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~~~~~01|Symbiant
~~~~~02|Classes|Symbiant
#####R=== Symbiants ===

#####GDescription
Symbiants live in harmony with all of the monsters that do not move;
the Mushrooms, Molds, Floating Eyes, and such. They can hypnotise these
creatures and then form a symbiotic relationship. Using other symbiotic
powers, they can even use the magical abilities of their pets.

#####GStarting Stat Modifiers
Strength       +1
Intelligence   -2
Wisdom         +1
Dexterity      +1
Constitution    0
Charisma       +1
Bonus Blows     0
Hit Die        +d8
Exp Penalty    40%

#####GStarting Skills
#####BSkill                   Start Level     Skill Point Gains
Combat                  1.000           [0.800]
  Weaponmastery         1.000           [0.800]
  Archery               1.000           [0.700]
  Barehand-combat       1.000           [0.600]
Sneakiness              1.000           [0.800]
  Stealth               1.000           [0.800]
  Disarming             1.000           [0.700]
Magic                   1.000           [0.700]
  Magic-Device          1.000           [1.000]
Spirituality            1.000           [0.500]
  Prayer                0.000           [0.500]
Monster-lore            1.000           [1.100]
  Corpse-preservation   1.000           [0.900]
  Possession            0.000           [0.100]
  Symbiosis             1.000           [0.800]

#####GStarting Equipment
A symbiant begins the game with:
    A dagger
    A scroll of summon never-moving pet


#####GSymbiosis
Symbiants rely on the partnerships they form, hypnotising creatures
and then "wearing" them: "I get by with a little help from my friends".
Depending on the monster, this does nothing except protect the player
slightly (the worn monster takes some of the damage the player would
otherwise) or grant some very powerful attacks and summons.
Their "spells" are used by the 'm' command; as their Symbiosis skill
raises, they automatically gain more powers.
For more detail about the specific powers, look here: *****m_symbio.txt*0[Symbiosis]
