
##################################################
## This is the configuration containing pairs of path and
## configuration file of the sprite sets for several sprite
## IDs. Do not change the name or the location of this file.

>>section_enter<< GAME_SPRITES

pathconfigpairs = \
avatar/worm             worm.conf            \ # worm avatar
effects/explosion       explosion15.conf     \ # explosions of size 15
effects/explosion       explosion40.conf     \ # explosions of size 40
effects/explosion       explosion60.conf     \ # explosions of size 60
effects/explosion       explosion80.conf     \ # explosions of size 80
effects/smoke           smoke15.conf         \ # smoke of size 15
effects/smoke           smoke30.conf         \ # smoke of size 30
effects/blueglow        blueglow25.conf      \ # blue glowing effect of size 25
effects/shieldcorona    shieldcorona.conf    \ # shield corona
effects/invisiblecorona invisiblecorona.conf \ # shield corona
weapons/grenade         grenade.conf         \ # grenade
weapons/mine            mine.conf            \ # grenade
weapons/missile         missile.conf         \ # missile
weapons/homing          homing.conf          \ # homing missile
weapons/guided          guided.conf          \ # guided missile
weapons/helicopter      helicopter.conf      \ # remote controled helicopter
weapons/hook            hook.conf            \ # hook
weapons/hook            rope.conf            \ # dummy for rope
weapons/staticgun/gun_i barrel.conf          \ # stationary gun I
weapons/staticgun/gun_i chassis.conf         \ # chassis of stationary gun I
bonus/health            health.conf          \ # health bonus
bonus/shield            shield.conf          \ # shield bonus
bonus/invisible         invisible.conf       \ # invisible bonus
bonus/fuel              fuel.conf            \ # fuel tank
bonus/chip              chip.conf            \ # homing virus bonus
misc/ball               ball.conf            \ # ball
misc/goal               goal.conf              # goal of radius of about 50

>>end<<
>>section_leave<< GAME_SPRITES

##################################################
## Section OBJECT_PATHS contains paths and names of files,
## that specify additional graphics for objects, needed
## in class theme.

>>section_enter<< OBJECT_PATHS_THEME_GRAPHICS

STATIC_GUN_I = weapons/staticgun/gun_i, map.conf

>>end<<
>>section_leave<< OBJECT_PATHS_THEME_GRAPHICS

