    --------------------------------------------------------------------------------
    -- |
    -- Module      :  Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap
    -- Copyright   :  (c) Sven Panne 2002-2009
    -- License     :  BSD-style (see the file libraries/OpenGL/LICENSE)
    --
    -- Maintainer  :  sven.panne@aedion.de
    -- Stability   :  stable
    -- Portability :  portable
    --
    -- This module corresponds to a part of section 3.6.1 (Pixel Storage Modes) of
    -- the OpenGL 2.1 specs.
    --
    --------------------------------------------------------------------------------

    module Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap (
       PixelMapTarget(..), PixelMapComponent, PixelMap(..), GLpixelmap,
       maxPixelMapTable, pixelMap, pixelMapIToRGBA, pixelMapRGBAToRGBA,
    ) where

    import Data.List
    import Data.StateVar
    import Foreign.ForeignPtr
    import Foreign.Marshal.Array
    import Foreign.Ptr
    import Foreign.Storable
    import Graphics.Rendering.OpenGL.GL.QueryUtils
    import Graphics.Rendering.OpenGL.GL.VertexSpec
    import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (
       glGetPixelMapfv, glGetPixelMapuiv, glGetPixelMapusv, glPixelMapfv,
       glPixelMapuiv, glPixelMapusv, gl_PIXEL_MAP_A_TO_A, gl_PIXEL_MAP_B_TO_B,
       gl_PIXEL_MAP_G_TO_G, gl_PIXEL_MAP_I_TO_A, gl_PIXEL_MAP_I_TO_B,
       gl_PIXEL_MAP_I_TO_G, gl_PIXEL_MAP_I_TO_I, gl_PIXEL_MAP_I_TO_R,
       gl_PIXEL_MAP_R_TO_R, gl_PIXEL_MAP_S_TO_S )
    import Graphics.Rendering.OpenGL.Raw.Core31

    --------------------------------------------------------------------------------

    data PixelMapTarget =
         IToI
       | SToS
       | IToR
       | IToG
       | IToB
       | IToA
       | RToR
       | GToG
       | BToB
       | AToA

    marshalPixelMapTarget :: PixelMapTarget -> GLenum
    marshalPixelMapTarget x = case x of
       IToI -> gl_PIXEL_MAP_I_TO_I
       SToS -> gl_PIXEL_MAP_S_TO_S
       IToR -> gl_PIXEL_MAP_I_TO_R
       IToG -> gl_PIXEL_MAP_I_TO_G
       IToB -> gl_PIXEL_MAP_I_TO_B
       IToA -> gl_PIXEL_MAP_I_TO_A
       RToR -> gl_PIXEL_MAP_R_TO_R
       GToG -> gl_PIXEL_MAP_G_TO_G
       BToB -> gl_PIXEL_MAP_B_TO_B
       AToA -> gl_PIXEL_MAP_A_TO_A

    pixelMapTargetToGetPName :: PixelMapTarget -> GetPName
    pixelMapTargetToGetPName x = case x of
       IToI -> GetPixelMapIToISize
       SToS -> GetPixelMapSToSSize
       IToR -> GetPixelMapIToRSize
       IToG -> GetPixelMapIToGSize
       IToB -> GetPixelMapIToBSize
       IToA -> GetPixelMapIToASize
       RToR -> GetPixelMapRToRSize
       GToG -> GetPixelMapGToGSize
       BToB -> GetPixelMapBToBSize
       AToA -> GetPixelMapAToASize

    --------------------------------------------------------------------------------

    maxPixelMapTable :: GettableStateVar GLsizei
    maxPixelMapTable = makeGettableStateVar $ getSizei1 id GetMaxPixelMapTable

    --------------------------------------------------------------------------------

    class Storable c => PixelMapComponent c where
       getPixelMapv :: GLenum -> Ptr c -> IO ()
       pixelMapv :: GLenum -> GLsizei -> Ptr c -> IO ()

    instance PixelMapComponent GLushort where
       getPixelMapv = glGetPixelMapusv
       pixelMapv = glPixelMapusv

    instance PixelMapComponent GLuint where
       getPixelMapv = glGetPixelMapuiv
       pixelMapv = glPixelMapuiv

    instance PixelMapComponent GLfloat where
       getPixelMapv = glGetPixelMapfv
       pixelMapv = glPixelMapfv

    --------------------------------------------------------------------------------

    class PixelMap m where
       withNewPixelMap ::
          PixelMapComponent c => Int -> (Ptr c -> IO ()) -> IO (m c)
       withPixelMap ::
          PixelMapComponent c => m c -> (Int -> Ptr c -> IO a) -> IO a
       newPixelMap :: PixelMapComponent c => [c] -> IO (m c)
       getPixelMapComponents :: PixelMapComponent c => m c -> IO [c]

       withNewPixelMap size act =
          allocaArray size $ \p -> do
             act p
             components <- peekArray size p
             newPixelMap components

       withPixelMap m act = do
          components <- getPixelMapComponents m
          withArrayLen components act

       newPixelMap elements =
          withNewPixelMap (length elements) $ flip pokeArray elements

       getPixelMapComponents m =
          withPixelMap m peekArray

    --------------------------------------------------------------------------------

    data GLpixelmap a = GLpixelmap Int (ForeignPtr a)
       deriving ( Eq, Ord, Show )

    instance PixelMap GLpixelmap where
       withNewPixelMap size f = do
          fp <- mallocForeignPtrArray size
          withForeignPtr fp f
          return $ GLpixelmap size fp

       withPixelMap (GLpixelmap size fp) f = withForeignPtr fp (f size)

    --------------------------------------------------------------------------------

    pixelMap :: (PixelMap m, PixelMapComponent c) => PixelMapTarget -> StateVar (m c)
    pixelMap pm =
       makeStateVar
          (do size <- pixelMapSize pm
              withNewPixelMap size $ getPixelMapv (marshalPixelMapTarget pm))
          (\theMap -> withPixelMap theMap $ pixelMapv (marshalPixelMapTarget pm) . fromIntegral)

    pixelMapSize :: PixelMapTarget -> IO Int
    pixelMapSize = getInteger1 fromIntegral . pixelMapTargetToGetPName

    --------------------------------------------------------------------------------

    -- | Convenience state variable

    pixelMapIToRGBA :: PixelMapComponent c => StateVar [Color4 c]
    pixelMapIToRGBA = pixelMapXToY (IToR, IToG, IToB, IToA)

    -- | Convenience state variable

    pixelMapRGBAToRGBA :: PixelMapComponent c => StateVar [Color4 c]
    pixelMapRGBAToRGBA = pixelMapXToY (RToR, GToG, BToB, AToA)

    pixelMapXToY :: PixelMapComponent c =>
          (PixelMapTarget, PixelMapTarget, PixelMapTarget, PixelMapTarget)
       -> StateVar [Color4 c]
    pixelMapXToY targets =
       makeStateVar (getPixelMapXToY targets) (setPixelMapXToY targets)

    getPixelMapXToY :: PixelMapComponent c
       => (PixelMapTarget, PixelMapTarget, PixelMapTarget, PixelMapTarget)
       -> IO [Color4 c]
    getPixelMapXToY (toR, toG, toB, toA) = do
       withPixelMapFor toR $ \sizeR bufR ->
          withPixelMapFor toG $ \sizeG bufG ->
             withPixelMapFor toB $ \sizeB bufB ->
                withPixelMapFor toA $ \sizeA bufA -> do
                   let maxSize = sizeR `max` sizeG `max` sizeB `max` sizeA
                   r <- sample sizeR bufR maxSize
                   g <- sample sizeR bufG maxSize
                   b <- sample sizeR bufB maxSize
                   a <- sample sizeR bufA maxSize
                   return $ zipWith4 Color4 r g b a

    withPixelMapFor ::
        PixelMapComponent c => PixelMapTarget -> (Int -> Ptr c -> IO a) -> IO a
    withPixelMapFor target f = do
        theMap <- get (pixelMap target)
        withGLpixelmap theMap f

    withGLpixelmap :: PixelMapComponent c
                   => GLpixelmap c -> (Int -> Ptr c -> IO a) -> IO a
    withGLpixelmap = withPixelMap

    sample :: Storable a => Int -> Ptr a -> Int -> IO [a]
    sample len ptr newLen = f (fromIntegral (newLen - 1)) []
       where scale :: Float
             scale = fromIntegral len / fromIntegral newLen
             f l acc | l < 0     = return acc
                     | otherwise = do e <- peekElemOff ptr (truncate (l * scale))
                                      f (l - 1) (e : acc)

    setPixelMapXToY :: PixelMapComponent c
       => (PixelMapTarget, PixelMapTarget, PixelMapTarget, PixelMapTarget)
       -> [Color4 c] -> IO ()
    setPixelMapXToY (toR, toG, toB, toA) colors = do
       (pixelMap toR $=) =<< newGLpixelmap [ r | Color4 r _ _ _ <- colors ]
       (pixelMap toG $=) =<< newGLpixelmap [ g | Color4 _ g _ _ <- colors ]
       (pixelMap toB $=) =<< newGLpixelmap [ b | Color4 _ _ b _ <- colors ]
       (pixelMap toA $=) =<< newGLpixelmap [ a | Color4 _ _ _ a <- colors ]

    newGLpixelmap :: PixelMapComponent c => [c] -> IO (GLpixelmap c)
    newGLpixelmap = newPixelMap