# Class definition file, version 1
VERSION = 1

# Name is the class name that is displayed to the player
NAME = "Rogue"

# Stats
MOVE = 7
JUMP = 8

HP_BASE      = 64
HP_GROWTH    = 6.4
HP_MULT      = 1.0

SP_BASE      = 20
SP_GROWTH    = 2.0
SP_MULT      = 1.0

WATK_BASE    = 20
WATK_GROWTH  = 2.0
WATK_MULT    = 1.0

WDEF_BASE    = 20
WDEF_GROWTH  = 2.0
WDEF_MULT    = 1.0

MATK_BASE    = 16
MATK_GROWTH  = 1.6
MATK_MULT    = 1.0

MDEF_BASE    = 16
MDEF_GROWTH  = 1.6
MDEF_MULT    = 0.9

SPEED_BASE   = 55
SPEED_GROWTH = 2.75
SPEED_MULT   = 1.1

SPRITE_ROOT = "rogue"

ABILITIES = [(1, "dart"), (1, "trip")]

