Transport

There are three types of transport in Lincity: tracks, roads and railways. There is a fourth form that consists of 'hopping across a field'. This is a very short range form of trading and will not be referred to as transport again. However, it is very important and will be dealt with before tracks, roads and railways.

People can obtain food, goods and employment from markets that are within walking distance of their residential area.

All areas that require jobs (employees) get them from markets. For example a steel works will get its employees from a local market. They can also get them from passing transport.

Farms can sell their food directly to markets, they do not have to deal with transport at all.

Mills, Potteries and blacksmiths sell goods directly to nearby markets, they also get their raw materials from the same markets.

The following areas deal with transport and markets. It's up to you what you use - markets hold more stock than transport.

Tracks, roads and railways are used to carry food, jobs, goods, coal, ore and steel between areas.

Light industries, ore mines, tips, ports, coal mines, heavy industries and recycling centers connect to transport at the top left hand edge.

An exception is the coal power station. For example take a coal fired power station connected to a coalmine with a road. A railway is coming out of the top gate of the coalmine and going off to the right.

To cross a river with transport, simply bulldoze the river and build a road, track or railway through the gap.

Think of this as building a bridge. It costs you a lot because bulldozing water is very expensive.

See also:

- Residences
- Market
- Farms
- Mills
- Potteries
- Light indusrty
- Ore mines
- Tips
- Ports
- Coal mines
- Heavy industry
- Recycling centres
- Coalmine
- Coal fired power station