- Complete UV mapping.
- Add a Blender(c) specific exporter.
- Add a K-3D-specific exporter.
- Implement a skin shader.
- Implement a hair shader.
- Implement a lighting system.
- Utilize displacement maps to add levels of detail.
- Complete and implement MEES.
- Implement a rudimentary clothes tool.
- Implement the hair tool.
- [Port the muscle engine to a Blender-specific export file].
- Add more exporters.
- Complete the basic muscle engine library.
