// $LastChangedDate: 2009-05-15 14:25:58 -0500 (Fri, 15 May 2009) $
// Vertex shader (aircraft, high specular).

#define SPECULAR_SCALE 0.8
#define DIFFUSE_SCALE  (1.0 - SPECULAR_SCALE)
#define VAR_LIGHT_INTENSITY_MUL 3.0
#define VAR_LIGHT_INTENSITY_ADD 0.0
#define VAR_LIGHT_INTENSITY_MIN 4.0

@include aircraft_vert.glsl
