// $LastChangedDate: 2009-05-27 13:04:27 -0500 (Wed, 27 May 2009) $
// Vertex shader (SR-71 Blackbird, high-specular, force dark).

#define SPECULAR_SCALE 0.8
#define DIFFUSE_SCALE  (1.0 - SPECULAR_SCALE)
#define VAR_LIGHT_INTENSITY_MUL 3.0
#define VAR_LIGHT_INTENSITY_ADD -1.5
#define VAR_LIGHT_INTENSITY_MIN 1.5

@include aircraft_vert.glsl
