45 to 100
P:0:3d6:0:0:0


### Clubs ###

N:55:& Mace~
G:\:D
I:21:10:0
W:5:0:120:130
A:100:5 to 100
P:0:2d4:0:0:0

N:56:& Lead-Filled Mace~
G:\:D
I:21:11:0
W:15:0:180:502
A:100:15 to 100
P:0:4d3:0:0:0

N:57:& Quarterstaff~
G:\:U
I:21:12:0
W:10:0:150:200
A:100:10 to 100
P:0:1d9:0:0:0

N:58:& War Hammer~
G:\:D
I:21:13:0
W:5:0:120:225
A:100:5 to 100
P:0:3d3:0:0:0

N:59:& Maul~
G:\:D
I:21:14:0
W:5:0:200:130
A:100:5 to 100
P:0:4d4:0:0:0

N:60:& Great Hammer~
G:\:D
I:21:15:0
W:5:0:180:500
A:100:20 to 100
P:0:8d1:0:0:0


N:61:& Mace~ of Disruption
G:\:v
I:21:20:0
W:80:0:400:4300
A:20:80 to 100
P:0:5d8:0:0:0
F:SLAY_UNDEAD




### Spears ###

N:65:& Spear~
G:/:s
I:22:1:0
W:5:0:50:36
A:100:5 to 100
P:0:1d6:0:0:0

N:66:& Awl-Pike~
G:/:s
I:22:2:0
W:10:0:160:340
A:100:10 to 100
P:0:1d8:0:0:0

N:67:& Trident~
G:/:y
I:22:3:0
W:5:0:70:120
A:100:5 to 100
P:0:1d10:0:0:0

N:68:& Halberd~
G:/:s
I:22:4:0
W:25:0:190:430
A:100:25 to 100
P:0:3d5:0:0:0

N:69:& Pike~
G:/:s
I:22:5:0
W:15:0:160:358
A:100:15 to 100
P:0:2d5:0:0:0


### Axes ###

N:70:& Beaked Axe~
G:/:s
I:22:10:0
W:15:0:180:408
A:100:15 to 100
P:0:2d6:0:0:0

N:71:& Broad Axe~
G:/:s
I:22:11:0
W:15:0:160:304
A:100:15 to 100
P:0:2d6:0:0:0

N:72:& Battle Axe~
G:/:s
I:22:12:0
W:15:0:170:334
A:100:15 to 100
P:0:2d8:0:0:0

N:73:& Lochaber Axe~
G:/:D
I:22:13:0
W:45:0:250:750
A:100:45 to 100
P:0:3d8:0:0:0

N:74:& Great Axe~
G:/:s
I:22:14:0
W:40:0:230:500
A:100:40 to 100
P:0:4d4:0:0:0


### Other misc polearms ###

N:75:& Scythe~
G:/:s
I:22:20:0
W:45:0:250:800
A:100:45 to 100
P:0:5d3:0:0:0

N:76:& Glaive~
G:/:s
I:22:21:0
W:20:0:190:363
A:100:20 to 100
P:0:2d6:0:0:0

N:77:& Lance~
G:/:s
I:22:22:0
W:10:0:300:230
A:100:10 to 100
P:0:2d8:0:0:0

N:78:& Scythe~ of Slicing
G:/:r
I:22:23:0
W:60:0:250:3500
A:33:60 to 100
P:0:8d4:0:0:0

N:79:& Lucerne Hammer~
G:/:B
I:22:24:0
W:10:0:120:376
A:100:10 to 100
P:0:2d5:0:0:0



##### Bows, Crossbows, Slings #####

N:90:& Sling~
G:}:u
I:19:2:0
W:1:0:5:5
A:100:1 to 100

N:91:& Short Bow~
G:}:U
I:19:12:0
W:3:0:30:50
A:100:3 to 100

N:92:& Long Bow~
G:}:U
I:19:13:0
W:10:0:40:120
A:100:10 to 100

N:93:& Light Crossbow~
G:}:s
I:19:23:0
W:15:0:110:140
A:100:15 to 100

N:94:& Heavy Crossbow~
G:}:s
I:19:24:0
W:30:0:200:300
A:100:30 to 100


##### Missiles #####

N:100:& Arrow~
G:{:U
I:17:1:0
W:3:0:2:1
M:100:6d7
A:100:3 to 100
P:0:1d4:0:0:0
D:It can be shot with a bow.

N:101:& Seeker Arrow~
G:{:G
I:17:2:0
W:55:0:2:20
A:50:55 to 100
M:100:6d7
P:0:4d4:0:0:0
D:It can be shot with a bow.

N:102:& Mithril Arrow~
G:{:B
I:17:3:0
W:55:0:2:25
M:100:6d7
A:25:50 to 100
P:0:3d4:0:0:0
F:IGNORE_ACID | IGNORE_FIRE
D:It can be shot with a bow.


N:105:& Bolt~
G:{:s
I:18:1:0
W:3:0:3:2
M:100:6d7
A:100:3 to 100
P:0:1d5:0:0:0
D:It can be shot with a crossbow.

N:106:& Seeker Bolt~
G:{:g
I:18:2:0
W:65:0:3:25
M:100:6d7
A:50:65 to 100
P:0:4d5:0:0:0
D:It can be shot with a crossbow.

N:107:& Mithril Bolt~
G:{:B
I:18:3:0
W:50:0:2:30
M:100:6d7
A:25:60 to 100
P:0:3d5:0:0:0
F:IGNORE_ACID | IGNORE_FIRE
D:It can be shot with a crossbow.


N:110:& Rounded Pebble~
G:{:s
I:16:0:0
W:0:0:4:1
M:100:6d7
A:100:0 to 100
P:0:1d2:0:0:0
D:It can be shot with a sling.

N:111:& Iron Shot~
G:{:s
I:16:1:0
W:3:0:5:2
M:100:6d7
A:100:3 to 100
P:0:1d4:0:0:0
D:It can be shot with a sling.

N:112:& Mithril Shot~
G:{:B
I:16:2:0
W:40:0:4:20
M:100:6d7
A:25:40 to 100
P:0:2d4:5:5:0
F:IGNORE_ACID
D:It can be shot with a sling.


##### Digging Tools #####

N:120:& Shovel~
G:\:s
I:20:1:1
W:1:0:60:10
A:50:5 to 100
P:0:1d2:0:0:0
F:TUNNEL

N:121:& Pick~
G:\:g
I:20:2:2
W:30:0:180:300
A:33:30 to 100
P:0:1d3:0:0:0
F:TUNNEL

N:122:& Mattock~
G:\:D
I:20:3:3
W:50:0:250:700
A:50:50 to 100
P:0:1d8:0:0:0
F:TUNNEL


##### Armor #####

N:130:& Pair~ of Leather Sandals
G:]:U
I:30:1:0
W:0:0:15:4
A:100:1 to 20
P:1:1d1:0:0:0
D:A set of open-topped footgear with soft calfskin lacings and a sturdy 
D:cured leather base.

N:131:& Pair~ of Leather Boots
G:]:U
I:30:2:0
W:3:0:20:7
A:110:3 to 100
P:2:1d1:0:0:0

N:132:& Pair~ of Iron Shod Boots
G:]:U
I:30:3:0
W:5:0:40:12
A:110:5 to 100
P:3:1d1:0:0:0

N:133:& Pair~ of Steel Shod Boots
G:]:s
I:30:4:0
W:20:0:80:50
A:110:20 to 100
P:6:1d1:0:0:0

N:134:& Pair~ of Mithril Shod Boots
G:]:B
I:30:5:0
W:60:0:40:500
A:33:60 to 100
P:7:1d1:0:0:0
F:IGNORE_ACID

N:135:& Pair~ of Ethereal Slippers
G:]:U
I:30:6:0
W:0:0:0:4
A:20:30 to 100
P:0:0d0:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD 



### Headgear ###

N:140:& Hard Leather Cap~
G:]:u
I:32:2:0
W:3:0:15:12
A:100:3 to 100
P:2:0d0:0:0:0

N:141:& Metal Cap~
G:]:s
I:32:3:0
W:10:0:20:30
A:100:10 to 100
P:3:1d1:0:0:0

N:142:& Iron Helm~
G:]:s
I:32:5:0
W:20:0:75:75
A:100:20 to 100
P:5:1d3:0:0:0

N:143:& Steel Helm~
G:]:W
I:32:6:0
W:40:0:60:200
A:100:40 to 100
P:6:1d3:0:0:0

N:144:& Iron Crown~
G:]:s
I:33:10:0
W:45:0:20:500
A:100:45 to 100
P:0:1d1:0:0:0

N:145:& Golden Crown~
G:]:y
I:33:11:0
W:45:0:30:1000
A:100:45 to 100
P:0:1d1:0:0:0
F:IGNORE_ACID

N:146:& Jewel Encrusted Crown~
G:]:v
I:33:12:0
W:50:0:40:2000
A:100:50 to 100
P:0:1d1:0:0:0
F:IGNORE_ACID


### Body armours ###

N:150:& Robe~
G:(:b
I:36:2:0
W:1:0:20:4
A:100:1 to 100
P:2:0d0:0:0:0

N:151:Soft Leather Armour~
G:(:U
I:36:4:0
W:3:0:80:20
A:100:1 to 100
P:4:0d0:0:0:0

N:152:Studded Leather Armour~
G:(:U
I:36:7:0
W:10:0:100:100
A:100:5 to 100
P:6:1d1:-1:0:0

N:153:Hard Leather Armour~
G:(:U
I:36:6:0
W:5:0:120:150
A:100:10 to 100
P:8:1d2:-1:0:0

N:154:Leather Scale Mail~
G:(:U
I:36:11:0
W:15:0:140:370
A:100:15 to 100
P:10:1d1:-1:0:0

N:155:Metal Scale Mail~
G:[:s
I:37:1:0
W:25:0:250:550
A:100:20 to 100
P:12:1d4:-2:0:0

N:156:Chain Mail~
G:[:s
I:37:2:0
W:25:0:220:750
A:100:25 to 100
P:14:1d4:-2:0:0

N:157:Augmented Chain Mail~
G:[:s
I:37:3:0
W:30:0:270:900
A:100:30 to 100
P:16:1d4:-2:0:0

N:158:Bar Chain Mail~
G:[:s
I:37:4:0
W:35:0:280:950
A:100:35 to 100
P:18:1d4:-2:0:0

N:159:Metal Brigandine Armour~
G:[:s
I:37:5:0
W:35:0:290:1100
A:100:40 to 100
P:20:1d4:-3:0:0

N:160:Partial Plate Armour~
G:[:W
I:37:6:0
W:45:0:260:1200
A:100:45 to 100
P:22:1d6:-3:0:0

N:161:Metal Lamellar Armour~
G:[:W
I:37:7:0
W:45:0:340:1250
A:100:45 to 100
P:24:1d6:-3:0:0

N:162:Full Plate Armour~
G:[:W
I:37:8:0
W:45:0:380:1350
A:100:45 to 100
P:26:2d4:-3:0:0

N:163:Ribbed Plate Armour~
G:[:W
I:37:9:0
W:50:0:380:1500
A:100:50 to 100
P:28:2d4:-3:0:0

N:164:Mithril Chain Mail~
G:[:B
I:37:10:0
W:55:0:150:7000
A:33:55 to 100
P:28:1d4:-1:0:0
F:IGNORE_ACID

N:165:Mithril Plate Mail~
G:[:B
I:37:11:0
W:60:0:300:15000
A:33:60 to 100
P:35:2d4:-3:0:0
F:IGNORE_ACID

N:166:Adamantite Plate Mail~
G:[:G
I:37:12:0
W:75:0:420:20000
A:18:75 to 100
P:40:2d4:-4:0:0
F:IGNORE_ACID



### The Cloaks ###

N:170:& Cloak~
G:(:g
I:35:1:0
W:1:0:10:3
A:100:1 to 100
P:1:0d0:0:0:0
D:A traveller's sturdy outer garment.

N:171:& Fur Cloak~
G:(:o
I:35:2:0
W:1:0:40:600
A:50:20 to 100
P:3:0d0:0:0:0
D:A heavy cloak made from fur and lined with leather; a luxury.

N:172:& Elven Cloak~
G:(:D
I:35:3:2
W:60:0:5:2000
A:50:40 to 100
P:6:0d0:0:0:0
F:STEALTH
D:A mantle made of curious silken material by the Galadrim that wondrously 
D:takes on the hues and shapes of its surroundings.

N:173:& Ethereal Cloak~
G:(:W
I:35:4:0
W:50:0:0:4500
A:25:70 to 100
P:0:0d0:0:0:10
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD 
D:This unearthly, completely transparent body mantle folds and drapes in 
D:iridescent patterns around you.  It weighs absolutely nothing.


### The Gloves ###

N:174:& Set~ of Leather Gloves
G:]:lightbrown
I:31:1:0
W:0:0:5:5
A:100:1 to 100
P:1:0d0:0:0:0

N:175:& Set~ of Gauntlets
G:]:gray
I:31:2:0
W:0:0:25:45
A:100:10 to 100
P:3:1d1:0:0:0

N:176:& Set~ of Mithril Gauntlets
G:]:lightblue
I:31:3:0
W:0:0:20:700
A:100:40 to 100
P:5:1d1:0:0:0
F:IGNORE_ACID

N:177:& Set~ of Caestus
G:]:lightbrown
I:31:4:0
W:0:0:40:100
A:50:20 to 100
P:2:1d1:0:3:0
D:An ancient battle glove designed for hand-to-hand fighting.  Its layered
D: leather thongs are enhanced for combat by bloody-looking spikes.

N:178:& Set~ of Alchemist's Gloves
G:]:lightred
I:31:5:0
W:0:0:5:500
A:50:50 to 100
P:0:1d1:0:0:2
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:Highly protective gloves designed for an alchemist's elemental magics.

#N:179:& Set~ of Mining Gloves
#G:]:lightbrown
#I:31:6:0
#W:0:0:5:500 
#A:50:50 to 100
#P:0:1d1:0:0:2
#F:DIGGING


### The shields ###

#N:180:& Buckler~
#G:):lightbrown
#I:34:1:0
#W:3:0:20:30
#A:100:3 to 100
#P:1:1d1:0:0:0
#D:A small round shield designed to be useful in deflecting enemy swords.

N:181:& Wicker Shield~
G:):U
I:34:2:0
W:1:0:30:20
A:100:1 to 100
P:2:1d1:0:0:0
D:A light circular frame of wood surrounding fine-grained wickerwork.

N:182:& Small Metal Shield~
G:):gray
I:34:3:0
W:10:0:60:80
A:100:15 to 100
P:4:1d2:0:0:0

N:183:& Leather Shield~
G:):lightbrown
I:34:4:0
W:15:0:100:200
A:100:10 to 100
P:6:1d3:0:0:0

N:184:& Large Metal Shield~
G:):gray
I:34:5:0
W:30:0:150:500
A:100:30 to 100
P:8:1d5:0:0:0

N:185:& Mithril Shield~
G:):lightblue
I:34:10:0
W:70:0:100:10000
A:20:70 to 100
P:10:1d4:0:0:10
F:IGNORE_ACID




##### Rings #####

### Stat rings ###

N:190:Strength
G:=:d
I:45:1:0
W:30:0:2:500
A:100:10 to 100
F:STR | SUST_STR | HIDE_TYPE

N:191:Intelligence
G:=:d
I:45:2:0
W:30:0:2:500
A:100:30 to 100
F:INT | SUST_INT | HIDE_TYPE

N:192:Dexterity
G:=:d
I:45:3:0
W:30:0:2:500
A:100:30 to 100
F:DEX | SUST_DEX | HIDE_TYPE

N:193:Constitution
G:=:d
I:45:4:0
W:30:0:2:500
A:100:30 to 100
F:CON | SUST_CON | HIDE_TYPE

N:194:Speed
G:=:d
I:45:5:0
W:75:0:2:100000
A:100:75 to 100
F:SPEED | HIDE_TYPE

N:195:Searching
G:=:d
I:45:6:0
W:5:0:2:250
A:100:5 to 100
F:SEARCH | HIDE_TYPE

### 196, sval 7
### 197, sval 8

### Stat sustain rings ###

N:198:Bodykeeping
G:=:d
I:45:9:0
W:30:0:2:750
A:100:30 to 100
F:SUST_STR | SUST_DEX | SUST_CON | EASY_KNOW

N:199:Soulkeeping
G:=:d
I:45:10:0
W:30:0:2:600
A:100:30 to 100
F:SUST_STR | SUST_INT | SUST_WIS | EASY_KNOW

N:200:Sustain Charisma
G:=:d
I:45:11:0
W:30:0:2:500
A:100:30 to 100
F:SUST_CHR | EASY_KNOW


### Resistance rings ###

N:201:Resist Poison
G:=:d
I:45:12:0
W:40:0:2:16000
A:50:40 to 100
F:RES_POIS | EASY_KNOW

N:202:Resist Fire
G:=:d
I:45:13:0
W:10:0:2:250
A:100:10 to 100
F:RES_FIRE | IGNORE_FIRE | EASY_KNOW

N:203:Resist Cold
G:=:d
I:45:14:0
W:10:0:2:250
A:100:10 to 100
F:RES_COLD | IGNORE_COLD | EASY_KNOW

### 204, sval 15

### Elemental rings ###

# Light gets a pval in code for searching
N:205:Light
G:=:d
I:45:16:0
W:0:0:2:400
A:100:25 to 100
F:RES_LITE | SEARCH | LITE

# Waiting for un_lite to be implemented
#N:206:Dark
#G:=:d
#I:45:17:0
#W:0:0:2:400
#A:100:25 to 100
#F:RES_DARK | SEARCH | UN_LITE

N:207:Flames
G:=:d
I:45:18:0
W:50:0:2:3000
A:100:50 to 100
P:0:0d0:0:0:15
F:RES_FIRE | IGNORE_FIRE | BRAND_FIRE |
F:ACTIVATE
E:RING_FLAMES:50+d50

N:208:Acid
G:=:d
I:45:19:0
W:50:0:2:3000
A:100:50 to 100
P:0:0d0:0:0:15
F:RES_ACID | IGNORE_ACID | BRAND_ACID |
F:ACTIVATE
E:RING_ACID:50+d50

N:209:Ice
G:=:d
I:45:20:0
W:50:0:2:3000
A:100:50 to 100
P:0:0d0:0:0:15
F:RES_COLD | IGNORE_COLD | BRAND_COLD |
F:ACTIVATE
E:RING_ICE:50+d50

N:210:Lightning
G:=:d
I:45:21:0
W:50:0:2:5000
A:50:50 to 100
F:RES_ELEC | IGNORE_ELEC | BRAND_ELEC |
F:ACTIVATE
E:RING_LIGHTNING:50+d50

### 211, sval 22

### Combat rings ###

N:212:Damage
G:=:d
I:45:23:0
W:20:0:2:500
A:100:20 to 100
D:It boosts your to-dam value.

N:213:Accuracy
G:=:d
I:45:24:0
W:20:0:2:500
A:100:20 to 100
D:It boosts your to-hit value.

N:214:Slaying
G:=:d
I:45:25:0
W:40:0:2:1000
A:100:40 to 100
D:It boosts your to-hit and to-dam values.

N:215:Protection
G:=:d
I:45:26:0
W:10:0:2:500
A:100:10 to 100
D:It increases your armor class.


### Mixed blessings ###

N:216:Teleportation
G:=:d
I:45:27:2
W:5:0:2:0
A:100:5 to 100
F:TELEPORT | SPEED | EASY_KNOW

# Reckless Attacks gets +x tohit/+x todam/-(x*4) AC in the code
N:217:Reckless Attacks
G:=:d
I:45:28:0
W:0:0:2:200
A:100:10 to 100

N:218:Open Wounds
G:=:d
I:45:29:0
W:0:0:2:700
A:100:30 to 100
F:IMPAIR_HP | ACTIVATE
E:CURE_SERIOUS:10+5d8

N:219:Escaping
G:=:d
I:45:30:4
W:30:0:2:0
A:100:15 to 100
F:AFRAID | SPEED | EASY_KNOW

# of the Mouse gets +pval/-to-dam in code
N:220:the Mouse
G:=:d
I:45:31:0
W:30:0:2:500
A:100:15 to 100
F:DEX

N:221:the Dog
G:=:d
I:45:32:-4
W:0:0:2:600
A:40:10 to 100
P:0:0d0:0:0:-10
F:RES_FEAR | STEALTH | EASY_KNOW

### 222, sval 33

### Misc rings ###

N:223:Slow Digestion
G:=:d
I:45:34:0
W:5:0:2:250
A:100:5 to 100
F:SLOW_DIGEST | EASY_KNOW

N:224:Feather Falling
G:=:d
I:45:35:0
W:5:0:2:200
A:100:5 to 100
F:FEATHER | EASY_KNOW

N:225:Free Action
G:=:d
I:45:36:0
W:20:0:2:1500
A:100:20 to 100
F:FREE_ACT | EASY_KNOW

N:226:See Invisible
G:=:d
I:45:37:0
W:30:0:2:340
A:100:30 to 100
F:SEE_INVIS | EASY_KNOW

# Delving gets +3/4/5 tunneling in the code
N:227:Delving
G:=:d
I:45:38:0
W:0:0:2:800
A:100:30 to 100
F:EASY_KNOW
E:STONE_TO_MUD:15+2d10



##### Amulets #####

### Stat boosts ###

N:230:Wisdom
G:":d
I:40:1:0
W:30:0:3:500
A:100:20 to 100
F:WIS | SUST_WIS | HIDE_TYPE

N:231:Charisma
G:":d
I:40:2:0
W:30:0:3:500
A:100:20 to 100
F:CHR | SUST_CHR | HIDE_TYPE

### Resistances ###

N:232:Resist Lightning
G:":d
I:40:3:0
W:10:0:3:300
A:100:10 to 100
F:RES_ELEC | IGNORE_ELEC | EASY_KNOW

N:233:Resist Acid
G:":d
I:40:4:0
W:10:0:3:300
A:100:10 to 100
F:RES_ACID | IGNORE_ACID | EASY_KNOW

N:234:Resistance
G:":d
I:40:5:0
W:60:0:3:20000
A:12:60 to 100
F:RES_FIRE | RES_ACID | RES_ELEC | RES_COLD | EASY_KNOW |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD

### JLE amulets ###

N:235:Sustenance
G:":d
I:40:6:0
W:60:0:3:20000
A:16:60 to 100
F:SUST_STR | SUST_INT | SUST_WIS | SUST_DEX | SUST_CON | SUST_CHR | 
F:HOLD_LIFE | SLOW_DIGEST | EASY_KNOW | 
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD

N:236:the Magi
G:":d
I:40:7:0
W:70:0:3:30000
A:12:70 to 100
P:0:0d0:0:0:3
F:FREE_ACT | SEE_INVIS | SEARCH | SUST_INT | INT | RES_CONFU |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD |
F:HIDE_TYPE

N:237:ESP
G:":d
I:40:8:0
W:50:0:3:25000
A:12:60 to 100
F:TELEPATHY | SEARCH | 
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | 
F:HIDE_TYPE

N:238:Devotion
G:":d
I:40:9:0
W:70:0:3:30000
A:12:70 to 100
F:WIS | CHR | SUST_WIS | SUST_CHR | LITE | 
F:RES_DARK | RES_LITE | RES_FIRE | HOLD_LIFE | 
F:HIDE_TYPE

N:239:Weaponmastery
G:":d
I:40:10:0
W:70:0:3:30000
P:0:0d0:0:0:0
A:12:70 to 100
F:STR | SUST_STR | SUST_CON | FREE_ACT | 
F:RES_FEAR | RES_DISEN | HIDE_TYPE

N:240:Trickery
G:":d
I:40:11:1
W:70:0:3:30000
A:12:70 to 100
F:DEX | SUST_DEX | STEALTH | SPEED | SEARCH | INFRA | 
F:RES_NEXUS | RES_POIS | HIDE_TYPE

# 241
# 242
# 243

### Ability boosts ###

N:244:Regeneration
G:":d
I:40:15:0
W:30:0:3:600
A:33:30 to 100
F:REGEN | EASY_KNOW

N:245:Infravision
G:":d
I:40:16:0
W:10:0:3:200
A:50:10 to 100
F:INFRA | HIDE_TYPE

N:246:Searching
G:":d
I:40:17:0
W:15:0:3:600
A:100:15 to 100
F:SEARCH | HIDE_TYPE

### Powers ###

N:247:Teleportation
G:":d
I:40:18:0
W:10:0:3:0
A:100:10 to 100
F:TELEPORT | EASY_KNOW

N:248:Slow Digestion
G:":d
I:40:19:0
W:15:0:3:200
A:100:15 to 100
F:SLOW_DIGEST | EASY_KNOW

N:249:Adornment
G:":d
I:40:20:0
W:10:0:3:20
A:30:10 to 100
F:EASY_KNOW


### Mixed ###

N:250:Inertia
G:":d
I:40:21:-3
W:15:0:3:1300
A:80:15 to 100
F:FREE_ACT | SPEED | EASY_KNOW





##### Scrolls #####

### Teleportation ###

N:260:Phase Door
G:?:w
I:70:1:0
W:1:0:5:15
A:100:1 to 100
M:70:1d3
F:EASY_KNOW
E:TELE_PHASE

N:261:Teleportation
G:?:w
I:70:2:0
W:10:0:5:40
A:100:10 to 100
F:EASY_KNOW
E:TELE_LONG

N:262:Teleport Level
G:?:w
I:70:3:0
W:20:0:5:50
A:100:20 to 100
F:EASY_KNOW
E:TELE_LEVEL


### Detection ###

N:263:Magic Mapping
G:?:w
I:70:4:0
W:5:0:5:65
A:100:5 to 100
M:70:1d3
F:EASY_KNOW
E:MAPPING

N:264:Treasure Detection
G:?:w
I:70:5:0
W:0:0:5:30
A:100:0 to 100
M:70:1d3
F:EASY_KNOW
E:DETECT_TREASURE

N:265:Trap Detection
G:?:w
I:70:6:0
W:5:0:5:35
A:100:0 to 100
M:70:1d3
F:EASY_KNOW
E:DETECT_TRAP

N:266:Door/Stair Location
G:?:w
I:70:7:0
W:5:0:5:50
A:100:5 to 100
M:70:1d3
F:EASY_KNOW
E:DETECT_DOORSTAIR

N:267:Detect Invisible
G:?:w
I:70:8:0
W:1:0:5:15
A:100:1 to 100
M:70:1d3
F:EASY_KNOW
E:DETECT_INVIS

### 268
### 269

### Enchantments ###

N:270:Enchant Weapon To-Hit
G:?:w
I:70:11:0
W:15:0:5:125
A:100:15 to 100
F:EASY_KNOW
E:ENCHANT_TOHIT

N:271:Enchant Weapon To-Dam
G:?:w
I:70:12:0
W:15:0:5:125
A:100:15 to 100
F:EASY_KNOW
E:ENCHANT_TODAM

N:272:Enchant Armour
G:?:w
I:70:13:0
W:15:0:5:125
A:100:15 to 100
F:EASY_KNOW
E:ENCHANT_ARMOR

N:273:*Enchant Weapon*
G:?:w
I:70:14:0
W:50:0:5:500
A:100:50 to 100
F:EASY_KNOW
E:ENCHANT_WEAPON

N:274:*Enchant Armour*
G:?:w
I:70:15:0
W:50:0:5:500
A:100:50 to 100
F:EASY_KNOW
E:ENCHANT_ARMOR2

N:275:Remove Curse
G:?:w
I:70:16:0
W:10:0:5:100
A:100:10 to 100
F:EASY_KNOW
E:REMOVE_CURSE

N:276:*Remove Curse*
G:?:w
I:70:17:0
W:50:0:5:8000
A:50:50 to 100
F:EASY_KNOW
E:REMOVE_CURSE2

# 277

### Summoning ###

N:278:Summon Monster
G:?:w
I:70:19:0
W:1:0:5:0
A:100:1 to 100
M:70:1d3
F:EASY_KNOW
E:SUMMON_MON

N:279:Summon Undead
G:?:w
I:70:20:0
W:15:0:5:0
A:100:15 to 100
M:70:1d3
F:EASY_KNOW
E:SUMMON_UNDEAD

N:280:Acquirement
G:?:w
I:70:21:0
W:20:0:5:100000
A:12:20 to 100
F:EASY_KNOW
E:ACQUIRE

N:281:*Acquirement*
G:?:w
I:70:22:0
W:60:0:5:200000
A:6:60 to 100
F:EASY_KNOW
E:ACQUIRE2


### Killing scrolls ###

N:282:Dispel Undead
G:?:w
I:70:23:0
W:40:0:5:200
A:100:40 to 100
F:EASY_KNOW
E:DISPEL_UNDEAD

N:283:Banishment
G:?:w
I:70:24:0
W:40:0:5:750
A:25:40 to 100
F:EASY_KNOW
E:BANISHMENT

N:284:Mass Banishment
G:?:w
I:70:25:0
W:50:0:5:1000
A:20:50 to 100
F:EASY_KNOW
E:LOSKILL


### Utility ###

N:285:Satisfy Hunger
G:?:w
I:70:26:0
W:5:0:5:10
A:100:5 to 100
M:70:1d3
F:EASY_KNOW
E:SATISFY

N:286:Identify
G:?:w
I:70:27:0
W:1:0:5:50
A:100:5 to 100
F:EASY_KNOW
E:IDENTIFY

N:289:Light
G:?:w
I:70:28:0
W:0:0:5:15
M:70:1d3
A:100:0 to 100
F:EASY_KNOW
E:LIGHT

N:290:Word of Recall
G:?:w
I:70:29:0
W:5:0:5:125
A:100:5 to 100
F:EASY_KNOW
E:RECALL

N:291:Recharging
G:?:w
I:70:30:0
W:40:0:5:200
A:100:40 to 100
F:EASY_KNOW
E:RECHARGE

N:292:Trap/Door Destruction
G:?:w
I:70:31:0
W:10:0:5:50
A:100:10 to 100
F:EASY_KNOW
E:DESTROY_TDOORS

N:293:Deep Descent
G:?:w
I:70:32:0
W:10:0:5:50
A:50:1 to 100
F:EASY_KNOW
E:DEEP_DESCENT


### "Holy" spells ###

N:294:Blessing
G:?:w
I:70:33:0
W:1:0:5:15
A:100:1 to 100
M:70:1d3
F:EASY_KNOW
E:BLESSING

N:295:Holy Chant
G:?:w
I:70:34:0
W:10:0:5:40
A:100:10 to 100
F:EASY_KNOW
E:BLESSING2

N:296:Holy Prayer
G:?:w
I:70:35:0
W:25:0:5:80
A:100:25 to 100
F:EASY_KNOW
E:BLESSING3

N:297:Protection from Evil
G:?:w
I:70:36:0
W:30:0:5:50
A:100:30 to 100
F:EASY_KNOW
E:PROTEVIL


### Misc. ###

N:298:Monster Confusion
G:?:w
I:70:37:0
W:5:0:5:30
A:100:5 to 100
F:EASY_KNOW
E:CONFUSING

N:299:Rune of Protection
G:?:w
I:70:38:0
W:60:0:5:500
A:50:70 to 100
F:EASY_KNOW
E:RUNE

N:300:*Destruction*
G:?:w
I:70:39:0
W:40:0:5:250
A:100:40 to 100
F:EASY_KNOW
E:DESTRUCTION2


### Bad scrolls ###

N:301:Aggravate Monster
G:?:w
I:70:40:0
W:5:0:5:0
A:100:5 to 100
M:70:1d3
F:EASY_KNOW
E:ANNOY_MON

N:302:Curse Weapon
G:?:w
I:70:41:0
W:50:0:5:0
A:100:50 to 100
M:70:1d3
F:EASY_KNOW
E:CURSE_WEAPON

N:303:Curse Armour
G:?:w
I:70:42:0
W:50:0:5:0
A:100:50 to 100
M:70:1d3
F:EASY_KNOW
E:CURSE_ARMOR

N:304:Darkness
G:?:w
I:70:43:0
W:1:0:5:0
A:100:1 to 100
M:70:1d3
F:EASY_KNOW
E:DARKNESS

N:305:Trap Creation
G:?:w
I:70:44:0
W:10:0:5:0
A:100:10 to 100
M:70:1d3
F:EASY_KNOW
E:CREATE_TRAP




##### Potions #####

### Statgain ###

N:310:Strength
G:!:d
I:75:1:0
W:30:0:4:8000
A:80:30 to 100
F:EASY_KNOW
E:GAIN_STR

N:311:Intelligence
G:!:d
I:75:2:0
W:30:0:4:8000
A:80:30 to 100
F:EASY_KNOW
E:GAIN_INT

N:312:Wisdom
G:!:d
I:75:3:0
W:30:0:4:8000
A:80:30 to 100
F:EASY_KNOW
E:GAIN_WIS

N:313:Dexterity
G:!:d
I:75:4:0
W:30:0:4:8000
A:80:30 to 100
F:EASY_KNOW
E:GAIN_DEX

N:314:Constitution
G:!:d
I:75:5:0
W:30:0:4:8000
A:80:30 to 100
F:EASY_KNOW
E:GAIN_CON

N:315:Charisma
G:!:d
I:75:6:0
W:20:0:4:1000
A:80:15 to 100
F:EASY_KNOW
E:GAIN_CHR

N:316:Augmentation
G:!:d
I:75:7:0
W:40:0:4:60000
A:15:40 to 100
P:0:1d1:0:0:0
F:EASY_KNOW
E:GAIN_ALL

N:317:Experience
G:!:d
I:75:8:0
W:65:0:4:25000
A:100:65 to 100
F:EASY_KNOW
E:GAIN_EXP


### Healings ###

N:318:Cure Light Wounds
G:!:d
I:75:9:150
W:0:0:4:30
A:100:1 to 15
M:100:2d3
F:EASY_KNOW
E:CURE_LIGHT

N:319:Cure Serious Wounds
G:!:d
I:75:10:150
W:3:0:4:70
A:100:4 to 40
M:85:2d3
F:EASY_KNOW
E:CURE_SERIOUS

N:320:Cure Critical Wounds
G:!:d
I:75:11:150
W:5:0:4:200
A:105:12 to 100
M:75:2d3
F:EASY_KNOW
E:CURE_CRITICAL

N:321:Healing
G:!:d
I:75:12:200
W:15:0:4:300
A:100:15 to 100
F:EASY_KNOW
E:CURE_FULL

N:322:*Healing*
G:!:d
I:75:13:0
W:40:0:4:300
A:35:40 to 100
P:0:1d1:0:0:0
F:EASY_KNOW
E:CURE_FULL2

N:323:Life
G:!:d
I:75:14:0
W:60:0:4:5000
A:40:60 to 100
P:0:1d1:0:0:0
F:EASY_KNOW
E:CURE_NONORLYBIG

N:324:Neutralize Poison
G:!:d
I:75:15:0
W:5:0:4:75
A:100:1 to 35
F:EASY_KNOW
E:CURE_POISON

N:325:Restore Mana
G:!:d
I:75:16:0
W:25:0:4:350
A:100:25 to 100
F:EASY_KNOW
E:RESTORE_MANA


### Stat restore ###

N:326:Restore Strength
G:!:d
I:75:17:0
W:25:0:4:300
A:75:19 to 60
F:EASY_KNOW
E:RESTORE_STR

N:327:Restore Intelligence
G:!:d
I:75:18:0
W:50:0:4:300
A:75:19 to 60
F:EASY_KNOW
E:RESTORE_INT

N:328:Restore Wisdom
G:!:d
I:75:19:0
W:25:0:4:300
A:75:20 to 60
F:EASY_KNOW
E:RESTORE_WIS

N:329:Restore Dexterity
G:!:d
I:75:20:0
W:25:0:4:300
A:75:20 to 60
F:EASY_KNOW
E:RESTORE_DEX

N:330:Restore Constitution
G:!:d
I:75:21:0
W:25:0:4:300
A:75:21 to 60
F:EASY_KNOW
E:RESTORE_CON

N:331:Restore Charisma
G:!:d
I:75:22:0
W:20:0:4:300
A:75:10 to 60
F:EASY_KNOW
E:RESTORE_CHR

N:332:Restore Life Levels
G:!:d
I:75:23:0
W:40:0:4:400
A:100:40 to 100
F:EASY_KNOW
E:RESTORE_EXP


### Gain one/lose one potions ###

N:333:Brawn
G:!:d
I:75:24:0
W:3:0:4:1000
A:20:10 to 20
F:EASY_KNOW
E:BRAWN

N:334:Intellect
G:!:d
I:75:25:0
W:20:0:4:1000
A:20:10 to 20
F:EASY_KNOW
E:INTELLECT

N:335:Contemplation
G:!:d
I:75:26:0
W:20:0:4:1000
A:20:10 to 20
F:EASY_KNOW
E:CONTEMPLATION

N:336:Nimbleness
G:!:d
I:75:27:0
W:5:0:4:1000
A:20:10 to 20
F:EASY_KNOW
E:NIMBLENESS

N:337:Toughness
G:!:d
I:75:28:0
W:10:0:4:1000
A:20:10 to 20
F:EASY_KNOW
E:TOUGHNESS


### Knowledge ###

N:340:Self Knowledge
G:!:d
I:75:29:0
W:40:0:4:2000
A:50:40 to 100
P:0:1d1:0:0:0
F:EASY_KNOW
E:SELF_KNOW

N:341:Enlightenment
G:!:d
I:75:30:0
W:25:0:4:800
A:100:25 to 100
F:EASY_KNOW
E:ENLIGHTENMENT

N:342:*Enlightenment*
G:!:d
I:75:31:0
W:70:0:4:80000
A:20:70 to 100
P:0:1d1:0:0:0
F:EASY_KNOW
E:ENLIGHTENMENT2


### Buffs ###

N:343:Speed
G:!:d
I:75:32:0
W:1:0:4:75
A:100:1 to 100
F:EASY_KNOW
E:HASTE

N:344:Heroism
G:!:d
I:75:33:0
W:1:0:4:25
A:100:1 to 100
F:EASY_KNOW
E:HERO

N:345:Berserk Strength
G:!:d
I:75:34:0
W:3:0:4:00
A:100:3 to 100
F:EASY_KNOW
E:SHERO

N:346:Boldness
G:!:d
I:75:35:0
W:1:0:4:8
A:100:1 to 100
F:EASY_KNOW
E:CURE_PARANOIA

N:347:Resist Heat
G:!:d
I:75:36:0
W:1:0:4:30
A:100:1 to 100
F:EASY_KNOW
E:RESIST_FIRE

N:348:Resist Cold
G:!:d
I:75:37:0
W:1:0:4:30
A:100:1 to 100
F:EASY_KNOW
E:RESIST_COLD

N:349:Resist Poison
G:!:d
I:75:38:0
W:1:0:4:30
A:70:8 to 100
F:EASY_KNOW
E:RESIST_POIS

N:350:True Seeing
G:!:d
I:75:39:0
W:3:0:4:50
A:100:3 to 25
F:EASY_KNOW
E:TMD_SINVIS

N:351:Infravision
G:!:d
I:75:49:0
W:3:0:4:20
A:100:3 to 25
F:EASY_KNOW
E:TMD_INFRA


### Useless buggers ###

N:355:Slime Mold Juice
G:!:d
I:75:50:1000
W:0:0:4:2
A:50:1 to 10
M:55:2d3
F:EASY_KNOW
E:DRINK_GOOD

N:356:Sleep
G:!:d
I:75:51:100
W:0:0:4:0
A:50:0 to 10
M:70:2d3
P:0:3d4:0:0:0
F:EASY_KNOW
E:PARALYZE

N:357:Blindness
G:!:d
I:75:52:0
W:0:0:4:0
M:70:2d3
A:50:0 to 10
P:0:3d4:0:0:0
F:EASY_KNOW
E:BLIND

N:358:Confusion
G:!:d
I:75:53:50
W:0:0:4:0
M:70:2d3
A:50:0 to 10
P:0:3d4:0:0:0
F:EASY_KNOW
E:CONFUSE

N:359:Poison
G:!:d
I:75:54:0
W:3:0:4:0
M:70:2d3
A:50:0 to 10
P:0:3d4:0:0:0
F:EASY_KNOW
E:POISON

N:360:Slowness
G:!:d
I:75:55:50
W:1:0:4:0
M:70:2d3
A:50:0 to 10
P:0:3d4:0:0:0
F:EASY_KNOW
E:SLOW

N:361:Lose Memories
G:!:d
I:75:56:0
W:10:0:4:0
A:50:10 to 15
F:EASY_KNOW
E:LOSE_EXP

N:362:Salt Water
G:!:d
I:75:57:0
W:0:0:4:0
M:100:1d2
A:20:3 to 15
F:EASY_KNOW
E:DRINK_SALT


### Weird one ###

N:363:Dragon Breath
G:!:d
I:75:58:0
W:0:0:4:0
M:100:1d2
A:10:40 to 100
F:EASY_KNOW
E:DRINK_BREATH



##### Wands #####

### Bolts ###

N:370:Magic Missile
G:-:d
I:65:1:0
W:3:0:10:200
A:100:3 to 100
P:0:1d1:0:0:0
C:6+d10
E:MISSILE

N:371:Lightning Bolts
G:-:d
I:65:2:0
W:15:0:10:600
A:100:15 to 100
P:0:1d1:0:0:0
C:6+d8
E:ELEC_BOLT

N:372:Frost Bolts
G:-:d
I:65:3:0
W:20:0:10:800
A:100:20 to 100
P:0:1d1:0:0:0
C:6+d5
E:COLD_BOLT

N:373:Fire Bolts
G:-:d
I:65:4:0
W:30:0:10:1000
A:100:30 to 100
P:0:1d1:0:0:0
C:6+d8
E:FIRE_BOLT2

N:374:Acid Bolts
G:-:d
I:65:5:0
W:30:0:10:950
A:100:30 to 100
P:0:1d1:0:0:0
C:6+d8
E:ACID_BOLT2


### Balls ###

N:375:Stinking Cloud
G:-:d
I:65:6:0
W:5:0:10:400
A:100:5 to 100
P:0:1d1:0:0:0
C:6+d8
E:STINKING_CLOUD

N:376:Lightning Balls
G:-:d
I:65:7:0
W:35:0:10:1200
A:100:35 to 100
P:0:1d1:0:0:0
C:4+d8
F:IGNORE_ELEC
E:ELEC_BALL

N:377:Cold Balls
G:-:d
I:65:8:0
W:40:0:10:1500
A:100:40 to 100
P:0:1d1:0:0:0
C:2+d6
F:IGNORE_COLD
E:COLD_BALL100

N:378:Fire Balls
G:-:d
I:65:9:0
W:50:0:10:1800
A:100:50 to 100
P:0:1d1:0:0:0
C:2+d4
F:IGNORE_FIRE
E:FIRE_BALL

N:379:Acid Balls
G:-:d
I:65:10:0
W:50:0:10:1650
A:100:50 to 100
P:0:1d1:0:0:0
C:2+d5
F:IGNORE_ACID
E:ACID_BALL


### Monster status changing ###

N:380:Slow Monster
G:-:d
I:65:11:0
W:5:0:10:500
A:100:5 to 100
P:0:1d1:0:0:0
C:6+d10
E:MON_SLOW

N:381:Confuse Monster
G:-:d
I:65:12:0
W:5:0:10:500
A:100:5 to 100
P:0:1d1:0:0:0
C:6+d12
E:MON_CONFUSE

N:382:Sleep Monster
G:-:d
I:65:13:0
W:5:0:10:500
A:100:5 to 100
P:0:1d1:0:0:0
C:8+d15
E:MON_SLEEP

N:383:Scare Monster
G:-:d
I:65:14:0
W:10:0:10:500
A:25:10 to 100
P:0:1d1:0:0:0
C:3+d5
E:MON_SCARE


### Utility ###

N:384:Light
G:-:d
I:65:15:0
W:3:0:10:200
A:100:3 to 20
P:0:1d1:0:0:0
C:6+d10
E:LIGHT_LINE

N:385:Stone to Mud
G:-:d
I:65:16:0
W:10:0:10:300
A:100:10 to 100
P:0:1d1:0:0:0
C:3+d4
E:STONE_TO_MUD

N:386:Polymorph
G:-:d
I:65:17:0
W:20:0:10:400
A:100:20 to 100
P:0:1d1:0:0:0
C:6+d8
E:POLYMORPH

N:387:Trap/Door Destruction
G:-:d
I:65:18:0
W:10:0:10:100
A:100:10 to 100
P:0:1d1:0:0:0
C:6+d8
E:TDOOR_DEST

N:388:Clone Monster
G:-:d
I:65:19:0
W:15:0:10:0
A:100:15 to 100
P:0:1d1:0:0:0
C:3+d5
E:MON_CLONE

N:389:Teleport Other
G:=:d
I:65:20:0
W:20:0:10:350
A:100:20 to 100
P:0:1d1:0:0:0
C:6+d5
E:TELE_OTHER

N:390:Disarming
G:-:d
I:65:21:0
W:20:0:10:700
A:100:20 to 100
P:0:1d1:0:0:0
C:4+d5
E:DISARMING

N:391:Wonder
G:-:d
I:65:22:0
W:3:0:10:250
A:100:3 to 100
P:0:1d1:0:0:0
C:8+d15
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
E:WONDER



### Dragons' wands ###

N:392:Dragon's Flame
G:-:d
I:65:23:0
W:50:0:10:2400
A:25:50 to 100
P:0:1d1:0:0:0
C:1+d3
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
E:FIRE_BALL200

N:393:Dragon's Frost
G:-:d
I:65:24:0
W:50:0:10:2400
A:25:50 to 100
P:0:1d1:0:0:0
C:1+d3
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
E:COLD_BALL160

N:394:Dragon's Breath
G:-:d
I:65:25:0
W:60:0:10:2400
A:25:60 to 100
P:0:1d1:0:0:0
C:1+d3
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
E:WAND_BREATH


### Drain lifes ###

N:395:Drain Life
G:-:d
I:65:26:0
W:50:0:10:1200
A:100:50 to 100
P:0:1d1:0:0:0
C:3+d3
E:DRAIN_LIFE3

N:396:Annihilation
G:-:d
I:65:27:0
W:60:0:10:3000
A:25:60 to 100
P:0:1d1:0:0:0
C:1+d2
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
E:DRAIN_LIFE4


### Rubbish ###

N:397:Heal Monster
G:-:d
I:65:28:0
W:3:0:10:0
A:50:3 to 13
P:0:1d1:0:0:0
C:8+d20
E:MON_HEAL

N:398:Haste Monster
G:-:d
I:65:29:0
W:3:0:10:0
A:50:3 to 13
P:0:1d1:0:0:0
C:8+d20
E:MON_HASTE




##### Staffs #####

### Bad staffs ###

N:400:Summoning
G:_:d
I:55:1:0
W:10:0:50:0
A:20:10 to 100
P:0:1d2:0:0:0
C:2d3
E:SUMMON_MON

N:401:Haste Monsters
G:_:d
I:55:2:0
W:10:0:50:0
A:100:10 to 20
P:0:1d2:0:0:0
C:8+d8
E:LOSHASTE

N:402:Darkness
G:_:d
I:55:3:0
W:5:0:50:0
A:80:5 to 10
P:0:1d2:0:0:0
C:8+d8
E:DARKNESS


### Destruction ###

N:403:Earthquakes
G:_:d
I:55:4:0
W:40:0:50:350
A:100:40 to 100
P:0:1d2:0:0:0
C:3+d5
E:EARTHQUAKES

N:404:*Destruction*
G:_:d
I:55:5:0
W:50:0:50:2500
A:100:50 to 100
P:0:1d2:0:0:0
C:1+d3
E:DESTRUCTION2


### Monster-affecting ###

N:405:Confuse Monsters
G:_:d
I:55:6:0
W:10:0:50:800
A:100:10 to 100
P:0:1d2:0:0:0
C:6+d5
E:LOSCONF

N:406:Slow Monsters
G:_:d
I:55:7:0
W:10:0:50:800
A:100:10 to 100
P:0:1d2:0:0:0
C:6+d5
E:LOSSLOW

N:407:Sleep Monsters
G:_:d
I:55:8:0
W:10:0:50:700
A:100:10 to 100
P:0:1d2:0:0:0
C:6+d5
E:LOSSLEEP


### Detect ###

N:408:Detect Invisible
G:_:d
I:55:9:0
W:5:0:50:200
A:100:5 to 100 
P:0:1d2:0:0:0
C:8+d15
E:DETECT_INVIS

N:409:Detect Evil
G:_:d
I:55:10:0
W:20:0:50:350
A:100:20 to 100
P:0:1d2:0:0:0
C:8+d15
E:DETECT_EVIL

N:410:Mapping
G:_:d
I:55:11:0
W:20:0:50:750
A:100:20 to 100
P:0:1d2:0:0:0
C:5+d5
E:MAPPING


### Healing ###

N:411:Curing
G:_:d
I:55:12:0
W:25:0:50:1000
A:100:15 to 100
P:0:1d2:0:0:0
C:4+d3
E:CURE_TEMP

N:412:Cure Light Wounds
G:_:d
I:55:13:0
W:5:0:50:350
A:100:5 to 100
P:0:1d2:0:0:0
C:6+d5
E:CURE_LIGHT

N:413:Healing
G:_:d
I:55:14:0
W:70:0:50:5000
A:50:70 to 100
P:0:1d2:0:0:0
C:1+d2
E:CURE_FULL


### Killing staffs ###

N:414:Dispel Evil
G:_:d
I:55:15:0
W:50:0:50:1200
A:100:50 to 100
P:0:1d2:0:0:0
C:4+d3
E:DISPEL_EVIL60

N:415:Banishment
G:_:d
I:55:16:0
W:70:0:50:3500
A:25:70 to 100
P:0:1d2:0:0:0
C:1+d2
E:BANISHMENT

N:416:Power
G:_:d
I:55:17:0
W:70:0:50:4000
A:50:70 to 100
P:0:1d2:0:0:0
C:1+d3
E:DISPEL_ALL

N:417:Holiness
G:_:d
I:55:18:0
W:70:0:50:4500
A:50:70 to 100
P:0:1d2:0:0:0
C:2d2
E:STAFF_HOLY


### Utility ###

N:418:Light
G:_:d
I:55:19:0
W:5:0:50:250
A:100:5 to 100
P:0:1d2:0:0:0
C:8+d20
E:LIGHT

N:419:Starlight
G:_:d
I:55:20:0
W:20:0:50:800
A:100:20 to 100
P:0:1d2:0:0:0
C:6+d5
E:STARLIGHT

N:420:Teleportation
G:_:d
I:55:21:0
W:20:0:50:2000
A:100:20 to 100
P:0:1d2:0:0:0
C:5+d4
E:TELE_LONG

N:421:Speed
G:_:d
I:55:22:0
W:40:0:50:1000
A:100:40 to 100
P:0:1d2:0:0:0
C:4+d3
E:HASTE

N:422:Remove Curse
G:_:d
I:55:23:0
W:40:0:50:500
A:100:40 to 100
P:0:1d2:0:0:0
C:4+d3
E:REMOVE_CURSE

N:423:the Magi
G:_:d
I:55:24:0
W:70:0:50:4500
A:50:70 to 100
P:0:1d2:0:0:0
C:2+1d2
E:STAFF_MAGI

N:424:Identify
G:_:d
I:55:25:0
W:10:0:50:400
A:100:10 to 100
P:0:1d2:0:0:0
C:5+d15
E:IDENTIFY



##### Rods #####

### Detection ###

N:430:Treasure Location
G:-:d
I:66:1:0
W:5:0:15:1000
A:100:8 to 100
E:DETECT_TREASURE:50

N:431:Door/Stair Location
G:-:d
I:66:2:0
W:15:0:15:1000
A:100:8 to 100
P:0:1d1:0:0:0
F:EASY_KNOW
E:DETECT_DOORSTAIR:70

N:432:Trap Location
G:-:d
I:66:3:0
W:5:0:15:1000
A:100:8 to 100
P:0:1d1:0:0:0
F:EASY_KNOW
E:DETECT_TRAP:50

N:433:Detection
G:-:d
I:66:4:0
W:30:0:15:5000
A:12:30 to 100
P:0:1d1:0:0:0
F:EASY_KNOW | IGNORE_ELEC
E:DETECT_ALL:100

N:434:Magic Mapping
G:-:d
I:66:5:0
W:65:0:15:10000
A:25:65 to 100
P:0:1d1:0:0:0
F:EASY_KNOW
E:MAPPING:100

N:435:Probing
G:-:d
I:66:6:0
W:35:0:15:4000
A:70:35 to 100
P:0:1d1:0:0:0
F:EASY_KNOW
E:PROBING:50


### Bolts ###

N:436:Fire Bolts
G:-:d
I:66:7:0
W:30:0:15:3000
A:100:30 to 100
P:0:1d1:0:0:0
F:EASY_KNOW
E:FIRE_BOLT2:15

N:437:Frost Bolts
G:-:d
I:66:8:0
W:25:0:15:2500
A:100:25 to 100
P:0:1d1:0:0:0
F:EASY_KNOW
E:COLD_BOLT2:13

N:438:Lightning Bolts
G:-:d
I:66:9:0
W:20:0:15:2000
A:100:20 to 100
P:0:1d1:0:0:0
F:EASY_KNOW
E:ELEC_BOLT:11

N:439:Acid Bolts
G:-:d
I:66:10:0
W:40:0:15:3500
A:100:40 to 100
P:0:1d1:0:0:0
F:EASY_KNOW
E:ACID_BOLT3:12


### Balls ###

N:440:Fire Balls
G:-:d
I:66:11:0
W:75:0:15:5000
A:100:75 to 100
P:0:1d1:0:0:0
F:EASY_KNOW
E:FIRE_BALL:30

N:441:Cold Balls
G:-:d
I:66:12:0
W:60:0:15:4500
A:100:60 to 100
P:0:1d1:0:0:0
F:EASY_KNOW
E:COLD_BALL100:25

N:442:Lightning Balls
G:-:d
I:66:13:0
W:55:0:15:4000
A:100:55 to 100
P:0:1d1:0:0:0
F:EASY_KNOW
E:ELEC_BALL:23

N:443:Acid Balls
G:-:d
I:66:14:0
W:70:0:15:5500
A:100:70 to 100
P:0:1d1:0:0:0
F:EASY_KNOW
E:ACID_BALL:27


### Status-affecting ###

N:444:Slow Monster
G:-:d
I:66:15:0
W:30:0:15:1500
A:100:30 to 100
P:0:1d1:0:0:0
F:EASY_KNOW
E:MON_SLOW:20

N:445:Sleep Monster
G:-:d
I:66:16:0
W:30:0:15:1500
A:100:30 to 100
P:0:1d1:0:0:0
F:EASY_KNOW
E:MON_SLEEP:18


### Healing ###

N:446:Curing
G:-:d
I:66:17:0
W:65:0:15:15000
A:35:20 to 100
P:0:1d1:0:0:0
F:EASY_KNOW | IGNORE_ELEC
E:CURE_TEMP:100

N:447:Healing
G:-:d
I:66:18:0
W:80:0:15:20000
A:12:80 to 100
P:0:1d1:0:0:0
F:EASY_KNOW | IGNORE_ELEC
E:HEAL3:1000

N:448:Restoration
G:-:d
I:66:19:0
W:80:0:15:25000
A:6:80 to 100
P:0:1d1:0:0:0
F:EASY_KNOW | IGNORE_ELEC
E:RESTORE_ST_LEV:1000


### Other ###

N:449:Polymorph
G:-:d
I:66:20:0
W:35:0:15:1200
A:100:35 to 100
P:0:1d1:0:0:0
F:EASY_KNOW
E:POLYMORPH:25

N:450:Drain Life
G:-:d
I:66:21:0
W:75:0:15:3600
A:25:75 to 100
P:0:1d1:0:0:0
F:EASY_KNOW
E:DRAIN_LIFE3:23

N:451:Teleport Other
G:-:d
I:66:22:0
W:45:0:15:1400
A:50:45 to 100
P:0:1d1:0:0:0
F:EASY_KNOW
E:TELE_OTHER:25

N:452:Disarming
G:-:d
I:66:23:0
W:35:0:15:2100
A:100:35 to 100
P:0:1d1:0:0:0
F:EASY_KNOW
E:DISARMING:30

N:453:Light
G:-:d
I:66:24:0
W:10:0:15:500
A:100:8 to 100
P:0:1d1:0:0:0
F:EASY_KNOW
E:LIGHT_LINE:9

N:454:Illumination
G:-:d
I:66:25:0
W:20:0:15:1000
A:100:20 to 100
P:0:1d1:0:0:0
F:EASY_KNOW
E:LIGHT:30

N:455:Recall
G:-:d
I:66:26:0
W:30:0:15:4000
A:25:30 to 100
P:0:1d1:0:0:0
F:EASY_KNOW | IGNORE_ELEC
E:RECALL:60

N:456:Identify
G:-:d
I:66:27:0
W:50:0:15:13000
A:25:50 to 100
P:0:1d1:0:0:0
F:EASY_KNOW | IGNORE_ELEC
E:IDENTIFY:10

N:457:Speed
G:-:d
I:66:28:0
W:95:0:15:50000
A:12:95 to 100
P:0:1d1:0:0:0
F:EASY_KNOW | IGNORE_ELEC
E:HASTE:100



##### Basic Books #####

N:460:[Magic for Beginners]
G:?:R
I:90:0:0
W:5:0:30:25
A:100:5 to 100
P:0:1d1:0:0:0
F:EASY_KNOW

N:461:[Conjurings and Tricks]
G:?:R
I:90:1:0
W:10:0:30:100
A:100:10 to 100
P:0:1d1:0:0:0
F:EASY_KNOW

N:462:[Incantations and Illusions]
G:?:R
I:90:2:0
W:20:0:30:400
A:100:20 to 100
P:0:1d1:0:0:0
F:EASY_KNOW

N:463:[Sorcery and Evocations]
G:?:R
I:90:3:0
W:30:0:30:800
A:100:30 to 100
P:0:1d1:0:0:0
F:EASY_KNOW

N:464:[Beginners Handbook]
G:?:G
I:91:0:0
W:5:0:30:25
A:100:5 to 100
P:0:1d1:0:0:0
F:EASY_KNOW

N:465:[Words of Wisdom]
G:?:G
I:91:1:0
W:10:0:30:100
A:100:10 to 100
P:0:1d1:0:0:0
F:EASY_KNOW

N:466:[Chants and Blessings]
G:?:G
I:91:2:0
W:20:0:30:300
A:100:20 to 100
P:0:1d1:0:0:0
F:EASY_KNOW

N:467:[Exorcism and Dispelling]
G:?:G
I:91:3:0
W:30:0:30:900
A:100:30 to 100
P:0:1d1:0:0:0
F:EASY_KNOW



##### Special Books (note resistances) #####

N:468:[Resistances of Scarabtarices]
G:?:r
I:90:4:0
W:40:0:30:10000
A:100:40 to 100
P:0:1d1:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
F:EASY_KNOW

N:469:[Raal's Tome of Destruction]
G:?:r
I:90:5:0
W:50:0:30:20000
A:100:50 to 100
P:0:1d1:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
F:EASY_KNOW

N:470:[Mordenkainen's Escapes]
G:?:r
I:90:6:0
W:60:0:30:30000
A:100:60 to 100
P:0:1d1:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
F:EASY_KNOW

N:471:[Tenser's Transformations]
G:?:r
I:90:7:0
W:70:0:30:50000
A:50:70 to 100
P:0:1d1:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
F:EASY_KNOW

N:472:[Kelek's Grimoire of Power]
G:?:r
I:90:8:0
W:80:0:30:90000
A:25:80 to 100
P:0:1d1:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
F:EASY_KNOW

N:473:[Ethereal Openings]
G:?:g
I:91:4:0
W:40:0:30:5000
A:100:40 to 100
P:0:1d1:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
F:EASY_KNOW

N:474:[Godly Insights]
G:?:g
I:91:5:0
W:50:0:30:10000
A:100:50 to 100
P:0:1d1:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
F:EASY_KNOW

N:475:[Purifications and Healing]
G:?:g
I:91:6:0
W:60:0:30:30000
A:100:60 to 100
P:0:1d1:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
F:EASY_KNOW

N:476:[Holy Infusions]
G:?:g
I:91:7:0
W:80:0:30:50000
A:50:80 to 100
P:0:1d1:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
F:EASY_KNOW

N:477:[Wrath of God]
G:?:g
I:91:8:0
W:100:0:30:100000
A:25:100 to 100
P:0:1d1:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
F:EASY_KNOW



##### Chests #####

N:480:& Small wooden chest~
G:~:s
I:7:1:0
W:5:0:250:20
A:100:5 to 100
P:0:2d3:0:0:0

N:481:& Large wooden chest~
G:~:s
I:7:5:0
W:15:0:500:60
A:100:15 to 100
P:0:2d5:0:0:0

N:482:& Small iron chest~
G:~:s
I:7:2:0
W:25:0:300:100
A:100:25 to 100
P:0:2d4:0:0:0

N:483:& Large iron chest~
G:~:s
I:7:6:0
W:35:0:1000:150
A:100:35 to 100
P:0:2d6:0:0:0

N:484:& Small steel chest~
G:~:s
I:7:3:0
W:45:0:500:200
A:100:45 to 100
P:0:2d4:0:0:0

N:485:& Large steel chest~
G:~:s
I:7:7:0
W:55:0:1000:250
A:100:55 to 100
P:0:2d6:0:0:0

N:486:& Ruined chest~
G:~:s
I:7:0:0
W:0:0:250:0
A:100:75 to 100



##### Junk #####

N:490:& Empty Bottle~
G:!:w
I:2:1:0
W:0:0:2:0
F:EASY_KNOW

N:491:& Shard~ of Pottery
G:~:r
I:3:3:0
W:0:0:5:0
F:EASY_KNOW

N:492:& Broken Stick~
G:~:r
I:3:6:0
W:0:0:3:0
F:EASY_KNOW

N:493:& Broken Skull~
G:~:w
I:1:1:0
W:0:0:2:0
F:EASY_KNOW

N:494:& Broken Bone~
G:~:w
I:1:2:0
W:0:0:2:0
F:EASY_KNOW

N:495:& Canine Skeleton~
G:~:w
I:1:4:0
W:1:0:10:0
F:EASY_KNOW

N:496:& Rodent Skeleton~
G:~:w
I:1:3:0
W:1:0:10:0
F:EASY_KNOW

N:497:& Human Skeleton~
G:~:w
I:1:8:0
W:5:0:60:0
F:EASY_KNOW

N:498:& Dwarf Skeleton~
G:~:w
I:1:7:0
W:5:0:50:0
F:EASY_KNOW

N:499:& Elf Skeleton~
G:~:w
I:1:6:0
W:5:0:40:0
F:EASY_KNOW



##### Dragon Scale Mail #####

N:500:Black Dragon Scale Mail~
G:[:s
I:38:1:0
W:50:0:200:40000
A:12:50 to 100
P:30:2d4:-2:0:10
F:RES_ACID |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
E:ACID_BALL:450+1d450

N:501:Blue Dragon Scale Mail~
G:[:b
I:38:2:0
W:50:0:200:40000
A:12:50 to 100
P:30:2d4:-2:0:10
F:RES_ELEC |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
E:DRAGON_BLUE:450+1d450

N:502:White Dragon Scale Mail~
G:[:w
I:38:3:0
W:50:0:200:40000
A:12:50 to 100
P:30:2d4:-2:0:10
F:RES_COLD |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
E:COLD_BALL100:450+1d450

N:503:Red Dragon Scale Mail~
G:[:r
I:38:4:0
W:50:0:200:40000
A:12:50 to 100
P:30:2d4:-2:0:10
F:RES_FIRE |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
E:DRAGON_RED:450+1d450

N:504:Green Dragon Scale Mail~
G:[:g
I:38:5:0
W:60:0:200:60000
A:12:60 to 100
P:30:2d4:-2:0:10
F:RES_POIS |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
E:DRAGON_GREEN:450+1d450

N:505:Multi-Hued Dragon Scale Mail~
G:[:v
I:38:6:0
W:90:0:200:150000
A:3:90 to 100
P:30:2d4:-2:0:10
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
E:DRAGON_MULTIHUED:25+1d225

N:506:Pseudo-Dragon Scale Mail~
G:[:o
I:38:10:0
W:65:0:200:60000
A:6:65 to 100
P:30:2d4:-2:0:10
F:RES_LITE | RES_DARK |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
E:DRAGON_SHINING:300+1d300

N:507:Law Dragon Scale Mail~
G:[:B
I:38:12:0
W:80:0:200:80000
A:6:80 to 100
P:30:2d4:-2:0:10
F:RES_SOUND | RES_SHARD |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
E:DRAGON_LAW:300+1d300

N:508:Bronze Dragon Scale Mail~
G:[:U
I:38:14:0
W:50:0:200:40000
A:12:50 to 100
P:30:2d4:-2:0:10
F:RES_CONFU |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
E:DRAGON_BRONZE:450+1d450

N:509:Gold Dragon Scale Mail~
G:[:y
I:38:16:0
W:50:0:200:40000
A:12:50 to 100
P:30:2d4:-2:0:10
F:RES_SOUND |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
E:DRAGON_GOLD:450+1d450

N:510:Chaos Dragon Scale Mail~
G:[:v
I:38:18:0
W:80:0:200:80000
A:6:80 to 100
P:30:2d4:-2:0:10
F:RES_CHAOS | RES_DISEN |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
E:DRAGON_CHAOS:300+1d300

N:511:Balance Dragon Scale Mail~
G:[:v
I:38:20:0
W:95:0:200:100000
A:3:95 to 100
P:30:2d4:-2:0:10
F:RES_SOUND | RES_SHARD | RES_CHAOS | RES_DISEN |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
E:DRAGON_BALANCE:300+1d300

N:512:Power Dragon Scale Mail~
G:[:v
I:38:30:0
W:100:0:200:300000
A:1:100 to 100
P:40:2d4:-3:0:15
F:RES_ACID | RES_FIRE | RES_COLD | RES_ELEC | RES_POIS |
F:RES_CONFU | RES_DISEN | RES_SOUND | RES_SHARD | RES_BLIND | 
F:RES_LITE | RES_DARK | RES_NEXUS | RES_NETHR | RES_CHAOS |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
E:DRAGON_POWER:300+1d300



##### Gold/gems #####

N:520:copper
G:$:u
I:100:0:0

N:521:silver
G:$:s
I:100:1:0

N:522:garnets
G:$:r
I:100:2:0

N:523:gold
G:$:y
I:100:3:0

N:524:opals
G:$:W
I:100:4:0

N:525:sapphires
G:$:b
I:100:5:0

N:526:rubies
G:$:r
I:100:6:0

N:527:diamonds
G:$:w
I:100:7:0

N:528:emeralds
G:$:g
I:100:8:0

N:529:mithril
G:$:B
I:100:9:0

N:530:adamantite
G:$:G
I:100:10:0


##### "Morgoth Artifacts" #####

# These objects, like other INSTA_ARTs are never created without being
# turned into artifacts.  This simplifies the code for "killing the
# winner monster".

N:540:& Mighty Hammer~
G:\:D
I:21:50:0
W:15:0:200:1000
P:0:3d9:0:0:0
F:INSTA_ART

N:542:& Massive Iron Crown~
G:]:D
I:33:50:0
W:44:0:20:1000
P:0:1d1:0:0:0
F:INSTA_ART


##### Objects 500 to 514 are the "Special Artifacts" #####

# These objects do not specify "full names" because the artifact name
# is added in "obj-desc.c" based on the artifact index ("i_ptr->name1").
#
# These objects do specify a "base name", which is used when the object
# is "aware" (always true for lites)
#
# The Lites (and the One Ring) specify "physical colors", which
# over-ride the "flavor" colors, if any.  Note that the "One Ring"
# also has a specific check for "unknown" in which it changes its
# name to "a plain gold ring".  See "obj-desc.c"
#
# Note that ALL artifacts are given "IGNORE_ACID/ELEC/FIRE/COLD",
# so we do not need to specify that here.
#
# Note that the "INSTA_ART" flag is used to prevent these objects from
# being created without also turning them into artifacts.  This flag
# must be specified both here and in the artifact template.
#
# The reason for having six different "ring" templates and three
# different "amulet" templates is to allow each "special artifact" to
# have a different "color" and "flavor", and also to allow the use of
# special "base names" (such as "Necklace").


# The Phial of Galadriel -- see artifact list

N:550:& Phial~
G:~:y
I:39:4:0
W:5:0:10:10000
P:0:1d1:0:0:0
F:INSTA_ART

# The Star of Elendil -- see artifact list

N:551:& Star~
G:~:y
I:39:5:0
W:30:0:5:25000
P:0:1d1:0:0:0
F:INSTA_ART

# The Arkenstone of Thrain -- see artifact list

N:552:& Arkenstone~
G:~:y
I:39:6:0
W:50:0:5:50000
P:0:1d1:0:0:0
F:INSTA_ART

# The Amulet of Carlammas -- see artifact list

N:553:& Amulet~
G:":d
I:40:50:0
W:50:0:3:60000
F:INSTA_ART

# The Amulet of Ingwe -- see artifact list

N:554:& Amulet~
G:":d
I:40:51:0
W:65:0:3:90000
F:INSTA_ART

# The Necklace of the Dwarves -- see artifact list

N:555:& Necklace~
G:":y
I:40:52:0
W:70:0:3:75000
F:INSTA_ART

# The Ring of Barahir -- see artifact list

N:556:& Ring~
G:=:d
I:45:50:0
W:50:0:2:65000
F:INSTA_ART

# The Ring of Tulkas -- see artifact list

N:557:& Ring~
G:=:d
I:45:51:0
W:70:0:2:150000
F:INSTA_ART

# The Ring of Power 'Narya' -- see artifact list

N:558:& Ring~
G:=:d
I:45:52:0
W:70:0:2:100000
F:INSTA_ART

# The Ring of Power 'Nenya' -- see artifact list

N:559:& Ring~
G:=:d
I:45:53:0
W:80:0:2:200000
F:INSTA_ART

# The Ring of Power 'Vilya' -- see artifact list

N:560:& Ring~
G:=:d
I:45:54:0
W:90:0:2:300000
F:INSTA_ART

# The Ring of Power 'The One Ring' -- see artifact list

N:561:& Ring~
G:=:y
I:45:55:0
W:100:0:2:5000000
F:INSTA_ART

# The Palantir of Westernesse -- see artifact list

N:562:& Palantir~
G:~:y
I:39:7:0
W:75:0:200:100000
P:0:10d10:0:0:0
F:INSTA_ART

# The Elfstone 'Elessar' -- see artifact list

N:563:& Elfstone~
G:":g
I:40:53:0
W:60:0:3:50000
F:INSTA_ART

# The Jewel 'Evenstar' -- see artifact list

N:564:& Jewel~
G:":w
I:40:54:0
W:40:0:3:25000
F:INSTA_ART
