The KJumpingCube Handbook
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# Chapter 2. Playing KJumpingCube

# 2.1. Rules

1. A move consists of increasing the points of a square by clicking on it. You can only increase a square that doesn't belong to your opponent. By clicking a square that has no owner, you become the owner.

2. If a square has more points than it has neighbours, the points jump to its neighbours and take them over.

3. Neighbour-Fields are only direct neighbours, not the diagonal neighbours.

4. The winner is the one who owns all squares.

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