    --------------------------------------------------------------------------------
    -- |
    -- Module      :  Graphics.Rendering.OpenGL
    -- Copyright   :  (c) Sven Panne 2002-2009
    -- License     :  BSD-style (see the file libraries/OpenGL/LICENSE)
    --
    -- Maintainer  :  sven.panne@aedion.de
    -- Stability   :  stable
    -- Portability :  portable
    --
    -- A convenience module, combining the Haskell bindings for GL and GLU.
    --
    --------------------------------------------------------------------------------

    module Graphics.Rendering.OpenGL (
       -- * Supported Extensions

       -- $SupportedExtensions

       -- * Legal stuff

       -- $LegalStuff

         module Graphics.Rendering.OpenGL.GL
       , module Graphics.Rendering.OpenGL.GLU
    ) where

    import Graphics.Rendering.OpenGL.GL
    import Graphics.Rendering.OpenGL.GLU

    --------------------------------------------------------------------------------
    -- $SupportedExtensions
    -- There is support for full OpenGL 2.1, including the imaging subset, plus some
    -- extensions:
    --
    -- @
    -- extension                      | core since
    -- -------------------------------+------------
    -- GL_APPLE_packed_pixels         | 1.2
    -- GL_APPLE_ycbcr_422             |
    -- GL_ARB_copy_buffer             | 3.1
    -- GL_ARB_depth_buffer_float      | 3.0
    -- GL_ARB_depth_texture           | 1.4
    -- GL_ARB_half_float_pixel        | 3.0
    -- GL_ARB_imaging                 |
    -- GL_ARB_multisample             | 1.3
    -- GL_ARB_multitexture            | 1.3
    -- GL_ARB_occlusion_query         | 1.5
    -- GL_ARB_point_parameters        | 1.4
    -- GL_ARB_point_sprite            |
    -- GL_ARB_shadow                  | 1.4
    -- GL_ARB_texture_border_clamp    | 1.3
    -- GL_ARB_texture_compression     | 1.3
    -- GL_ARB_texture_cube_map        | 1.3
    -- GL_ARB_texture_env_add         | 1.3
    -- GL_ARB_texture_env_combine     | 1.3
    -- GL_ARB_texture_env_crossbar    | 1.4
    -- GL_ARB_texture_env_dot3        | 1.3
    -- GL_ARB_texture_mirrored_repeat | 1.4
    -- GL_ARB_texture_rectangle       | 3.1
    -- GL_ARB_transpose_matrix        | 1.3
    -- GL_ARB_vertex_buffer_object    | 1.5
    -- GL_ARB_vertex_shader           | 2.0
    -- GL_ARB_window_pos              | 1.4
    -- GL_EXT_abgr                    |
    -- GL_EXT_bgra                    | 1.2
    -- GL_EXT_blend_color             | 1.4
    -- GL_EXT_blend_func_separate     | 1.4
    -- GL_EXT_blend_logic_op          | 1.1
    -- GL_EXT_blend_minmax            | 1.4
    -- GL_EXT_blend_subtract          | 1.4
    -- GL_EXT_color_subtable          |
    -- GL_EXT_compiled_vertex_array   |
    -- GL_EXT_convolution             |
    -- GL_EXT_copy_texture            | 1.1
    -- GL_EXT_depth_bounds_test       |
    -- GL_EXT_draw_range_elements     | 1.2
    -- GL_EXT_fog_coord               | 1.4
    -- GL_EXT_histogram               |
    -- GL_EXT_multi_draw_arrays       | 1.4
    -- GL_EXT_packed_float            | 3.0
    -- GL_EXT_packed_pixels           | 1.2
    -- GL_EXT_polygon_offset          | 1.1
    -- GL_EXT_rescale_normal          | 1.2
    -- GL_EXT_secondary_color         | 1.4
    -- GL_EXT_separate_specular_color | 1.2
    -- GL_EXT_shadow_funcs            | 1.5
    -- GL_EXT_stencil_two_side        |
    -- GL_EXT_stencil_wrap            | 1.4
    -- GL_EXT_subtexture              | 1.1
    -- GL_EXT_texture                 | 1.1
    -- GL_EXT_texture3D               | 1.2
    -- GL_EXT_texture_lod_bias        | 1.4
    -- GL_EXT_texture_shared_exponent | 3.0
    -- GL_EXT_texture_object          | 1.1
    -- GL_EXT_vertex_array            | 1.1
    -- GL_HP_convolution_border_modes |
    -- GL_IBM_rasterpos_clip          |
    -- GL_MESA_ycbcr_texture          |
    -- GL_NV_blend_square             | 1.4
    -- GL_NV_depth_clamp              |
    -- GL_NV_fog_distance             |
    -- GL_NV_light_max_exponent       |
    -- GL_NV_packed_depth_stencil     |
    -- GL_NV_primitive_restart        |
    -- GL_SGIS_generate_mipmap        | 1.4
    -- GL_SGIS_texture_edge_clamp     |
    -- GL_SGIS_texture_lod            |
    -- GL_SGI_color_matrix            |
    -- GL_SGI_color_table             |
    -- @

    --------------------------------------------------------------------------------
    -- $LegalStuff
    -- The documentation is loosely based on the man pages of the OpenGL Sample
    -- Implemenation from SGI, see: <http://oss.sgi.com/projects/ogl-sample/>. It is
    -- used under the SGI Free Software License B. This license requires the
    -- following notice:
    --
    -- /License Applicability/. Except to the extent portions of this file are made
    -- subject to an alternative license as permitted in the SGI Free Software
    -- License B, Version 1.1 (the \"License\"), the contents of this file are
    -- subject only to the provisions of the License. You may not use this file
    -- except in compliance with the License. You may obtain a copy of the License
    -- at Silicon Graphics, Inc., attn: Legal Services, 1600 Amphitheatre Parkway,
    -- Mountain View, CA 94043-1351, or at: <http://oss.sgi.com/projects/FreeB/>.
    --
    -- Note that, as provided in the License, the Software is distributed on an \"AS
    -- IS\" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
    -- DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
    -- CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A PARTICULAR
    -- PURPOSE, AND NON-INFRINGEMENT.
    --
    -- /Original Code/. The Original Code is: OpenGL Sample Implementation, Version
    -- 1.2.1, released January 26, 2000, developed by Silicon Graphics, Inc. The
    -- Original Code is Copyright (c) 1991-2002 Silicon Graphics, Inc.  Copyright in
    -- any portions created by third parties is as indicated elsewhere herein. All
    -- Rights Reserved.