Overview | Package | Class | Tree | Deprecated | Index | Help
PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES

## Package robocode

Robot API used for writing robots for Robocode

See:
Description

Interface Summary
Droid | Robots that implement Droid have no scanner, but an extra 20 life/energy.

Class Summary
AdvancedRobot | A more advanced type of robot than Robot that allows non-blocking calls, custom events, and writes to the filesystem.
BattleEndedEvent | A BattleEndedEvent is sent to `onBattleEnded()` when the battle is ended.
BattleResults | Contains the battle results returned by `BattleEndedEvent.getResults()` when a battle has ended.
BattleRules | Contains the battle rules returned by `BattleStartedEvent.getBattleRules()` when a battle is started and `BattleCompletedEvent.getBattleRules()` when a battle is completed.
Bullet | Represents a bullet.
BulletHitBulletEvent | This event is sent to `onBulletHitBullet` when one of your bullets has hit another bullet.
BulletHitEvent | This event is sent to `onBulletHit` when one of your bullets has hit another robot.
BulletMissedEvent | This event is sent to `onBulletMissed` when one of your bullets has missed, i.e. when the bullet has reached the border of the battlefield.
Condition | Condition is used to define custom `waitFor(Condition)` and custom events for an `AdvancedRobot`.
CustomEvent | This event is sent to `onCustomEvent()` when a custom condition is met.
DeathEvent | This event is sent to `onDeath()` when your robot dies.
Event | The superclass of all Robocode events.
GunTurnCompleteCondition | A prebuilt condition you can use that indicates your gun has finished turning.
HitByBulletEvent | A HitByBulletEvent is sent to `onHitByBullet()` when your robot has been hit by a bullet.
HitRobotEvent | A HitRobotEvent is sent to `onHitRobot()` when your robot collides with another robot.
HitWallEvent | A HitWallEvent is sent to `onHitWall()` when you collide a wall.
JuniorRobot | This is the simplest robot type, which is simpler than the `Robot` and `AdvancedRobot` classes.
KeyEvent | Super class of all events that originates from the keyboard.
KeyPressedEvent | A KeyPressedEvent is sent to `onKeyPressed()` when a key has been pressed on the keyboard.
KeyReleasedEvent | A KeyReleasedEvent is sent to `onKeyReleased()` when a key has been released on the keyboard.
KeyTypedEvent | A KeyTypedEvent is sent to `onKeyTyped()` when a key has been typed (pressed and released) on the keyboard.
MessageEvent | A MessageEvent is sent to `onMessageReceived()` when a teammate sends a message to your robot.
MouseClickedEvent | A MouseClickedEvent is sent to `onMouseClicked()` when the mouse is clicked inside the battle view.
MouseDraggedEvent | A MouseDraggedEvent is sent to `onMouseDragged()` when the mouse is dragged inside the battle view.
MouseEnteredEvent | A MouseEnteredEvent is sent to `onMouseEntered()` when the mouse has entered the battle view.
MouseEvent | Super class of all events that originates from the mouse.
MouseExitedEvent | A MouseExitedEvent is sent to `onMouseExited()` when the mouse has exited the battle view.
MouseMovedEvent | A MouseMovedEvent is sent to `onMouseMoved()` when the mouse has moved inside the battle view.
MousePressedEvent | A MousePressedEvent is sent to `onMousePressed()` when the mouse is pressed inside the battle view.
MouseReleasedEvent | A MouseReleasedEvent is sent to `onMouseReleased()` when the mouse is released inside the battle view.
MouseWheelMovedEvent | A MouseWheelMovedEvent is sent to `onMouseWheelMoved()` when the mouse wheel is rotated inside the battle view.
MoveCompleteCondition | A prebuilt condition you can use that indicates your robot has finished moving.
PaintEvent | This event occurs when your robot should paint, where the `onPaint()` is called on your robot.
RadarTurnCompleteCondition | A prebuilt condition you can use that indicates your radar has finished turning.
RateControlRobot | This advanced robot type allows you to set a rate for each of the robot's movements.
Robocode | Robocode - A programming game involving battling AI tanks.
RobocodeFileOutputStream | RobocodeFileOutputStream is similar to a `FileOutputStream` and is used for streaming/writing data out to a file, which you got previously by calling `getDataFile()`.
RobocodeFileWriter | RobocodeFileWriter is similar to a `FileWriter` and is used for writing data out to a file, which you got by calling `getDataFile()`.
Robot | The basic robot class that you will extend to create your own robots.
RobotDeathEvent | This event is sent to `onRobotDeath()` when another robot (not your robot) dies.
RobotStatus | Contains the status of a robot for a specific time/turn returned by `StatusEvent.getStatus()`.
Rules | Constants and methods that defines the rules of Robocode.
ScannedRobotEvent | A ScannedRobotEvent is sent to `onScannedRobot()` when you scan a robot.
SkippedTurnEvent | A SkippedTurnEvent is sent to `onSkippedTurn()` when your robot is forced to skipping a turn.
StatusEvent | This event is sent to `onStatus()` every turn in a battle to provide the status of the robot.
TeamRobot | An an advanced type of robot that supports sending messages between team mates in a robot team.
TurnCompleteCondition | A prebuilt condition you can use that indicates your robot has finished turning.
WinEvent | This event is sent to `onWin()` when your robot wins the round in a battle.

## Package robocode Description

Robot API used for writing robots for Robocode

Overview | Package | Class | Tree | Deprecated | Index | Help
PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES

Copyright © 2010 Robocode. All Rights Reserved.