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Reference for Processing version 1.0+. If you have a previous version, use the reference included with your software. If you see any errors or have any comments, let us know.

Name | ### strokeWeight()
Examples |
    smooth();
    strokeWeight(1);   // Default
    line(20, 20, 80, 20);
    strokeWeight(4);   // Thicker
    line(20, 40, 80, 40);
    strokeWeight(10);  // Beastly
    line(20, 70, 80, 70);
Description | Sets the width of the stroke used for lines, points, and the border around shapes. All widths are set in units of pixels. With P2D, P3D, and OPENGL, series of connected lines (such as the stroke around a polygon, triangle, or ellipse) produce unattractive results when strokeWeight is set (Bug 955). When used with P3D, strokeWeight does not interpolate the Z-coordinates of the lines, which means that when rotated, these flat lines will disappear (Bug 956). The OPENGL renderer setting does not share this problem because it always draws lines perpendicular to the screen. When using OPENGL, the minimum and maximum values for strokeWeight() are controlled by the graphics card and the operating system's OpenGL implementation. For instance, the weight may not go higher than 10.
Syntax |
    strokeWeight(width)
Parameters |
width | int or float: the weight (in pixels) of the stroke
Returns | None
Usage | Web & Application
Related | stroke() strokeJoin() strokeCap()

Updated on February 25, 2009 08:19:32pm PST