# SoSceneKit.h

    00001 #ifndef COIN_SOSCENEKIT_H
    00002 #define COIN_SOSCENEKIT_H
    00003
    00004 /**************************************************************************\
    00005  *
    00006  *  This file is part of the Coin 3D visualization library.
    00007  *  Copyright (C) 1998-2003 by Systems in Motion.  All rights reserved.
    00008  *
    00009  *  This library is free software; you can redistribute it and/or
    00010  *  modify it under the terms of the GNU General Public License
    00011  *  ("GPL") version 2 as published by the Free Software Foundation.
    00012  *  See the file LICENSE.GPL at the root directory of this source
    00013  *  distribution for additional information about the GNU GPL.
    00014  *
    00015  *  For using Coin with software that can not be combined with the GNU
    00016  *  GPL, and for taking advantage of the additional benefits of our
    00017  *  support services, please contact Systems in Motion about acquiring
    00018  *  a Coin Professional Edition License.
    00019  *
    00020  *  See <URL:http://www.coin3d.org> for  more information.
    00021  *
    00022  *  Systems in Motion, Teknobyen, Abels Gate 5, 7030 Trondheim, NORWAY.
    00023  *  <URL:http://www.sim.no>.
    00024  *
    00025 \**************************************************************************/
    00026
    00027 #include <Inventor/nodekits/SoSubKit.h>
    00028 #include <Inventor/nodekits/SoBaseKit.h>
    00029
    00030 class COIN_DLL_API SoSceneKit : public SoBaseKit {
    00031   typedef SoBaseKit inherited;
    00032
    00033   SO_KIT_HEADER(SoSceneKit);
    00034
    00035   SO_KIT_CATALOG_ENTRY_HEADER(cameraList);
    00036   SO_KIT_CATALOG_ENTRY_HEADER(childList);
    00037   SO_KIT_CATALOG_ENTRY_HEADER(lightList);
    00038   SO_KIT_CATALOG_ENTRY_HEADER(topSeparator);
    00039
    00040 public:
    00041   static void initClass(void);
    00042   SoSceneKit(void);
    00043
    00044   int getCameraNumber(void);
    00045   void setCameraNumber(int camNum);
    00046   virtual SbBool affectsState(void) const;
    00047
    00048 protected:
    00049   virtual ~SoSceneKit();
    00050 };
    00051
    00052 #endif // !COIN_SOSCENEKIT_H