GIMP Library Reference Manual
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# gimpmatrix

## Name

gimpmatrix -- Utilities to set up and manipulate 3x3 transformation matrices.

## Synopsis

    typedef     GimpMatrix3[3][3];
    typedef     GimpMatrix4[4][4];
    void        gimp_matrix3_transform_point    (GimpMatrix3 matrix,
                                                 gdouble x,
                                                 gdouble y,
                                                 gdouble *newx,
                                                 gdouble *newy);
    void        gimp_matrix3_mult               (GimpMatrix3 matrix1,
                                                 GimpMatrix3 matrix2);
    void        gimp_matrix3_identity           (GimpMatrix3 matrix);
    void        gimp_matrix3_translate          (GimpMatrix3 matrix,
                                                 gdouble x,
                                                 gdouble y);
    void        gimp_matrix3_scale              (GimpMatrix3 matrix,
                                                 gdouble x,
                                                 gdouble y);
    void        gimp_matrix3_rotate             (GimpMatrix3 matrix,
                                                 gdouble theta);
    void        gimp_matrix3_xshear             (GimpMatrix3 matrix,
                                                 gdouble amount);
    void        gimp_matrix3_yshear             (GimpMatrix3 matrix,
                                                 gdouble amount);
    gdouble     gimp_matrix3_determinant        (GimpMatrix3 matrix);
    void        gimp_matrix3_invert             (GimpMatrix3 matrix,
                                                 GimpMatrix3 matrix_inv);
    void        gimp_matrix3_duplicate          (GimpMatrix3 src,
                                                 GimpMatrix3 target);
    gboolean    gimp_matrix3_is_diagonal        (GimpMatrix3 matrix);
    gboolean    gimp_matrix3_is_identity        (GimpMatrix3 matrix);
    gboolean    gimp_matrix3_is_simple          (GimpMatrix3 matrix);
    void        gimp_matrix4_to_deg             (GimpMatrix4 matrix,
                                                 gdouble *a,
                                                 gdouble *b,
                                                 gdouble *c);

## Description

When doing image manipulation you will often need 3x3 transformation matrices that define translation, rotation, scaling, shearing and arbitrary perspective transformations using a 3x3 matrix. Here you'll find a set of utility functions to set up those matrices and to perform basic matrix manipulations and tests.

## Details

### GimpMatrix3[3][3]

    typedef gdouble GimpMatrix3[3][3];

### GimpMatrix4[4][4]

    typedef gdouble GimpMatrix4[4][4];

### gimp_matrix3_transform_point ()

    void        gimp_matrix3_transform_point    (GimpMatrix3 matrix,
                                                 gdouble x,
                                                 gdouble y,
                                                 gdouble *newx,
                                                 gdouble *newy);

Transforms a point in 2D as specified by the transformation matrix.

`matrix` : | The transformation matrix.
`x` : | The source X coordinate.
`y` : | The source Y coordinate.
`newx` : | The transformed X coordinate.
`newy` : | The transformed Y coordinate.

### gimp_matrix3_mult ()

    void        gimp_matrix3_mult               (GimpMatrix3 matrix1,
                                                 GimpMatrix3 matrix2);

Multiplies two matrices and puts the result into the second one.

`matrix1` : | The first input matrix.
`matrix2` : | The second input matrix which will be oeverwritten ba the result.

### gimp_matrix3_identity ()

    void        gimp_matrix3_identity           (GimpMatrix3 matrix);

Sets the matrix to the identity matrix.

`matrix` : | A matrix.

### gimp_matrix3_translate ()

    void        gimp_matrix3_translate          (GimpMatrix3 matrix,
                                                 gdouble x,
                                                 gdouble y);

Translates the matrix by x and y.

`matrix` : | The matrix that is to be translated.
`x` : | Translation in X direction.
`y` : | Translation in Y direction.

### gimp_matrix3_scale ()

    void        gimp_matrix3_scale              (GimpMatrix3 matrix,
                                                 gdouble x,
                                                 gdouble y);

Scales the matrix by x and y

`matrix` : | The matrix that is to be scaled.
`x` : | X scale factor.
`y` : | Y scale factor.

### gimp_matrix3_rotate ()

    void        gimp_matrix3_rotate             (GimpMatrix3 matrix,
                                                 gdouble theta);

Rotates the matrix by theta degrees.

`matrix` : | The matrix that is to be rotated.
`theta` : | The angle of rotation (in radians).

### gimp_matrix3_xshear ()

    void        gimp_matrix3_xshear             (GimpMatrix3 matrix,
                                                 gdouble amount);

Shears the matrix in the X direction.

`matrix` : | The matrix that is to be sheared.
`amount` : | X shear amount.

### gimp_matrix3_yshear ()

    void        gimp_matrix3_yshear             (GimpMatrix3 matrix,
                                                 gdouble amount);

Shears the matrix in the Y direction.

`matrix` : | The matrix that is to be sheared.
`amount` : | Y shear amount.

### gimp_matrix3_determinant ()

    gdouble     gimp_matrix3_determinant        (GimpMatrix3 matrix);

Calculates the determinant of the given matrix.

`matrix` : | The input matrix.
Returns : | The determinant.

### gimp_matrix3_invert ()

    void        gimp_matrix3_invert             (GimpMatrix3 matrix,
                                                 GimpMatrix3 matrix_inv);

Inverts the given matrix.

`matrix` : | The matrix that is to be inverted.
`matrix_inv` : | A matrix the inverted matrix should be written into.

### gimp_matrix3_duplicate ()

    void        gimp_matrix3_duplicate          (GimpMatrix3 src,
                                                 GimpMatrix3 target);

Copies the source matrix to the destination matrix.

`src` : | The source matrix.
`target` : | The destination matrix.

### gimp_matrix3_is_diagonal ()

    gboolean    gimp_matrix3_is_diagonal        (GimpMatrix3 matrix);

Checks if the given matrix is diagonal.

`matrix` : | The matrix that is to be tested.
Returns : | TRUE if the matrix is diagonal.

### gimp_matrix3_is_identity ()

    gboolean    gimp_matrix3_is_identity        (GimpMatrix3 matrix);

Checks if the given matrix is the identity matrix.

`matrix` : | The matrix that is to be tested.
Returns : | TRUE if the matrix is the identity matrix.

### gimp_matrix3_is_simple ()

    gboolean    gimp_matrix3_is_simple          (GimpMatrix3 matrix);

Checks if we'll need to interpolate when applying this matrix as a transformation.

`matrix` : | The matrix that is to be tested.
Returns : | TRUE if all entries of the upper left 2x2 matrix are either 0 or 1

### gimp_matrix4_to_deg ()

    void        gimp_matrix4_to_deg             (GimpMatrix4 matrix,
                                                 gdouble *a,
                                                 gdouble *b,
                                                 gdouble *c);

`matrix` : |
`a` : |
`b` : |
`c` : |

## See Also

GimpVector2

GimpVector3

GimpVector4

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