
#############################
## map stuff (class MapStuff) configuration "fossil"
#############################

####
## section for randomly placed mapstuff
##
# >>section_enter<< RANDOM

# sets = \
# ammonite, ammonite_A.conf \
# pebbles,  pebbles_A.conf, \
# wood,     wood_A.conf

# odds = 3, 2, 3
# >>section_leave<< RANDOM
##
####

####
## section for fixed placed map stuff
##
>>section_enter<< FIXED

sets = \
circleIndMap, circle, circle_ind.conf, \
circleDigMap, circle, circle_dig.conf

items = \
circleDigMap, 0, 0, 0, 0, \
circleIndMap, 0, 0, 0, 0

>>section_leave<< FIXED
##
####
