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<!ENTITY auld-lang-syne SYSTEM "auld_lang_syne.sgml">
<!ENTITY bakers-dozen SYSTEM "bakers_dozen.sgml">
<!ENTITY bakers-game SYSTEM "bakers_game.sgml">
<!ENTITY beleaguered-castle SYSTEM "beleaguered_castle.sgml">
<!-- <!ENTITY block-ten SYSTEM "block_ten.sgml"> -->
<!ENTITY bristol SYSTEM "bristol.sgml">
<!ENTITY camelot SYSTEM "camelot.sgml">
<!ENTITY canfield SYSTEM "canfield.sgml">
<!ENTITY chessboard SYSTEM "chessboard.sgml">
<!ENTITY clock SYSTEM "clock.sgml">
<!ENTITY cover SYSTEM "cover.sgml">
<!ENTITY diamond-mine SYSTEM "diamond_mine.sgml">
<!ENTITY doublets SYSTEM "doublets.sgml">
<!ENTITY eagle-wing SYSTEM "eagle-wing.sgml">
<!ENTITY easthaven SYSTEM "easthaven.sgml">
<!ENTITY eight-off SYSTEM "eight_off.sgml">
<!ENTITY elevator SYSTEM "elevator.sgml">
<!ENTITY escalator SYSTEM "escalator.sgml">
<!ENTITY first-law SYSTEM "first_law.sgml">
<!ENTITY fortress SYSTEM "fortress.sgml">
<!ENTITY fortunes SYSTEM "fortunes.sgml">
<!ENTITY fourteen SYSTEM "fourteen.sgml">
<!ENTITY freecell SYSTEM "freecell.sgml">
<!ENTITY gay-gordons SYSTEM "gay_gordons.sgml">
<!ENTITY glenwood SYSTEM "glenwood.sgml">
<!ENTITY golf SYSTEM "golf.sgml">
<!ENTITY gypsy SYSTEM "gypsy.sgml">
<!ENTITY helsinki SYSTEM "helsinki.sgml">
<!ENTITY hopscotch SYSTEM "hopscotch.sgml">
<!ENTITY isabel SYSTEM "isabel.sgml">
<!ENTITY jumbo SYSTEM "jumbo.sgml">
<!ENTITY jamestown SYSTEM "jamestown.sgml">
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<!ENTITY king-albert SYSTEM "king_albert.sgml">
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<!ENTITY monte-carlo SYSTEM "monte_carlo.sgml">
<!ENTITY neighbor SYSTEM "neighbor.sgml">
<!ENTITY odessa SYSTEM "odessa.sgml">
<!ENTITY osmosis SYSTEM "osmosis.sgml">
<!ENTITY peek SYSTEM "peek.sgml">
<!ENTITY pileon SYSTEM "pileon.sgml">
<!ENTITY poker SYSTEM "poker.sgml">
<!ENTITY quatorze SYSTEM "quatorze.sgml">
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<!ENTITY scorpion SYSTEM "scorpion.sgml">
<!ENTITY scuffle SYSTEM "scuffle.sgml">
<!ENTITY seahaven SYSTEM "seahaven.sgml">
<!ENTITY sir-tommy SYSTEM "sir_tommy.sgml">
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<!ENTITY ten-across SYSTEM "ten_across.sgml">
<!ENTITY thieves SYSTEM "thieves.sgml">
<!ENTITY thirteen SYSTEM "thirteen.sgml">
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<!ENTITY treize SYSTEM "treize.sgml">
<!ENTITY union-square SYSTEM "union_square.sgml">
<!ENTITY valentine SYSTEM "valentine.sgml">
<!ENTITY westhaven SYSTEM "westhaven.sgml">
<!ENTITY whitehead SYSTEM "whitehead.sgml">
<!ENTITY will-o-the-wisp SYSTEM "will_o_the_wisp.sgml">
<!ENTITY yield SYSTEM "yield.sgml">
<!ENTITY yukon SYSTEM "yukon.sgml">
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<!ENTITY definitions SYSTEM "definitions.sgml">
]>

<book id="index">
  <bookinfo>
    <title>AisleRiot Help</title>
    <authorgroup>
      <author>
	<firstname>Rosanna</firstname>
	<surname>Yuen</surname>
	<affiliation>
	  <address>
	    <email>zana@webwynk.net</email>
	  </address>
	</affiliation>
      </author>
    </authorgroup>
    <copyright>
      <year>2001</year>
      <holder>The GNOME Project - Rosanna Yuen</holder>
    </copyright>

  </bookinfo>
  <preface id="intro">
    <title>Introduction to AisleRiot</title>
    <para>
AisleRiot (also known as Solitaire or sol) is a collection of card games 
which are easy to play with the aid of a mouse. The rules for the games have 
been coded for your pleasure in the GNOME scripting language (Scheme).</para>
  </preface>
  &agnes;
  &auld-lang-syne;
  &bakers-dozen;
  &bakers-game;
  &beleaguered-castle;
<!--  &block-ten; -->
  &bristol;
  &camelot;
  &canfield;
  &chessboard;
  &clock;
  &cover;
  &diamond-mine;
  &doublets;
  &eagle-wing;
  &easthaven;
  &eight-off;
  &elevator;
  &escalator;
  &first-law;
  &fortress;
  &fortunes;
  &fourteen;
  &freecell;
  &gay-gordons;
  &glenwood;
  &golf;
  &gypsy;
  &helsinki;
  &hopscotch;
  &isabel;
  &jamestown;
  &jumbo;
  &kansas;
  &king-albert;
  &klondike;
  &labyrinth;
  &lady-jane;
  &maze;
  &monte-carlo;
  &neighbor;
  &odessa;
  &osmosis;
  &peek;
  &pileon;
  &poker;
  &quatorze;
  &royal-east;
  &scorpion;
  &scuffle;
  &seahaven;
  &sir-tommy;
  &spider;
  &spiderette;
  &straight-up;
  &streets-and-alleys;
  &ten-across;
  &thieves;
  &thirteen;
  &thumb-and-pouch;
  &treize;
  &union-square;
  &valentine;
  &westhaven;
  &whitehead;
  &will-o-the-wisp;
  &yield;
  &yukon;
  &zebra;
  <glossary id="glossary">
    &definitions;
  </glossary>
</book>
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