# Chapter III: The Model World

> A Model must be built which will get everything in without a clash; and it can do this only by becoming intricate, by mediating its unity through a great, and finely ordered, multiplicity.
> — C. S. Lewis (1898–1963), The Discarded Image

## §8 Places and scenery

## §9 Directions and the map

## §10 Food and drink

## §11 Clothing

## §12 Containers, supporters and sub-objects

## §13 Doors

## §14 Switchable objects

## §15 Things to enter, travel in and push around

## §16 Reading matter and consultation

## §17 People and animals

## §18 Making conversation

## §19 The light and the dark

## §20 Daemons and the passing of time

## §21 Starting, moving, changing and killing the player

## §22 Miscellaneous constants, scoring, quotations

## §23 ‘Ruins’ revisited

## §24 The world model described

## §25 Extending and redefining the world model