# Weapon Proficiency Files

The weapon proficiency list file is to set what each weapon category a weapon belongs to (Simple, Martial, Exotic, Natural) so that PCGen can determine whether or not a character qualifies to use that weapon or not. The 1st field is the name field, there is no tag for it, just the name of the weapon proficiency.

*** Updated

Tag Name: HANDS:x

Variables Used (x): Number (Number of hands)

What it does:

- Determines the minimum number of hands required to use the weapon. Defaults to a value of 1.
- `#IFLARGERTHANWEAPON` is a flag that checks if the characters size is larger than the weapon.
  - If true, the character is granted that prof.
  - If not, the proficiency does not apply.
- Used for Exotic 1-Hand weapons that are martial if wielded with both hands.
- When modifying a weapon proficiency, with the `.MOD` tag, given an existing `HANDS` tag, the data included in a new `HANDS` tag will overwrite the existing tag data.

Examples:

`HANDS:2`

Weapon is wielded with two hands.

`HANDS:1IFLARGERTHANWEAPON`

Weapon is wielded with one hand if the PC is larger than the weapon size.

.MOD Example:

Initial Template: `Ogre Axe <tab> HANDS:1`

Modified By: `Ogre Axe.MOD <tab> HANDS:2`

Results In: `Ogre Axe <tab> HANDS:2`

Weapon is wielded with two hands.