=pod

=head1 NAME

Bric::HTMLTemplate - Writing HTML::Template scripts and templates

=head1 INTRODUCTION

This document describes how to use Bricolage's HTML::Template
templating system.  To get the most out of this document you'll need
to have some familiarity with Bricolage templating using Mason - see
L<Bric::Templates|Bric::Templates> and
L<Bric::AdvTemplates|Bric::AdvTemplates> for details.  I'll try to
keep the overlap between the those documents and this one to a
minimum.  It also helps to have an idea of how HTML::Template works
outside of Bricolage - for that you can refer to HTML::Template's
documentation.

=head1 TEMPLATES IN BRICOLAGE

The Bricolage system uses templates to produce output for stories when
they are published.  Most likely you'll be creating templates to
format your stories as HTML pages but you can also use HTML::Template
to output WML, XML, email and more.

Templates are created in the same category tree as your stories and
media.  When a story is published the category tree is searched for
templates starting in the primary category for the story.  The search
proceeds up the tree until a matching template is found.

Bricolage allows you to create three types of templates: element templates,
category templates, and utility templates. Element templates are assigned to a
single element (e.g., Article, Page, Pull Quote, etc.). Category templates are
assigned to the category. Utility templates must be placed into a category,
but otherwise have no relationship to elements or categories.

=head1 SCRIPTS AND TEMPLATES

HTML::Template works by separating Perl code from HTML design.  In
Bricolage this results in two types of template files - F<.pl> script
files and F<.tmpl> template files.  The script files contain Perl code.
The template files contain a mix of HTML tags and HTML::Template's
C<< <TMPL_*> >> tags.

This divide between programming and design allows for a division of
labor between programmers and designers.  First, the programmer can
setup a set of elements and scripts (F<.pl> files).  Usually the
programmer will also create some bare-bones example templates (F<.tmpl>
files).  Next the designers can edit the template files to match the
desired design.

As an additional benefit, if per-category design changes are required
a designer can create template files in each category that will
automatically be used by the existing scripts in the root category.  Of
course, the same is true of script files but it is much more common to
tweak the design by category than the code.

=head1 CHOOSING A BURNER

Bricolage decides which burner module to use - Mason or HTML::Template
- by looking at the burner setting for the top-level story element
being published.  To start using HTML::Template to publish a story
type go to Admin -E<gt> Elements, find the story element and set its
burner to HTML::Template.

When you're creating templates you'll also see a pull-down called
"Burner".  This determines whether you're creating a Mason F<story.mc>,
an HTML::Template F<story.pl> script, an HTML::Template F<story.tmpl>
or some other templating architecture template.

=head1 AN EXAMPLE STORY TYPE

We'll examine a simple example story type called "Story".  Here's the
element tree for "Story":

   Story
        - Deck             (textbox attribute)
        + Page             (repeatable element)
             - Paragraph   (repeatable textbox attribute)
             - Pull Quote  (repeatable textbox attribute)

The Story element has one attribute called Deck and can contain any
number of Page elements.  Pages are composed of Paragraph attributes
and Pull Quote attributes, both of which can be repeated.

If this doesn't immediately make sense then you should probably go
check out L<Bric::ElementAdmin|Bric::ElementAdmin> before continuing -
it's hard to write templates if you don't understand elements!

=head1 CHOOSING A STRATEGY

Bricolage is an exceedingly flexible system and the HTML::Template
burner is no exception - there are a number of different ways you can
write scripts and templates for the Story element tree.  I'll start
with what I think is the easiest to understand and proceed to more
complicated approaches pointing out the advantages and drawbacks along
the way.

=head1 STRATEGY 1: ONE SCRIPT, ONE TEMPLATE

For a simple element tree you can often get away with just a single
pair of files - a script and a template for the top-level element.
Here's an example script file that could be used to setup variables
and loops for the example story above.

=head2 THE SCRIPT - story.pl

    # get our template
    my $template = $burner->new_template(autofill => 0);

    # setup story title
    $template->param(title => $story->get_title);

    # get deck and assign it to a var
    $template->param(deck => $element->get_data('deck'));

    # setup the page break variable
    $template->param(page_break => $burner->page_break);

    # loop through pages building up @page_loop
    my @page_loop;
    my $page_count = 1;
    while (my $page = $element->get_container('page', $page_count)) {

	# build per-page element loop
	my @element_loop;
	foreach my $e ($page->get_elements()) {
	    # push on a row for this element
	    push(@element_loop, { $e->get_name => $e->get_data });
	}

	# push element_loop and a page_count on this loop
	push(@page_loop, { 
			  element_loop => \@element_loop,
			  page_count   => $page_count++
			 });
    }

    # finish the page_loop
    $template->param(page_loop => \@page_loop);

    # call output and return the results
    return $template->output();

There's a lot going on in the script above so we'll take it step by
step.  The first thing the script does is get a new $template object:

    # get our template
    my $template = $burner->new_template(autofill => 0);

You may be wondering where $burner came from.  Every script has access
to three global variables: $burner, $story and $element.  The $burner
object is an instance of the Bric::Util::Burner::Template class.  The
$story and $element variables are the same as in the Mason system -
check out L<Bric::Templates> for details.

The new_template() call (like all the $burner method calls) is
documented in L<Bric::Util::Burner::Template>.  I've turned off
autofill since we're doing all the hard work ourselves here.  With
autofill on the script would be two lines long which wouldn't teach
you much about writing HTML::Template scripts!  More on autofill
later.

So, now that we have a template object we'll start by setting up some
variables:

    # setup story title
    $template->param(title => $story->get_title);

    # get deck and assign it to a var
    $template->param(deck => $element->get_data('deck'));

    # setup the page break variable
    $template->param(page_break => $burner->page_break);

The title variable assignment should be fairly self-explanatory - it
gets the $story's title and makes it available to the template.  Next
the deck attribute is retrieved from the $element using the get_data()
method.  Since there can only be one deck attribute - it's not marked
as repeatable in the element tree - it's safe to assign it to a single
variable.  Finally, a special variable is setup to paginate the story
- $burner->page_break returns a value that can be inserted into the
output to break pages.

The next step should look very familiar if you've ever setup a nested
loop in HTML::Template.  If you haven't then it probably looks
frightening.  I'll try to ease you in slow:

    # loop through pages building up @page_loop
    my @page_loop;
    my $page_count = 1;
    while (my $page = $element->get_container('page', $page_count)) {

These lines setup the variables we'll need to build the page_loop.  We
need to use a loop for pages since there can be more than one inside
the story element.  The $page_count variable is used to call
get_container() and also to allow the template to setup "next page"
and "previous page" links.

The get_container() call returns container elements of the 'page'
type.  What's a container element?  Well, unfortunately Bricolage is
a bit confused about what to call things internally - what the
external system refers to simply as an element the guts refer to as
containers.  To make matters worse attributes are internally referred
to as data elements.  That said, calling elements "container elements"
is nicely descriptive since only elements can contain other elements.

Now that the loop is setup it's time to extract the page data:

        # build per-page element loop
        my @element_loop;
        foreach my $e ($page->get_elements()) {
	    # push on a row for this element
	    push(@element_loop, { $e->get_name => $e->get_data });
        }

First the code creates a new array to hold the element variables from
this page.  Next we loop through all the elements in the page with the
get_elements() call - these elements will be paragraphs and pull
quotes.  Each element gets turned into a single row in the
element_loop containing a single variable with the same name as the
element.

For example, let's say we have a page with three paragraphs and a
pull quote.  After this loop is finished @element_loop will look
something like:

    @element_loop = (
        { "paragraph"  => "text of paragraph one..."   },
        { "pull quote" => "text of pull quote one..."  },
        { "paragraph"  => "text of paragraph two..."   },
        { "paragraph"  => "text of paragraph three..." },
    );

As you know from your knowledge of HTML::Template this is the
structure for a TMPL_LOOP.  Once we've got this structure we push it
onto the outer page_loop along with the current $page_count.  The
$page_count is also incremented here so that the next page will get
requested for the next iteration.

       # push element_loop and a page_count on this loop
       push(@page_loop, { 
                           element_loop => \@element_loop,
		           page_count   => $page_count++
                        });
    }


A completed @page_loop for a two-page story might look something like:

    @page_loop = (
	{ 
	    element_loop => [
		{ "paragraph"  => "text of paragraph one..."   },
		{ "pull quote" => "text of pull quote one..."  },
		{ "paragraph"  => "text of paragraph two..."   },
		{ "paragraph"  => "text of paragraph three..." },
	    ],
	    page_count => 1
	},
	{ 
	    element_loop => [
		{ "paragraph"  => "text of paragraph one..."   },
		{ "paragraph"  => "text of paragraph two..." },
	    ],
	    page_count => 2
	}
    );

Which, as you might know is just the array of hashes of arrays of
hashes structure that HTML::Template expects for nested loops.

    # finish the page_loop
    $template->param(page_loop => \@page_loop);

    # call output and return the results
    return $template->output();

Finally, we send the @page_loop data to the template and return the
results of running the template.

=head2 THE TEMPLATE - story.tmpl

The template for our script matches the variables and loops setup in
the script.  It adds a very small amount of HTML formatting just so
you can see where formatting might be added:

    <tmpl_loop page_loop>

       <html>

       <head>
	 <title><tmpl_var title></title>
       </head>
       <body>

	 <tmpl_if __first__>
	    <h1><tmpl_var title></h1>
	    <b><tmpl_var deck></b>
	 </tmpl_if>

	 <tmpl_loop element_loop>
	    <tmpl_if paragraph>
	      <p><tmpl_var paragraph></p>
	    </tmpl_if>
	    <tmpl_if name="pull quote">
	      <p><blockquote><i>
                <tmpl_var name="pull quote">
              </i></blockquote></p>
	    </tmpl_if>
	 </tmpl_loop> 

         <tmpl_unless __first__>
	 <a href=<tmpl_var expr="prev_page_link(page_count)">>Previous Page</a>
	 </tmpl_unless>

	 <tmpl_unless __last__>
	 <a href=<tmpl_var expr="next_page_link(page_count)">>Next Page</a>
	 </tmpl_unless>


       </body>
       </html>

       <tmpl_var page_break>

    </tmpl_loop>

Most of this should be pretty self-explanatory but I'll highlight some
of the more interesting bits.  First, the template makes use of
HTML::Template's "loop_context_vars" option which is on by default in
Bricolage.  This allows the template to make decisions based on the
automatic loop variables __first__ and __last__:

	 <tmpl_if __first__>
	    <h1><tmpl_var title></h1>
	    <b><tmpl_var deck></b>
	 </tmpl_if>

This snippet is used to put the title line and deck on the first page
only.  This mysterious section sets up the next and previous links:

   <tmpl_unless __first__>
      <a href=<tmpl_var expr="prev_page_link(page_count)">>Previous Page</a>
   </tmpl_unless>

   <tmpl_unless __last__>
      <a href=<tmpl_var expr="next_page_link(page_count)">>Next Page</a>
   </tmpl_unless>

The use of __first__ and __last__ should be obvious enough - the first
page doesn't get a previous page link and the last page doesn't get a
next page link.  This section also makes use of some helper functions
provided to make linking between pages easier.  We could do this
without them though - something like this would produce equivalent
results:

	 <tmpl_unless __first__>
	    <tmpl_if expr="page_count == 2">
	      <a href="index.html">Previous Page</a>
	    <tmpl_else>
	      <a href="index<tmpl_var expr="page_count - 2">.html">
                 Previous Page
              </a>
	    </tmpl_if>
	 </tmpl_unless>

	 <tmpl_unless __last__>
	    <a href="index<tmpl_var page_count>.html">Next Page</a>
	 </tmpl_unless>

Although that would only work if your output channel was setup to
output files with names like "index.html" and "index1.html".  The
next_page_link() and prev_page_link() functions will work with any
output channel settings.

The final bit of mystery in this template is the use of the magic
page_break variable:

   <tmpl_var page_break>

If you remember back in the script this was setup with a call to
$burner->page_break.  Inserting this value in your output will tell
Bricolage to insert a page break.  Also, Bricolage is smart enough not
to output a trailing blank page so you don't have to worry about the
spacing after page_break in the loop.

=head2 CONCLUSION

This first example has shown how a simple story type can be formatted
using a single script and a single template.  The script is
responsible for setting up the variables and loops that the template
uses to format the story.

Here's an analysis of this approach:

=over 4

=item Advantages

=over 4

=item *

Everything is in one place.  This gives the HTML designer
one-stop-shopping for making changes to the way a story looks.  Also,
the programmer doesn't have to hunt around for the right place to add
some code for a new feature.

=item *

The script is explicit about what variables and loops are being setup
in the template.  This can aid in maintenance of the scripts and
templates.

=back

=item Disadvantages

=over 4

=item *

The template is quite complex - loops within loops can be hard for
less experienced designers to understand.

=item *

The script is fairly long considering how little work it is actually
doing.

=item *

The individual elements are treated directly and thus do not have any
independent formatting associated with them.  If another top-level
story wants to use Page elements then the same work will need to be
duplicated.

=back

=back

=head1 STRATEGY 2: NO SCRIPT, ONE TEMPLATE

As I hinted at above new_template()'s autofill option can do a lot of
work for you.  Combined with the default script creation you can often
get away without creating any scripts at all.

=head2 THE DEFAULT SCRIPT

The default script is used if Bricolage needs to publish an element
for which no script file (.pl) exists but for which there is a
template file (.tmpl).  It consists of:

   return $burner->new_template()->output;

Since no options are specified to new_template() the autofill option
defaults to on.  In autofill mode new_template() fills in variables
and loops for your element tree automatically.

Several types of variables and loops are created by autofill:

=over 4

=item *

A single variable is created for every element with the same name as
the element.  For attributes this contains the value of the attribute.
For container elements this causes a call to the script and/or
template for that element (more on this in strategy 3).

The <tmpl_var deck> variable in the previous example is an example of
this type of variable.

=item *

A loop is created for every element named with the name of the element
followed by _loop.  The rows of the loop contain the variable
described above and a _count variable.

The <tmpl_loop page_loop> is an example of this type of loop.

=item *

A loop called "element_loop" is created with a row for every element
contained.  The values are the same as for the loop above with the
addition of a boolean is_ variable.

The <tmpl_loop element_loop> used within the <tmpl_loop page_loop> is
this type of loop.

=item *

A variable for the total number of elements named with the element
name and a trailing _total.

=item *

A variable called "title" containing $story->title.

=item *

A variable called "page_break" containing $burner->page_break.

=back

=head2 THE SCRIPT - story.tmpl

The script for use with this strategy is almost exactly the same as
for strategy 1 (sneaky, huh?).  There are a couple changes.  First,
the autofill code translates spaces in element names into underscores
to make them easier to use - I could have done that in my earlier
script but the script was complicated enough to begin with!  Also, the
autofill code provides "is_$name" variables inside the element_loops
to make testing for the type of the row more obvious and more
fool-proof.  In STRATEGY 1 a paragraph with the sole contents "0"
wouldn't have been printed!  The horror!

   <tmpl_loop page_loop>

       <html>

       <head>
	 <title><tmpl_var title></title>
       </head>
       <body>

	 <tmpl_if __first__>
	    <h1><tmpl_var title></h1>
	    <b><tmpl_var deck></b>
	 </tmpl_if>

	 <tmpl_loop element_loop>
	    <tmpl_if is_paragraph>
	      <p><tmpl_var paragraph></p>
	    </tmpl_if>
	    <tmpl_if is_pull_quote>
	      <p><blockquote><i>
                <tmpl_var pull_quote>
              </i></blockquote></p>
	    </tmpl_if>
	 </tmpl_loop> 

         <tmpl_unless __first__>
	 <a href=<tmpl_var expr="prev_page_link(page_count)">>Previous Page</a>
	 </tmpl_unless>

	 <tmpl_unless __last__>
	 <a href=<tmpl_var expr="next_page_link(page_count)">>Next Page</a>
	 </tmpl_unless>

       </body>
       </html>

       <tmpl_var page_break>

    </tmpl_loop>

=head2 CONCLUSION

This example demonstrates the real power of Bricolage's HTML::Template
system.  Here's a breakdown of this strategy:

=over 4

=item Advantages

=over 4

=item *

No code required!  You can take the day off if all the designer needs
is access to the data in the elements.

=item *

Consistency.  The template designer always gets access to the
variables and loops in the same way.  Once they've learned the setup
they can create templates just by looking at the element tree.

=back

=item Disadvantages

=over 4

=item *

Understanding how this works requires a good understanding of
autofill.  Hopefully this document will get you there but sometimes
its still nice to be able to see the code that's really executing.

=item *

The template is still pretty complicated.

=back

=back

=head1 STRATEGY THREE: NO SCRIPTS, MANY TEMPLATES

Sometimes a little extra work can go a long way.  If you're building
an element that will be used as a sub-element in a number of trees
then it pays to split out the functionality into separate pieces.
Bricolage supports this by allowing you to create a script (.pl) and a
template (.tmpl) for every element.

This strategy will deal with just templates, relying on autofill to
setup vars and loops.  The next strategy will deal with customizing
the scripts for multiple elements.

=head2 TEMPLATE - story.tmpl

Here's a revised story.tmpl to makes a call to the page element
script/template:

   <tmpl_loop page_loop>

       <html>

       <head>
	 <title><tmpl_var title></title>
       </head>
       <body>

	 <tmpl_if __first__>
	    <h1><tmpl_var title></h1>
	    <b><tmpl_var deck></b>
	 </tmpl_if>

         <tmpl_var page>

         <tmpl_unless __first__>
	 <a href=<tmpl_var expr="prev_page_link(page_count)">>Previous Page</a>
	 </tmpl_unless>

	 <tmpl_unless __last__>
	 <a href=<tmpl_var expr="next_page_link(page_count)">>Next Page</a>
	 </tmpl_unless>

       </body>
       </html>

       <tmpl_var page_break>

    </tmpl_loop>

Notice that instead of the inner element_loop there's a single
TMPL_VAR called "page".  This tells autofill to make a call to the
element script for the page element - page.pl.  Of course, as we saw
earlier, if this script doesn't exist then the default script is used:

    return $burner->new_template()->output;

=head2 TEMPLATE - page.tmpl

Here's the page template that outputs the body of the page:

    <tmpl_loop element_loop>
	<tmpl_if is_paragraph>
	  <p><tmpl_var paragraph></p>
	</tmpl_if>
	<tmpl_if is_pull_quote>
	  <p><blockquote><i>
        <tmpl_var pull_quote>
          </i></blockquote></p>
	</tmpl_if>
    </tmpl_loop> 

This should look pretty familiar - it's the exact same text that was
in the original story.tmpl!  Autofill sets up the same loops and
variables whether you're in an original template or a sub-template.

One thing to note is that you can't just move the header and footer
generating code into the page template.  Since the __first__ and
__last__ variables are only valid inside the loop in story.tmpl they
can't be used in page.tmpl.  This might be addressed in the future but
until then see the next strategy for a solution.

=head2 CONCLUSION

This strategy is a good one when you have elements that will be shared
between template trees.  Here's a breakdown:

=over 4

=item Advantages

=over 4

=item *

Element templates can be reused across template trees.

=item *

Element template complexity is reduced - only a single loop is used in
each.

=item *

No code required! (just like Strategy 2)

=back

=item Disadvantages

=over

=item *

The formatting for a story is spread across multiple templates which
may make it harder for designers to make changes.

=item *

Autofill behavior may be hard for programmers to understand.  (just
like Strategy 2)

=back

=back

=head1 STRATEGY 4: SCRIPTS AND TEMPLATES

The Bricolage system is all about flexibility.  In Strategy 1 you got
an up-close look at a script that handles the entire template setup
process.  Fortunately you don't need to do all that work just to add a
small enhancement.  For an example, let's fix the problem I mentioned
at the end of Strategy 3 - the header and footer for the Page element
were stuck in story.tmpl by their reliance on __first__ and __last__.

=head2 TEMPLATE - story.tmpl

Here's the desired story.tmpl:

   <tmpl_loop page_loop>

       <html>

       <head>
	 <title><tmpl_var title></title>
       </head>
       <body>

         <tmpl_var page>

       </body>
       </html>

       <tmpl_var page_break>

    </tmpl_loop>

=head2 TEMPLATE - page.tmpl

And the new Page template:


    <tmpl_if first>
	<h1><tmpl_var title></h1>
	<b><tmpl_var deck></b>
    </tmpl_if>

    <tmpl_loop element_loop>
	<tmpl_if is_paragraph>
	  <p><tmpl_var paragraph></p>
	</tmpl_if>
	<tmpl_if is_pull_quote>
	  <p><blockquote><i>
        <tmpl_var pull_quote>
          </i></blockquote></p>
	</tmpl_if>
    </tmpl_loop> 

    <tmpl_unless first>
       <a href=<tmpl_var expr="prev_page_link(page_count)">>Previous Page</a>
    </tmpl_unless>

    <tmpl_unless last>
       <a href=<tmpl_var expr="next_page_link(page_count)">>Next Page</a>
    </tmpl_unless>

You'll notice that the element_loop is unchanged.  The header and
footer expressions are the same except that __first__ and __last__ are
now just plain first and last.  This was done to emphasize that we're
not using HTML::Template's automatic loop variables here.

=head2 SCRIPT - story.pl

The problem here is simple - we've got some variables in the Story
that need to be made available to the Page.  Also, we'd like to do
this without having to do all the work of Strategy 1.  Here's the
first half of the solution in story.pl:

    my $template = $burner->new_template();

    # collect pages in @pages
    my @pages = grep { $_->has_name('page') } $element->get_elements();

    # build @page_loop by calling run_script with page_count and
    # page_total params.
    my $page_count = 1;
    my @page_loop;
    foreach my $page (@pages) {
      push @page_loop, { page => $burner->run_script($page, 
                                                     $page_count, 
                                                     scalar @page_loop) };
      $page_count++;
    }

    # replace autofilled page_loop with new one
    $template->param(page_loop => \@page_loop);

    # return the output
    return $template->output();

Basically this script does the same thing that autofill does but only
for a single loop - page_loop.  Additionally, instead of calling
run_script() with just the element parameter it also supplies two
arguments - $page_count and $page_total (computed from @page_loop).

=head2 SCRIPT - page.pl

Now that we've setup story.pl to pass parameters to the Page element
we'll need a script that does something with them.

   my ($page_count, $page_total) = @_;
   my $template = $burner->new_template();

   # setup params
   if ($page_count == 0) {
      $template->param(first => 1);
   }
   if ($page_count == $page_total) {
      $template->param(last => 1);
   }
   $template->param(page_count => $page_count);

   # return output
   return $template->output();

As you can see parameters are passed to scripts just as they are to
Perl subroutines - through @_.  The script uses these parameters to
setup the template params it needs.

=head2 CONCLUSION

This Strategy uses the full set of Bricolage HTML::Template tools
we've seen so far - scripts, templates, autofill and run_script().

=over 4

=item Advantages

=over 4

=item *

This style is very flexible - the programmer can add functionality to
the autofilled content without having to re-invent the wheel.

=item *

Elements that are broken out into discrete scripts and templates can
be reused between element trees.

=item *

In this particular case bending the rules a bit allows the page
formatting to be more logically grouped and easier to edit.

=back

=item Disadvantages

=over 4

=item *

Requires coding.

=item *

Requires communication between template programmer and template
designer since the variables and loops are somewhat different from the
normal autofill setup.

=back

=back

=head1 STRATEGY 5: RELATED MEDIA

So far things have been kept pretty simple - our example story type
contains only text.  Now let's add the possibility of including images
in our story.  The new tree will look like:

   Story
        - Deck             (textbox attribute)
        + Page             (repeatable element)
             - Paragraph   (repeatable textbox attribute)
             - Pull Quote  (repeatable textbox attribute)
             + Image       (repeatable related media element)
                - Caption  (textbox attribute)

The Image element is of the type "Related Media" and has one
non-repeatable attribute called "Caption".  Since it's a related media
element it also has the ability to point to a media object.  In this
case the template will assume that object being pointed to is an
image.

=head2 TEMPLATE: story.tmpl

To keep things simple we'll start with the template used to format the
story in Strategy 2 with a small addition:

   <tmpl_loop page_loop>

       <html>

       <head>
	 <title><tmpl_var title></title>
       </head>
       <body>

	 <tmpl_if __first__>
	    <h1><tmpl_var title></h1>
	    <b><tmpl_var deck></b>
	 </tmpl_if>

	 <tmpl_loop element_loop>
	    <tmpl_if is_paragraph>
	      <p><tmpl_var paragraph></p>
	    </tmpl_if>
	    <tmpl_if is_pull_quote>
	      <p><blockquote><i>
                <tmpl_var pull_quote>
              </i></blockquote></p>
	    </tmpl_if>
            <tmpl_if is_image>
              <p><tmpl_var image></p>
            </tmpl_if>
	 </tmpl_loop> 

         <tmpl_unless __first__>
	 <a href=<tmpl_var expr="prev_page_link(page_count)">>Previous Page</a>
	 </tmpl_unless>

	 <tmpl_unless __last__>
	 <a href=<tmpl_var expr="next_page_link(page_count)">>Next Page</a>
	 </tmpl_unless>

       </body>
       </html>

       <tmpl_var page_break>

    </tmpl_loop>

The addition is another conditional inside the page's element_loop:

            <tmpl_if is_image>
              <p><tmpl_var image></p>
            </tmpl_if>

This will make a call out to the Image element's script when output.

=head2 SCRIPT: image.tmpl

For the script we'll use the autogenerated autofill script.  Here's
the template to format the image:

    <img src="<tmpl_var link>">
    <tmpl_if caption>
       <br><font size=-1><tmpl_var caption></font>
    </tmpl_if>

By now we know to expect the "caption" variable - this is the Caption
attribute that can be defined for the Image element.  The "link"
variable is a new feature of autofill - it corresponds to the
following code:

    my $media = $element->get_related_media;
    $template->param(link => $media->get_primary_uri()) if $media;

The same technique works for Related Stories elements.  I'll omit a
full example but the same "link" variable is provided and can be used
in much the same way (albeit without the <img> tag).

=head2 CONCLUSION

This strategy enables the use of key Bricolage features - related
media and related stories.  Given that users tend to like multimedia
and hyperlinks between stories I'll omit an Advantages and
Disadvantages section - you'll probably have to use this Strategy
whether you like it or not!

=head1 STRATEGY 6: CATEGORY SCRIPTS AND TEMPLATES

Just as elements can have scripts and templates, each category may
have one script and one template associated with it called
"category.pl" and "category.tmpl".  

This is the HTML::Template equivalent of Mason's autohandlers although
there are some differences in behavior.  For one, HTML::Template's
category scripts don't stack like Mason autohandlers - the search ends
when a script or template is found and only one is ever run.  A way to
do optional stacking might be added in the future if users request
it.  Another difference is that category scripts can't be used to
setup variables for the element scripts - every script runs in a
separate environment.

For an example, let's imagine that we want to put a blue box around
every page in our output.  Instead of putting this HTML into our
templates we'll do it in a category template.

=head2 THE TEMPLATE - category.tmpl

  <html>
  <head><tmpl_var title></head>
  <body>

  <table bgcolor=blue cellspacing=5 border=0><tr><td>

     <tmpl_var content>

  </td></tr></table>

  </body>
  </html>

Fairly simple, right?  One thing to note is that do the wrapping we
had to move the <head> setup with the title var into the category
template.  This is an unfortunate fact-of-life for HTML since the
<head> section has to precede the <body> most category templates will
have to include it.  As a result having stories setup their own <head>
section is hard (although not impossible - clever use of run_script()
could get you there).

Aside from that the only new feature is the magic "content" variable.
Every category.tmpl must include the content variable to indicate
where the content will be inserted for each page.

=head2 THE SCRIPT - category.pl

As you probably can predict autofill will fill in all the variables in
the above template.  However, for reference here's the script:

   my $template = $burner->new_template();
   $template->param(title   => $story->get_title,
                    content => $burner->content);
   return $template->output();

One note - the $element variable is not initialized to the story's
element.  As a result autofill doesn't setup any of the normal vars
and loops associated with the element tree for the story.  This
usually a good thing - if you start trying to output story elements
inside your category templates then you're headed the wrong way.
However, you can always get the element from $story and pass it to
new_template manually:

   my $template = $burner->new_template(element => $story->get_element);


=head2 CONCLUSION

=over 4

=item Advantages

=over 4

=item *

Can potentially reduce the amount of replicated text in your top-level
templates.

=item *

Could enable more complicated category-based functionality -
navigation, bread-crumbing, etc.

=back

=item Disadvantages

=over 4

=item *

Categories aren't elements - you can't assign them attributes to
modify how the category scripts and template work.

=item *

Requires uniformity across elements that may not be very uniform at all.

=item *

Hides formatting from designers - there's no way to guess that the
header and footer are coming from "category.tmpl".

=back

=back

=head1 THE END

Certainly there are many more ways to use HTML::Template in Bricolage
than I've covered in this document.  Your main tools - scripts,
templates, the Bric::Util::Burner::Template API and the various
objects available in Bricolage - are now yours for the taking.  Go
forth and bend Bricolage whimpering to your task!

=head1 AUTHOR

Sam Tregar <sam@tregar.com>

=head1 SEE ALSO

=over 4

=item L<Bric::Util::Burner|Bric::Util::Burner>

=item L<Bric::Templates|Bric::Templates>

=item L<Bric::AdvTemplates|Bric::AdvTemplates>

=item L<Bric::ElementAdmin|Bric::ElementAdmin>

=back

=cut
