# Saves & Hit Points Output Sheet Tokens

*** Updated 5.15.x

Token Name: CHECK.x.y.y.z

Variables Used (x): Text (Save Type).

- FORTITUDE - Use Fortitude save Check.
- REFLEX - Use Reflex save Check.
- WILLPOWER - Use Willpower save Check.

Variables Used (y): Text (Save Filter).

- BASE - Displays only the class-based adjustment to the saving throw in question.
- EPIC - Displays Epic bonuses to the saving throw in question (TYPE=EPIC).
- MISC - Displays class, domain, luck, magical, racial, etc, bonuses to the saving throw in question.
- TOTAL - Displays grand total for the saving throw in question.

The following variables can be used on their own:

- MAGIC - Displays only the bonuses from magic to the saving throw in question.
- FEATS - Displays only the bonuses from feats to the saving throw in question.
- RACE - Displays any racial bonuses to the saving throw in question.
- STATMOD - Displays any stat bonuses to the saving throw in question.

OR as adjustments to BASE, EPIC, MISC or TOTAL

- MAGIC - Adds the bonuses from Magic.
- FEATS - Adds the bonuses from Feats.
- RACE - Adds the bonuses from Race.
- STATMOD - Adds the bonuses from Stats.

The following variables are only applied to BASE, EPIC, MISC or TOTAL

- NOMAGIC - Removes the bonuses from Magic.
- NOFEATS - Removes the bonuses from Feats.
- NORACE - Removes the bonuses from Race.
- NOSTAT - Removes the bonuses from Stats.
- NOSTATMOD - Removes the bonuses from Stats. (same as NOSTAT)

Variables Used (z): Text (Output Restrictor).

The following variables modify the end result the y variables

- NOSIGN - Removes the leading "+" sign.

What it does:

- Displays information about the characters saving throws.
- Any check defined in statsandchecks.lst can be used by this tag.

Example:

`CHECK.REFLEX.FEATS`

Would display only the bonuses from feats to the Reflex saving throw.

Example:

`CHECK.REFLEX.BASE.NOSTAT.EPIC`

Would display the Base Reflex, minus any bonuses from Stats, plus any bonuses from Epic.

Token Name: HP

What it does:

Displays the characters maximum hit points.

Example:

`HP`

Would display the characters maximum hit points.

Token Name: HPROLL.x.y

Variables Used (x): Text (The level of the HP award).

Variables Used (y): Text (Property).

- None - Displays the number entered by the player for the x-th level HP roll.
- STAT - Displays the bonus due to stat modifier for the x-th level HP roll.
- TOTAL - Displays the total hp gained for the x-th level.

What it does:

Displays the characters hit point information.

Example:

`HPROLL.0`

Displays the number entered by the player for the 1st level HP roll.

`HPROLL.0.STAT`

Displays the bonus due to stat modifier for the 1st level HP roll.