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Reference for Processing version 1.0+. If you have a previous version, use the reference included with your software. If you see any errors or have any comments, let us know.

Name | ### movieEvent()
Examples |
    import processing.video.*;
    Movie myMovie;

    void setup() {
      size(200, 200);
      myMovie = new Movie(this, "totoro.mov");
      myMovie.loop();
    }

    void draw() {
      image(myMovie, 0, 0);
    }

    // Called every time a new frame is available to read
    void movieEvent(Movie m) {
      m.read();
    }
    import processing.video.*;
    Movie myMovie, yourMovie;

    void setup() {
      size(200, 200);
      myMovie = new Movie(this, "totoro.mov");
      yourMovie = new Movie(this, "catbus.mov");
      myMovie.play();
      yourMovie.play();
    }

    void draw() {
      image(myMovie, 0, 0);
      image(yourMovie, 100, 0);
    }

    void movieEvent(Movie m) {
      if(m == myMovie) {
        myMovie.read();
      } else if(m == yourMovie) {
        yourMovie.read();
      }
    }
Description | Called when a new movie frame is available. Use the read() method to capture this frame. If there is more than one movie in the program, movieEvent() is called each time any of the movies has a new frame available. Use an if() to determine which movie is triggering the event. See the above example for implementation details.
Syntax |
    void movieEvent(Movie which) {
      statements
    }
Parameters |
statements | any valid statements
which | the movie with the event
Usage | Web & Application
Related | Movie

Updated on November 22, 2008 08:39:22pm PST