    # File lib/rubygame/sprite.rb, line 166
                            def collide_sprite?(sprite)
                                    if sprite.respond_to?(:col_rect)
                                            return self.col_rect.collide_rect?(sprite.col_rect)
                                    elsif sprite.respond_to?(:rect)
                                            return self.col_rect.collide_rect?(sprite.rect)
                                    else
                                            return nil
                                    end
                            end