/* linsegr.sco */
; Table #1, a sine wave.
f 1 0 16384 10 1

; Make sure the score lasts for four seconds.
f 0 4

; p4 = frequency (in pitch-class notation).
; Play Instrument #1 for a half-second, p4=8.00
i 1 0 0.5 8.00
; Play Instrument #1 for a half-second, p4=8.01
i 1 1 0.5 8.01
; Play Instrument #1 for a half-second, p4=8.02
i 1 2 0.5 8.02
; Play Instrument #1 for a half-second, p4=8.03
i 1 3 0.5 8.03
e
/* linsegr.sco */
