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# propclass/mesh.h

    00001 /*
    00002     Crystal Space Entity Layer
    00003     Copyright (C) 2001 by Jorrit Tyberghein
    00004
    00005     This library is free software; you can redistribute it and/or
    00006     modify it under the terms of the GNU Library General Public
    00007     License as published by the Free Software Foundation; either
    00008     version 2 of the License, or (at your option) any later version.
    00009
    00010     This library is distributed in the hope that it will be useful,
    00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013     Library General Public License for more details.
    00014
    00015     You should have received a copy of the GNU Library General Public
    00016     License along with this library; if not, write to the Free
    00017     Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
    00018 */
    00019
    00020 #ifndef __CEL_PF_MESH__
    00021 #define __CEL_PF_MESH__
    00022
    00023 #include "cstypes.h"
    00024 #include "csutil/scf.h"
    00025
    00026 struct iMeshWrapper;
    00027 struct iSector;
    00028 class csVector3;
    00029
    00034 #define CEL_PCMESH_PROPERTY_MESH 1
    00035
    00067 struct iPcMesh : public virtual iBase
    00068 {
    00069   SCF_INTERFACE (iPcMesh, 0, 0, 3);
    00070
    00078   virtual void SetPath (const char* path) = 0;
    00079
    00087   virtual bool SetMesh (const char* factname, const char* filename) = 0;
    00088
    00098   virtual void SetMesh (iMeshWrapper* mesh, bool do_remove = false) = 0;
    00099
    00104   virtual void CreateEmptyThing () = 0;
    00105
    00109   virtual iMeshWrapper* GetMesh () const = 0;
    00110
    00116   virtual void MoveMesh (iSector* sector, const csVector3& pos) = 0;
    00117
    00123   virtual void SetAction (const char* actionName, bool reset = false) = 0;
    00124
    00128   virtual const char* GetAction () = 0;
    00129
    00135   virtual void SetReverseAction (bool reverse = true) = 0;
    00136
    00140   virtual void Hide () = 0;
    00141
    00145   virtual void Show () = 0;
    00146
    00150   virtual bool IsVisible () const = 0;
    00151 };
    00152
    00153 #endif // __CEL_PF_MESH__
    00154