# Create a New Game

Create a New Game sets options for a new game, with a new map & settings.
Many variables include: size of terrain, initial number of urban areas & industries.
A preview of the terrain, settings generate, is shown.

Create a New Game opens with Language and Climate Control when Simutrans starts (other game-options are disabled) & also opens from Game Options (other toolbars, texts & options in current game close).
Keyboard shortcuts to open Create a New Game include keypress [Q] and [X].

To return to current game, close Create a New Game: click x in top-left-corner; or use keyboard.

Arrow-buttons adjust settings and buttons switch on/off options or open new controls:

Map Number: selects a terrain to use for game.
Click on number-box and type required number or use arrow-buttons to cycle through many terrains.
The preview shows terrain selected (water is blue, lower land is darker than higher land).

Size: sets size of map (top number is width, bottom is height).
Number in brackets is memory required by the map
IMPORTANT: Large maps need more memory & take more time to generate. The game & other graphics require about a further 88MB in pak64 and 144MB in pak128. As a general rule of thumb, on a computer with 256MB RAM do not try maps much larger than 512 x 512 squares.

Random map: selects new terrain i.e. a random map number, other settings remain.

Load Height Map: opens controls to use available custom terrains.

Nr. of cities: sets initial number of urban areas in game.

Median Citizens per City: sets initial population of urban areas.
The setting is an average value, Simutrans will try to generate more small villages than large cities.

Intercity Road Length: sets initial length of roads, between urban areas, for a new game.

Traffic density: sets number of private cars in urban areas.
Higher values create more private traffic, 0 generates none. New cars appear as urban areas grow.

Factories outside Cities: sets initial number of Industry Supply Chains outside urban areas.
If the terrain is very hilly suitable space may not be found and less industry will appear.

Markets in cities:sets initial number of end-consumers of goods in urban areas.
New consumers (and possibly suppliers, not necessarily in urban areas) appear each time the population doubles from about 2000 inhabitants onwards.

Tourist attractions: sets inital number of sites outside of urban areas that attract passengers and mail.
These appear outside of urban areas and in addtion to any attractions generated with new towns or cities at the start of the game. Attractions also generate passengers and mail.

Use a Timeline from Year: sets start year for game-world. When square-button is indented timeline is selected and as time passes in game more vehicles and construction options may appear.
When not selected: game-world still starts in chosen year but all vehicles & construction options appear immediately; urban areas appear with buildings from all periods; & slower vehicles are not as profitable (as income is calculated by average speed of available transport).

Allow player change: option to play game as an AI or public service player company (option can not be accessed after new game has started).

Beginner mode: option allows a higher level of income to be received in game-play from transporting goods and passengers (by default: 150% of values received in normal mode). Furthermore, Industry will not cease supply when consumer(s) have excess supply.

Load game: opens controls to re-start a previously saved game, replacing the current world which is lost.

Start Game: creates a new world, using the settings displayed. Click to start playing - Good Luck and Enjoy!

{Tips: Default values when Simutrans starts and other properties can be changed in simuconf.tab}