
##########################################
## configuration file for shield corona
##########################################

>>section_enter<< SET_MAP
sequences = \
 IDLE_DELAY, \
 IDLE_01, IDLE_02, IDLE_03, IDLE_04, \
 DEFENSE_01, DEFENSE_02, DEFENSE_03, DEFENSE_04, \
 DEFENSE_05, DEFENSE_06, DEFENSE_07, DEFENSE_08
objectID  = SHIELD_CORONA
>>end<<
>>section_leave<< SET_MAP

##################
## animations of idle corona

>>section_enter<< IDLE_DELAY
frames   = idle/idle_delay_%d.png
indices  = 0, 0
hotspot  = 0, 0
>>end<<
>>section_leave<< IDLE_DELAY

>>section_enter<< IDLE_01
frames   = idle/idle_01_%02d.png
indices  = 0, 26
hotspot  = 22, 22
>>end<<
>>section_leave<< IDLE_01

>>section_enter<< IDLE_02
frames   = idle/idle_02_%02d.png
indices  = 0, 9
hotspot  = 12, 9
>>end<<
>>section_leave<< IDLE_02

>>section_enter<< IDLE_03
frames   = idle/idle_03_%02d.png
indices  = 1, 13
hotspot  = 22, 22
>>end<<
>>section_leave<< IDLE_03

>>section_enter<< IDLE_04
frames   = idle/idle_04_%02d.png
indices  = 1, 14
hotspot  = 22, 22
>>end<<
>>section_leave<< IDLE_04

##################
## animations of active corona

>>section_enter<< DEFENSE_01
frames   = defense/def_01_%02d.png
indices  = 0, 8
hotspot  = 21, 21
>>end<<
>>section_leave<< DEFENSE_01

>>section_enter<< DEFENSE_02
frames   = defense/def_02_%02d.png
indices  = 0, 8
hotspot  = 21, 21
>>end<<
>>section_leave<< DEFENSE_02

>>section_enter<< DEFENSE_03
frames   = defense/def_03_%02d.png
indices  = 0, 8
hotspot  = 21, 21
>>end<<
>>section_leave<< DEFENSE_03

>>section_enter<< DEFENSE_04
frames   = defense/def_04_%02d.png
indices  = 0, 8
hotspot  = 21, 21
>>end<<
>>section_leave<< DEFENSE_04

>>section_enter<< DEFENSE_05
frames   = defense/def_05_%02d.png
indices  = 0, 8
hotspot  = 21, 21
>>end<<
>>section_leave<< DEFENSE_05

>>section_enter<< DEFENSE_06
frames   = defense/def_06_%02d.png
indices  = 0, 8
hotspot  = 21, 21
>>end<<
>>section_leave<< DEFENSE_06

>>section_enter<< DEFENSE_07
frames   = defense/def_07_%02d.png
indices  = 0, 8
hotspot  = 21, 21
>>end<<
>>section_leave<< DEFENSE_07

>>section_enter<< DEFENSE_08
frames   = defense/def_08_%02d.png
indices  = 0, 8
hotspot  = 21, 21
>>end<<
>>section_leave<< DEFENSE_08
