Transport

There are three types of transport in Lincity: tracks, roads and railways.

There is a fourth form that consists of 'hopping across a field' to reach a market. This is a very short range form of trading and will not be referred to as transport again. However, it is very important, so you should read again markets.

Tracks, roads and railways are used to carry food, jobs, goods, coal, ore, steel and wastes between areas. Transport between markets, transport for buildings out of range of a market (this is generally a bad idea) and transport for building that explicitely need it:

- Communes just need to be adjacent to transport
- Light industries, ore mines, tips, ports, coal mines, heavy industries and recycling centers need to connect to transport at the top left hand corner. You will see the transport "bend", thus show the connection.
- An exception is the coal power station: the top left corner is used for connection to the electric line, so the transport connect just near.

For example, an heavy industry can connect by road to a coal mine, and by rail to other resources like ore mine and markets.

To cross a river with transport, simply bulldoze the river and build a road, track or railway through the gap. Think of this as building a bridge. It costs you a lot because bulldozing water is very expensive.

Roads and Rail causes yearly costs (for maintenance) and pollution (and more pollution if they carry lots of wastes).

See also:

- Tracks
- Roads
- Railways
- Communes
- Coal mines
- Coal fired power station
- Tips
- Recycling centres
- Ore mines
- Light industry
- Heavy industry
- Ports
- Finance window
- Transportation and market overlay