# NAME

META_SELECTOBJECT

# NEAREST API CALL

    #include <windows.h>
    HGDIOBJ32 SelectObject
    (
    	HDC32 hdc,
    	HGDIOBJ32 handle
    );

# DESCRIPTION

U16 | Value
0 | Object No

SelectObject asks for an given object no to be selected, an internal list of objects is kept by libwmf.
The object no is an index into this list.
Object's include OBJ_PEN,OBJ_BRUSH,OBJ_PAL,OBJ_FONT & OBJ_REGION
SelectObject can select any of these to be the current object on their class, e.g. when you select a brush, it becomes the current brush, etc etc. libwmf handles all of this stuff for you (hopefully), see DeleteObject

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