# VecStrideGather

Gathers a single component from a multi-component vector into another vector.

### Synopsis

    #include "petscvec.h"
    PetscErrorCode  VecStrideGather(Vec v,PetscInt start,Vec s,InsertMode addv)

Collective on Vec

### Input Parameter

| v | - the vector
| start | - starting point of the subvector (defined by a stride)
| addv | - one of ADD_VALUES,INSERT_VALUES,MAX_VALUES

### Output Parameter

s -the location where the subvector is stored

### Notes

One must call VecSetBlockSize() before this routine to set the stride information, or use a vector created from a multicomponent DA.

If x is the array representing the vector x then this gathers the array (x[start],x[start+stride],x[start+2*stride], ....)

The parallel layout of the vector and the subvector must be the same; i.e., nlocal of v = stride*(nlocal of s)

Not optimized; could be easily

### See Also

VecStrideNorm(), VecStrideScatter(), VecStrideMin(), VecStrideMax(), VecStrideGatherAll(),
VecStrideScatterAll()

Level:advanced
Location:src/vec/vec/utils/vinv.c
Index of all Vec routines
Table of Contents for all manual pages
Index of all manual pages

### Examples

src/vec/vec/examples/tutorials/ex12.c.html
src/vec/vec/examples/tutorials/ex16.c.html
src/snes/examples/tutorials/ex31.c.html