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## robocode
Class HitByBulletEvent

    java.lang.Object
      robocode.Event
          robocode.HitByBulletEvent

All Implemented Interfaces:
  Serializable, Comparable

    public final class HitByBulletEvent

extends Event

A HitByBulletEvent is sent to `onHitByBullet()` when your robot has been hit by a bullet. You can use the information contained in this event to determine what to do.

Author:
  Mathew A. Nelson (original)
See Also:
  Serialized Form

Constructor Summary
`HitByBulletEvent(double bearing, Bullet bullet)` Called by the game to create a new HitByBulletEvent.

Method Summary
`double` | `getBearing()` Returns the bearing to the bullet, relative to your robot's heading, in degrees (-180 < getBearing() <= 180) If you were to turnRight(e.getBearing()), you would be facing the direction the bullet came from.
`double` | `getBearingRadians()` Returns the bearing to the bullet, relative to your robot's heading, in radians (-Math.PI < getBearingRadians() <= Math.PI) If you were to turnRightRadians(e.getBearingRadians()), you would be facing the direction the bullet came from.
`Bullet` | `getBullet()` Returns the bullet that hit your robot.
`double` | `getHeading()` Returns the heading of the bullet when it hit you, in degrees (0 <= getHeading() < 360) Note: This is not relative to the direction you are facing.
`double` | `getHeadingDegrees()` Deprecated. Use `HitByBulletEvent.getHeading()` instead.
`double` | `getHeadingRadians()` Returns the heading of the bullet when it hit you, in radians (0 <= getHeadingRadians() < 2 * PI) Note: This is not relative to the direction you are facing.
`String` | `getName()` Returns the name of the robot that fired the bullet.
`double` | `getPower()` Returns the power of this bullet.
`double` | `getVelocity()` Returns the velocity of this bullet.

Methods inherited from class robocode.Event
`compareTo, getPriority, getTime, setPriority, setTime`

Methods inherited from class java.lang.Object
`clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### HitByBulletEvent

    public HitByBulletEvent(double bearing,
                            Bullet bullet)

  Called by the game to create a new HitByBulletEvent.

  Parameters:
    `bearing` - the bearing of the bullet that hit your robot, in radians
    `bullet` - the bullet that has hit your robot

Method Detail

### getBearing

    public double getBearing()

  Returns the bearing to the bullet, relative to your robot's heading, in degrees (-180 < getBearing() <= 180)

  If you were to turnRight(e.getBearing()), you would be facing the direction the bullet came from. The calculation used here is: (bullet's heading in degrees + 180) - (your heading in degrees)

  Returns:
    the bearing to the bullet, in degrees

### getBearingRadians

    public double getBearingRadians()

  Returns the bearing to the bullet, relative to your robot's heading, in radians (-Math.PI < getBearingRadians() <= Math.PI)

  If you were to turnRightRadians(e.getBearingRadians()), you would be facing the direction the bullet came from. The calculation used here is: (bullet's heading in radians + Math.PI) - (your heading in radians)

  Returns:
    the bearing to the bullet, in radians

### getBullet

    public Bullet getBullet()

  Returns the bullet that hit your robot.

  Returns:
    the bullet that hit your robot

### getHeading

    public double getHeading()

  Returns the heading of the bullet when it hit you, in degrees (0 <= getHeading() < 360)

  Note: This is not relative to the direction you are facing. The robot that fired the bullet was in the opposite direction of getHeading() when it fired the bullet.

  Returns:
    the heading of the bullet, in degrees

### getHeadingDegrees

    @Deprecated
    public double getHeadingDegrees()

  Deprecated. Use `HitByBulletEvent.getHeading()` instead.

  Returns:
    the heading of the bullet, in degrees

### getHeadingRadians

    public double getHeadingRadians()

  Returns the heading of the bullet when it hit you, in radians (0 <= getHeadingRadians() < 2 * PI)

  Note: This is not relative to the direction you are facing. The robot that fired the bullet was in the opposite direction of getHeadingRadians() when it fired the bullet.

  Returns:
    the heading of the bullet, in radians

### getName

    public String getName()

  Returns the name of the robot that fired the bullet.

  Returns:
    the name of the robot that fired the bullet

### getPower

    public double getPower()

  Returns the power of this bullet. The damage you take (in fact, already took) is 4 * power, plus 2 * (power-1) if power > 1. The robot that fired the bullet receives 3 * power back.

  Returns:
    the power of the bullet

### getVelocity

    public double getVelocity()

  Returns the velocity of this bullet.

  Returns:
    the velocity of the bullet

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