Windows/Binary:
===============
Call setup*.exe to start graphical installer

Windows/Source:
===============
Open the *.dsw-file in Visual Studio 6, compile and start from the
WIN32/Build directory

If you do not want to buy M$ Visual Studio, it is also possible to 
build it in Cygwin, please follow the (generic) Unix-Instructions below. 
(you will also need to compile SDL from source, it is not part 
of cygwin now)

MacOSX/Binary:
==============
Open the .dmg-Image and drag the LostPixels-Icon to the desired location.


MacOSX/Source:
==============
Open the XCode-Project in XCode2.2 (or higher) and compile. For debugging, open globals.h and change

#else // NO RELEASE
#define RESPATH "/Users/cavac/src/xcode/BlinkGame/LostPixels/build/Development/LostPixels.app/Contents/Resources/"
#endif // RELEASEMODE

to the path where you compiled to application to and Clean/Recompile everything.


Other Unix/Linux/... operating systems:
=======================================

(Now) the game does not have a GNU autoconf/automake based build system, but
compiling the source should be easy:


tar xvzf LostPixels-VERSION.tar.gz
cd LostPixels-VERSION
make
make install

That will compile and install "LostPixels" in /usr/local/bin and the necessary 
data-files in /usr/local/share/blinkensisters. 
Documentation goes into /usr/local/share/doc/blinkensisters

You will (usually) need root-permissions, if you want to install to /usr/local/...
If you do not have root-permissions (or prefer another path for whatever reason), you
can define a PREFIX Variable, e.g.

make PREFIX=$HOME
make install PREFIX=$HOME

will install LostPixels inside your homedirectory ($HOME/bin/LostPixels). 

To start the game, run the "LostPixels" executable. "LostPixels --help" will give you
short introduction about the supported command line options.

You may need to edit the Makefile (e.g. if you compile on Unix-platform, where the
GNU tools are not the standard-tools (I recommend using the GNU commands for building). 

You will need the following Libraries/(Packages for your distribution):

- A C++ compiler 
- GNU Make 
- libSDL (+ development packages (Headers, ...)): http://www.libsdl.org/
- libSDL_mixer (+ development packages): http://www.libsdl.org/projects/SDL_mixer/
- libSDL_image (+ development packages): http://www.libsdl.org/projects/SDL_ttf/
- For the generation of dependencies, the "makedepend" program is required, this is
  part of xutils (Debian), xorg-x11-devel (Suse), or x11-devel, xfree86-devel,  ...

We tested and successfully build it on the following Unices: 
 - Suse Linux (9.2, 9.3), 
 - Debian GNU/Linux 3.1
 - Solaris 8,
 - SGI IRIX
 - the Cygwin environment in Windows
