#ifndef __CLUTTER_STAGE_WINDOW_H__
#define __CLUTTER_STAGE_WINDOW_H__

#include <clutter/clutter-actor.h>

G_BEGIN_DECLS

#define CLUTTER_TYPE_STAGE_WINDOW               (clutter_stage_window_get_type ())
#define CLUTTER_STAGE_WINDOW(obj)               (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_STAGE_WINDOW, ClutterStageWindow))
#define CLUTTER_IS_STAGE_WINDOW(obj)            (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_STAGE_WINDOW))
#define CLUTTER_STAGE_WINDOW_GET_IFACE(obj)     (G_TYPE_INSTANCE_GET_INTERFACE ((obj), CLUTTER_TYPE_STAGE_WINDOW, ClutterStageWindowIface))

typedef struct _ClutterStageWindow      ClutterStageWindow; /* dummy */
typedef struct _ClutterStageWindowIface ClutterStageWindowIface;

struct _ClutterStageWindowIface
{
  GTypeInterface parent_iface;

  ClutterActor *(* get_wrapper)           (ClutterStageWindow *stage_window);

  void          (* set_title)             (ClutterStageWindow *stage_window,
                                           const gchar        *title);
  void          (* set_fullscreen)        (ClutterStageWindow *stage_window,
                                           gboolean            is_fullscreen);
  void          (* set_cursor_visible)    (ClutterStageWindow *stage_window,
                                           gboolean            cursor_visible);
  void          (* set_user_resizable)    (ClutterStageWindow *stage_window,
                                           gboolean            is_resizable);

  gboolean      (* realize)               (ClutterStageWindow *stage_window);
  void          (* unrealize)             (ClutterStageWindow *stage_window);

  void          (* show)                  (ClutterStageWindow *stage_window,
                                           gboolean            do_raise);
  void          (* hide)                  (ClutterStageWindow *stage_window);

  void          (* resize)                (ClutterStageWindow *stage_window,
                                           gint                width,
                                           gint                height);
  void          (* get_geometry)          (ClutterStageWindow *stage_window,
                                           ClutterGeometry    *geometry);

  int           (* get_pending_swaps)     (ClutterStageWindow *stage_window);

  void          (* add_redraw_clip)       (ClutterStageWindow *stage_window,
                                           ClutterGeometry    *stage_rectangle);
  gboolean      (* has_redraw_clips)      (ClutterStageWindow *stage_window);
  gboolean      (* ignoring_redraw_clips) (ClutterStageWindow *stage_window);
};

GType clutter_stage_window_get_type (void) G_GNUC_CONST;

ClutterActor *_clutter_stage_window_get_wrapper        (ClutterStageWindow *window);

void          _clutter_stage_window_set_title          (ClutterStageWindow *window,
                                                        const gchar        *title);
void          _clutter_stage_window_set_fullscreen     (ClutterStageWindow *window,
                                                        gboolean            is_fullscreen);
void          _clutter_stage_window_set_cursor_visible (ClutterStageWindow *window,
                                                        gboolean            is_visible);
void          _clutter_stage_window_set_user_resizable (ClutterStageWindow *window,
                                                        gboolean            is_resizable);

gboolean      _clutter_stage_window_realize               (ClutterStageWindow *window);
void          _clutter_stage_window_unrealize             (ClutterStageWindow *window);

void          _clutter_stage_window_show                  (ClutterStageWindow *window,
                                                           gboolean            do_raise);
void          _clutter_stage_window_hide                  (ClutterStageWindow *window);

void          _clutter_stage_window_resize                (ClutterStageWindow *window,
                                                           gint                width,
                                                           gint                height);
void          _clutter_stage_window_get_geometry          (ClutterStageWindow *window,
                                                           ClutterGeometry    *geometry);
int           _clutter_stage_window_get_pending_swaps     (ClutterStageWindow *window);

void          _clutter_stage_window_add_redraw_clip       (ClutterStageWindow *window,
                                                           ClutterGeometry    *stage_clip);
gboolean      _clutter_stage_window_has_redraw_clips      (ClutterStageWindow *window);
gboolean      _clutter_stage_window_ignoring_redraw_clips (ClutterStageWindow *window);

G_END_DECLS

#endif /* __CLUTTER_STAGE_WINDOW_H__ */
