
#############################
## map stuff (class MapStuff) configuration "fossil"
#############################

####
## section for randomly placed mapstuff
##
>>section_enter<< RANDOM

sets = \
ammonite, ammonite_A.conf \
pebbles,  pebbles_A.conf, \
wood,     wood_A.conf

odds = 3, 2, 3
>>section_leave<< RANDOM
##
####

####
## section for fixed placed map stuff
##
>>section_enter<< FIXED

sets = \
largeSkeletons, fossil, skeletonXL.conf

items = \
largeSkeletons, 500, -70, 10, 10

>>section_leave<< FIXED
##
####
