Table of Contents

## Name

glDrawArrays - render primitives from array data

## C Specification

void glDrawArrays( GLenum mode,

        GLint first,
        GLsizei count )

eqn not supported

## Parameters

mode
  Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
first
  Specifies the starting index in the enabled arrays.
count
  Specifies the number of indices to be rendered.

## Description

glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertices, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays.

When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.

Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.

## Notes

glDrawArrays is available only if the GL version is 1.1 or greater.

glDrawArrays is included in display lists. If glDrawArrays is entered into a display list, the necessary array data (determined by the array pointers and enables) is also entered into the display list. Because the array pointers and enables are client-side state, their values affect display lists when the lists are created, not when the lists are executed.

## Errors

GL_INVALID_ENUM is generated if mode is not an accepted value.

GL_INVALID_VALUE is generated if count is negative.

GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd.

## See Also

glArrayElement(3G) , glColorPointer(3G) , glDrawElements(3G) , glDrawRangeElements(3G) , glEdgeFlagPointer(3G) , glGetPointerv(3G) , glIndexPointer(3G) , glInterleavedArrays(3G) , glNormalPointer(3G) , glTexCoordPointer(3G) , glVertexPointer(3G)

Table of Contents

- Name
- C Specification
- Parameters
- Description
- Notes
- Errors
- See Also