# Class definition file, version 1
VERSION = 1

# Name is the class name that is displayed to the player
NAME = "Defender"

# Stats
MOVE = 6
JUMP = 6

HP_BASE      = 72
HP_GROWTH    = 7.2
HP_MULT      = 1.1

SP_BASE      = 12
SP_GROWTH    = 1.2
SP_MULT      = 0.9

WATK_BASE    = 20
WATK_GROWTH  = 2.0
WATK_MULT    = 1.0

WDEF_BASE    = 24
WDEF_GROWTH  = 2.4
WDEF_MULT    = 1.1

MATK_BASE    = 12
MATK_GROWTH  = 1.2
MATK_MULT    = 0.9

MDEF_BASE    = 20
MDEF_GROWTH  = 2.0
MDEF_MULT    = 1.0

SPEED_BASE   = 50
SPEED_GROWTH = 2.5
SPEED_MULT   = 0.9

SPRITE_ROOT = "defender"

ABILITIES = [(1, "rush"), (2, "powerpunch"), (1, "defend"), (2, "yell")]

