# ***** BEGIN LICENSE BLOCK *****
# Version: MPL 1.1/GPL 2.0/LGPL 2.1
#
# The contents of this file are subject to the Mozilla Public License Version
# 1.1 (the "License"); you may not use this file except in compliance with
# the License. You may obtain a copy of the License at
# http://www.mozilla.org/MPL/
#
# Software distributed under the License is distributed on an "AS IS" basis,
# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
# for the specific language governing rights and limitations under the
# License.
#                                                                       
# The Original Code is Mozilla MathML Project.                          
#                                                                       
# The Initial Developer of the Original Code is
# The University of Queensland.
# Portions created by the Initial Developer are Copyright (C) 2001
# the Initial Developer. All Rights Reserved.
#                                                                       
# Contributor(s):                                                       
#   Roger B. Sidje <rbs@maths.uq.edu.au>                                
#
# Alternatively, the contents of this file may be used under the terms of
# either the GNU General Public License Version 2 or later (the "GPL"), or
# the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
# in which case the provisions of the GPL or the LGPL are applicable instead
# of those above. If you wish to allow use of your version of this file only
# under the terms of either the GPL or the LGPL, and not to allow others to
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# decision by deleting the provisions above and replace them with the notice
# and other provisions required by the GPL or the LGPL. If you do not delete
# the provisions above, a recipient may use your version of this file under
# the terms of any one of the MPL, the GPL or the LGPL.
#
# ***** END LICENSE BLOCK *****

#  LOCALIZATION NOTE: FILE
#  Do not translate anything in this file

# This file contains the list of all stretchy MathML chars that
# can be rendered with the indicated mathfont.
mathfont = Math2

#        [ T/L |  M  | B/R |  G  | size0 ... size{N-1} ]
\u0028 = \uF8FF\uFFFD\uF8FF\uF8FF\u0028\uF8FF\uF8FF\uF8FF # (
\u0029 = \uF8FF\uFFFD\uF8FF\uF8FF\u0029\uF8FF\uF8FF\uF8FF # )
\u002F = \uFFFD\uFFFD\uFFFD\uFFFD\u002F\uF8FF\uF8FF\uF8FF # /
\u005B = \uF8FF\uFFFD\uF8FF\uF8FF\u005B\uF8FF\uF8FF\uF8FF # [
\u005D = \uF8FF\uFFFD\uF8FF\uF8FF\u005D\uF8FF\uF8FF\uF8FF # ]
\u007B = \uF8FF\uF8FF\uF8FF\uF8FF\u007B\uF8FF\uF8FF\uF8FF # {
\u007D = \uF8FF\uF8FF\uF8FF\uF8FF\u007D\uF8FF\uF8FF\uF8FF # }
\u02DC = \uFFFD\uFFFD\uFFFD\uFFFD\u02DC\uF8FF\uF8FF\uF8FF # DiacriticalTilde, tilde
\u21BC = \u21BC\uFFFD\uFFFD\uF8FF\u21BC # LeftVector, leftharpoonup, lharu
\u21C0 = \uFFFD\uFFFD\u21C0\uF8FF\u21C0 # RightVector, rharu, rightharpoonup
\u220F = \uFFFD\uFFFD\uFFFD\uFFFD\u220F\uF8FF\uF8FF # Product, prod
\u2211 = \uFFFD\uFFFD\uFFFD\uFFFD\u2211\uF8FF\uF8FF # Sum, sum
\u2216 = \uFFFD\uFFFD\uFFFD\uFFFD\u2216\uF8FF\uF8FF\uF8FF # Backslash, setminus, setmn
\u221A = \uF8FF\uFFFD\uF8FF\uF8FF\u221A\uF8FF\uF8FF\uF8FF # Sqrt, radic
\u2223 = \uFFFD\uFFFD\uFFFD\uF8FF\u2223\uF8FF\uF8FF\uF8FF # VerticalBar, mid
\u2225 = \uFFFD\uFFFD\uFFFD\uF8FF\u2225\uF8FF\uF8FF\uF8FF # DoubleVerticalBar, par, parallel
\u222B = \uFFFD\uFFFD\uFFFD\uFFFD\u222B\uF8FF\uF8FF # Integral, int
\u222E = \uFFFD\uFFFD\uFFFD\uFFFD\u222E\uF8FF\uF8FF # ContourIntegral, conint, oint
\u222F = \uFFFD\uFFFD\uFFFD\uFFFD\u222F\uF8FF\uF8FF # Conint, DoubleContourIntegral
\u2232 = \uFFFD\uFFFD\uFFFD\uFFFD\u2232\uF8FF\uF8FF # ClockwiseContourIntegral, cwconint
\u2233 = \uFFFD\uFFFD\uFFFD\uFFFD\u2233\uF8FF\uF8FF # CounterClockwiseContourIntegral, awconint
\u228E = \uFFFD\uFFFD\uFFFD\uFFFD\u228E\uF8FF\uF8FF # UnionPlus, biguplus, uplus, xuplus
\u2293 = \uFFFD\uFFFD\uFFFD\uFFFD\u2293\uF8FF\uF8FF # SquareIntersection, sqcap
\u2294 = \uFFFD\uFFFD\uFFFD\uFFFD\u2294\uF8FF\uF8FF # SquareUnion, bigsqcup, sqcup, xsqcup
\u22C0 = \uFFFD\uFFFD\uFFFD\uFFFD\u22C0\uF8FF\uF8FF # Wedge, bigwedge, xwedge
\u22C1 = \uFFFD\uFFFD\uFFFD\uFFFD\u22C1\uF8FF\uF8FF # Vee, bigvee, xvee
\u22C2 = \uFFFD\uFFFD\uFFFD\uFFFD\u22C2\uF8FF\uF8FF # Intersection, bigcap, xcap
\u22C3 = \uFFFD\uFFFD\uFFFD\uFFFD\u22C3\uF8FF\uF8FF # Union, bigcup, xcup
\u2329 = \uFFFD\uFFFD\uFFFD\uFFFD\u2329\uF8FF\uF8FF\uF8FF # LeftAngleBracket, lang, langle
\u232A = \uFFFD\uFFFD\uFFFD\uFFFD\u232A\uF8FF\uF8FF\uF8FF # RightAngleBracket, rang, rangle
\u294E = \u21BC\uFFFD\u21C0\uF8FF\u294E # LeftRightVector
\u2A0D = \uFFFD\uFFFD\uFFFD\uFFFD\u2A0D\uF8FF\uF8FF # fpartint
\u2A16 = \uFFFD\uFFFD\uFFFD\uFFFD\u2A16\uF8FF\uF8FF # quatint
\u301A = \uF8FF\uFFFD\uF8FF\uF8FF\u301A\uF8FF\uF8FF\uF8FF # LeftDoubleBracket, lobrk
\u301B = \uF8FF\uFFFD\uF8FF\uF8FF\u301B\uF8FF\uF8FF\uF8FF # RightDoubleBracket, robrk
\u2758 = \uFFFD\uFFFD\uFFFD\u2758\u2758\uF8FF\uF8FF\uF8FF # VerticalSeparator

\u2308 = \u005B.T\uFFFD\uFFFD\u005B.G\u2308\uF8FF\uF8FF\uF8FF # LeftCeiling, lceil
\u2309 = \u005D.T\uFFFD\uFFFD\u005D.G\u2309\uF8FF\uF8FF\uF8FF # RightCeiling, rceil
\u230A = \uFFFD\uFFFD\u005B.B\u005B.G\u230A\uF8FF\uF8FF\uF8FF # LeftFloor, lfloor
\u230B = \uFFFD\uFFFD\u005D.B\u005D.G\u230B\uF8FF\uF8FF\uF8FF # RightFloor, rfloor

\u20D6 = \u20D6\uFFFD\uFFFD\uF8FF\u20D6 
\u20D7 = \uFFFD\uFFFD\u20D7\uF8FF\u20D7 
\u20E1 = \u20D6\uFFFD\u20D7\uF8FF\u20E1 
