// ZZ> This function makes an item fall to the floor when spawned
IfSpawned				//
  tmpargument = ACTIONJB		  //
  DoAction				  //
  KeepAction				  //
  MakeCrushValid

//What to do if crushed in a passage
IfCrushed
  tmpx = selfx
  tmpy = selfy
  tmpdistance = selfz
  tmpargument = 1
  SpawnExactParticle
  SpawnExactParticle
  SpawnExactParticle
  SpawnExactParticle
  GoPoof
  tmpargument = 1
  SendMessageNear

IfDropped				// Make it lie on floor
  KeepAction				  //

IfGrabbed				// Tell them what they've won...
  SetTargetToWhoeverIsHolding		  //
  IfTargetIsAPlayer			  //
    tmpargument = 0			  //
    SendMessageNear			  //

IfHitGround				// Make a sound
  tmpargument = 1			  //
  tmpdistance = rand & 2047 + 10000	  //
  PlaySound				  //

IfTakenOut
  SetTargetToWhoeverIsHolding
  IfTargetIsAPlayer
    tmpargument = 4
    SendMessageNear

//Tell it's cursed
IfNotPutAway
  tmpargument = 3
  SendMessageNear
IfNotDropped
  tmpargument = 2
  SendMessageNear

End					// All done
